Team Fortress 2

Team Fortress 2

Rust
22 kommentarer
Qwert1_2_3 4. juli kl. 9:50 
ennnn
This version of the map cannot form an automated grid using the console, which makes it impossible to play with bots. Could you solve this problem
President of his Fan Club 5. okt. 2015 kl. 10:40 
It's happening almost everywhere past the second point. At the bottom of the hill at the end in there and the cat walk. Even on the hill. I got behind them as an engie and tried to build at the last point and nothing. Teles kept exploding. If you could do a pass it would be great. We play the map on No Heroes with 32 people.
Fruity Snacks  [ophavsmand] 4. okt. 2015 kl. 4:59 
It's caused by some bounding boxes of props or large brush entities. I can take another pass through rust to see if I got all the rbush entities that *might* be causing issues, but not sure when.

If you have a specific spot where it's happening, that'll help save me time.
President of his Fan Club 3. okt. 2015 kl. 22:13 
Is this a recent bug? How come other maps do not experience this?
Fruity Snacks  [ophavsmand] 3. okt. 2015 kl. 17:28 
The teleporter being destroyed issue is mostly out of my control, as it's a bug with the teleporters exit-check.
President of his Fan Club 3. okt. 2015 kl. 17:11 
Either fix the fucking tele issue or take the fucking map down. This shit is getting annoying.
thole 29. sep. 2015 kl. 14:40 
12 v 12 me rust fgt
PeopleLikeStuff 29. juli 2015 kl. 22:30 
Good map, looks great too, and bots play pretty decently on it.
Dominant Gamer 17. juli 2015 kl. 2:20 
where's the naked players?
Obi-ron 14. juli 2015 kl. 20:59 
i thought you meant the game rust
UEAKCrash 21. juni 2015 kl. 14:54 
Frozen,I bet your tele bug is this:
http://forums.tf2maps.net/showthread.php?t=24683

If you hadn't seen it. Solved my issues on Stoneyridge.
Nonhuman 10. juni 2015 kl. 5:42 
[cod rust joke passing by]
Fruity Snacks  [ophavsmand] 9. juni 2015 kl. 21:50 
Not really something I can do, as it is a Valve thing.
Yarr! goosmurf 9. juni 2015 kl. 21:42 
>> "that teleporters would "break" in many, many spots."

http://forums.tf2maps.net/showthread.php?t=18621&p=300253#post300253

This really needs to be fixed.
Fruity Snacks  [ophavsmand] 8. juni 2015 kl. 16:36 
Ah, no. I see the problem.

When they fix the bug with maps being updated via the workshop, I'll see if I can get some time to fix it and push an update.
BeefJe 8. juni 2015 kl. 16:23 
it was the 2nd last Red spawn, I have a demo file if that somehow helps
BeefJe 8. juni 2015 kl. 16:19 
(beta7) Blue heavy just walked into a red spawn, Red spawns need to block enemies
Die Burger :Σ (>N<) 3. juni 2015 kl. 21:18 
From my experience playing the map a year ago (version b7), I remember that the last stretch was next to impossible to push (by contrast, the first 3 points are easy peasy), and that teleporters would "break" in many, many spots.
M.Tannhauser 3. juni 2015 kl. 19:25 
Finally, I can 1v1 some scrub on Rust.
ritos 3. juni 2015 kl. 12:21 
Finally, I can 1v1 some scrub on Rust.
Puchero 3. juni 2015 kl. 12:12 
good map
Cool Dakota (she/her) 3. juni 2015 kl. 2:55 
Finally, I can 1v1 some scrub on Rust.