安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






But do you know how it's possible to implement the villagers skins in the "Jorgito's Units for the Forgotten" mod? Folder changing etc. necessary?
I don't use the original mod, because "Jorigto's unit reskin" didn't worked at all for me.
But as far as I know the villager skins are missing in both mods.
What's the problem with the villagers skins? Don't understand it.
highest: enhanced blood for jorgito's unit re-skin mod
middle: jorgito's units
lowest: enhanced blood
I have the mod "Jorgito's Units for the Forgotten"
@Zulf_:({ZimmeR}):: You don't have to subscribe to the original jorgitos reskin mod since all the files are included here.
@RotaruxTesla & Potato Salad: Only the elite eagle warrior skin gets changed with this mod.
I only just thought about fixing the bug because I was updating the 'Archer Alpha' mod to work properly by copying the folder paths and slp names from AoE2 Graphic Replacement and I noticed it had a similar bug so I opened the dat file and saw there's supposed to be 11 frames per angle and made the fix.
The fix was noted in the change notes, but I suppose stating it in the description aswell would do no harm. Anyway, please do not delete your mod, it's perfectly fine :)
@Augustus Magnus Deos: You're welcome! :) and sorry, but nope I'm not able to do that. In fact, the units themselves were entirely made by Jorgito, I mereley added the blood.
Do you have the ability to change the units of Western factions that are not European ? :)