Source Filmmaker

Source Filmmaker

Heavy Caliber
32 kommentarer
WhiskerByteTheCat 17. apr. 2023 kl. 12:13 
He was always serious about his team having tiny baby waby guns and he got him self a BIG BOY GUN FOR EM !
Comrade Glootchi 6. okt. 2020 kl. 5:53 
heavy2988
The Real Pizza Shady 21. maj 2020 kl. 14:09 
could you please make a remake for a light-gun game idea
mzov 2. juli 2019 kl. 1:44 
imagine rolling up on hightower and someone shoots you out of the cliff with this
King Pootis of Pootopia 27. apr. 2018 kl. 7:50 
Jeepers this revolvers bullets would be the size of cannonballs.
Tacarish 28. feb. 2018 kl. 19:22 
This is pretty nice looking, could use a bit more detail though. But I'm no modeler so...
Bombitriy 5. nov. 2017 kl. 7:29 
Exactly what I needed, thank you Astute!
MonsterPumpkin 2. juli 2017 kl. 0:26 
if it will be for family bisuness IT WOULD BE AWESOME
MonsterPumpkin 2. juli 2017 kl. 0:26 
Will it come out for tf2 it doesnt matter if it is offline only it is still cool af
Astute  [ophavsmand] 1. juli 2017 kl. 16:16 
Sorry, I didn't see your reply here. I probably would have responded sooner.

This submission has been ported to GMod, and is available via the link in the description.
dontstopme 29. juni 2017 kl. 13:28 
I really dig it. Any chance you can throw it on the GMod workshop? I went and grabbed the SFM version, then pasted the respective folders into my GMod directory. That usually does the trick, although with this one I ended up with missing textures for some reason...
MonsterPumpkin 25. okt. 2016 kl. 6:58 
it is no problem my game crashes every 10 minutes anyways you try atleast I would really appericeate so much :steamhappy:
Astute  [ophavsmand] 24. okt. 2016 kl. 21:29 
That's a good point, it would solve the Pyro/Engineer/Soldier issue, but it still leaves the animation problem. I could release a skin that uses the family business, but it still runs the risk of crashing the game when you use the custom animations. It'd likely end up being a Offline only skin. I'll consider it for the next version, whenever I get to it.
Rallycore 24. okt. 2016 kl. 19:52 
You could make this a skin of the family business, a shotgun that only heavy can use.
MonsterPumpkin 19. aug. 2016 kl. 12:26 
Oh if anyone in this comment section knows how to make skins I suggest you do this skin and send it to the steam workshop :D

Oh and thanks I thought u could download this
Astute  [ophavsmand] 19. aug. 2016 kl. 10:20 
There is no TF2 skin for this weapon, mainly due to technical reasons. What is provided here is a SFM model, which you can download by simply subscribing to this item.
MonsterPumpkin 19. aug. 2016 kl. 9:52 
How do we download it
MonsterPumpkin 19. aug. 2016 kl. 9:11 
How do I download the skin I really want it
Demon 24. sep. 2015 kl. 16:43 
"You see that gun he had? It was bigger than him."

I think it's very unique and well designed. Great job.
Barry 16. sep. 2015 kl. 16:45 
You didn't. But ish cool.
Astute  [ophavsmand] 16. sep. 2015 kl. 15:28 
@Axis, Yeah, the Judge did play into the design somewhat. I think I mentioned it in the description above.
Barry 16. sep. 2015 kl. 15:19 
Just wondering, did you base this off of "The Judge" revolver shotgun? Looks a lot like it.
Barry 16. sep. 2015 kl. 15:14 
I shalleth use this for my Pootis Man sequel. It will be Pootis Mann's defense weapon.
Shoo 19. aug. 2015 kl. 9:22 
Looks like a hand cannon from destiny
Astute  [ophavsmand] 27. juli 2015 kl. 22:19 
@Doomsday Orange, Ah, the link is at the bottom of the description on this page. There are two videos on the other workshop page. I believe they both have view model animations in them, though the first one is newer and cleaner.

Of course, you can always bend the logic a bit on the reload if it doesn't suit you. It wouldn't be the first weapon in TF2 to do a quantum reload.
Probable Orange 27. juli 2015 kl. 21:36 
where can i find said videos?
Astute  [ophavsmand] 27. juli 2015 kl. 21:33 
@Doomsday Orange, My first question would be, Have you watched the videos I made demoing the view model animations? Then, What is the specific reload sequence you are animating that creates a logical reload paradox?
Probable Orange 27. juli 2015 kl. 20:22 
Im trying to animate this, and I am pretty sure you have not considered how this revolver would reload.
Little Knight 26. maj 2015 kl. 13:13 
WOOOOOOOW, that thing is HUGE!
Johnny 25. maj 2015 kl. 9:17 
OOHOHOH. SO COOL
Astute  [ophavsmand] 24. maj 2015 kl. 23:45 
No, I have not considered uploading any sounds to the SFM workshop at the moment. Perhaps in the future.
gort 24. maj 2015 kl. 23:22 
does this have the sound?