Don't Starve Together

Don't Starve Together

Craft Loot Run
48 kommentarer
Mickmane 10. apr. 2017 kl. 16:46 
Does what? For me it only spawns what I configured it to do. Did you touch the settings?
Vega 10. apr. 2017 kl. 16:45 
i hate how many mob spawns a lot i didnt do can you please make it so it doesn't do that???????
I hate it when it does that
Deja Vu  [ophavsmand] 22. juni 2016 kl. 11:36 
@Everyone
I have stopped the development of this and future mods. More information can be found on the link below.
Goodbye [data.ewul.net].
Mickmane 24. maj 2016 kl. 4:54 
Deja Vu, thanks for the quick reply. :)

Yes, I know about the drop frequency, individual, and global at the end of the list, I even mentioned I wouldn't mind one lower than 'Lowest'. :)

I figure if something is set to 1% and global is 'Lowest', the result is something between 0 and 1. I'd like to know what rate exactly, too.

Concerning Merm, I thought I was sure, that's why I noticed, and even swapped the settings to see whether there's a difference. But my memory can get fuzzy. Will keep an eye on it.

Btw, is the marble seed mod the one I linked? Current world I am running around and not finding any marble trees, so wondering whether enabling the seeds will help getting some.
Deja Vu  [ophavsmand] 24. maj 2016 kl. 4:48 
@Mickmane
Also yes, that is the mod you linked me which this mod supports. However i would instead recommend using "World Resource Regeneration" mod to make everything renewable in the world (world needs to be regenerated freshly while the mod has to be enabled for it to work) since the Marble Seed mod eventually gets your world overrun by marble trees.
Deja Vu  [ophavsmand] 24. maj 2016 kl. 4:41 
@Mickmane
I do understand how this might be confusing, but there are actually 2 places where you can pick the drop frequencies. One is individual item drop rate, which you already found out and then there is "Global Drop Frecuency". This means you can, set individual item drop rates and later if you want to modify overall item rates, you don't need to go in and change every item again, you can instead increase or decrease the global drop frecuency instead (to disable all drops, you can change the global rate to 0 or disabled and it should stop any items from spawning via pickable items). It's weird that you got merm spawns (i looked over the code, it should be fine) since the math in the code is: PickableItemsGlobalDropFrequency*MermSpawnChance this means if either one is set to 0, it should be 0. Example: 0.3*0.12=0.036, which means there is some drop chance, but if either one is set to zero: 0*0.12=0 the rate should be 0 and no drops.
Are you sure you set merm rate to 0 for sure?
Mickmane 24. maj 2016 kl. 3:53 
Something else. I noticed that Merm seem to pop out of picked stuff even when disabled. On the other hand, I can't remember a Frog turning up. I tried switching the settings for Frogs/Merm between disabled and 1% and it stayed the same. Could you check whether Merm accidentally come from both settings?

Thanks. And Thanks again for the work put into your mods. Great stuff! :)
Mickmane 24. maj 2016 kl. 2:06 
The marble seed mod, is that this one?
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=363989569

Great mod btw. After some trying around, I found most stuff on 1% and Lowest Drop chance and Frequency works fine for the occasional surprise. With tweaking things for what's missing when something's missing (like not finding any spider dens or marble). I wouldn't mind an even lower setting than 'Lowest'. (How much do the different settings alter the overall drops, btw?)
Deja Vu  [ophavsmand] 23. maj 2016 kl. 0:02 
@engiSonic
You can configure the droprate of all items and disable them individually as well.
Wayfarer 22. maj 2016 kl. 19:45 
I played for not five minutes and i'm already filled to the brim with trinkets. 10/10
Deja Vu  [ophavsmand] 4. apr. 2016 kl. 18:13 
Updated the mod, now the server owner can choose if the Varg in Caves spawns Hounds or Worms.
Aloman 4. apr. 2016 kl. 16:42 
yea is work ty
Aloman 4. apr. 2016 kl. 16:37 
ok i will try now
Deja Vu  [ophavsmand] 4. apr. 2016 kl. 16:29 
@Lich
Done, should work properly now. Varg in Caves summons Depths Worms for some reason not Hounds, so that made it crash Caves. Anyway now it summons Worms like it's doing, but without crash. Let me know if it works for you.
Deja Vu  [ophavsmand] 4. apr. 2016 kl. 15:37 
@Lich
Yes, i noticed it, already working on a fix. This is a rather strange behavior.
Aloman 4. apr. 2016 kl. 15:34 
Deja Vu  [ophavsmand] 22. mar. 2016 kl. 1:32 
Semi big update guys:
I changed how big and medium sized monsters spawn.
It bugged me how Krampus or Varg etc could pop up when picking a Berry Bush or how Volt Goat could pop out from picking a sapling. So now big and medium sized monsters spawn with a timer function which can be configured by the mod. This means when you now pick Grass for example and when the mod triggers a timer kicks in and spawns a Varg for example after 1 minute. This means at some point, the world becomes more and more dangerous place by having random big monsters around.
Be careful when making a farm near your base, because at some point, you might have to deal with Krampuses, Vargs or Ewecuses near it!
Small monsters like bees, frogs etc still spawn instantly as the y"fit" into grass, saplings etc.
Sample modoverrides was updated and changed a bit, server owners should check it out.
Have fun!
Deja Vu  [ophavsmand] 10. jan. 2016 kl. 8:03 
Guys, the long awaited mod is finally here http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=597417408
Mod that makes all the servers capable of running infinite number of days without getting laggy from all the prefabs that get generated in long running servers. When the mod is configured correctly it periodically deletes some or all prefabs (items, monsters, animals etc) from the entire world and keeps it lag free.
Kiato Natsuko 20. okt. 2015 kl. 13:13 
good
Deja Vu  [ophavsmand] 20. okt. 2015 kl. 12:37 
@Demongamer
If you mean Mandrakes, then no, they don't attack you, they follow you normally and you can replant them if needed.
Kiato Natsuko 20. okt. 2015 kl. 6:21 
will they atatck you if you spawn them?
Deja Vu  [ophavsmand] 4. sep. 2015 kl. 5:06 
Mandrake is now back in the game!
Fixed its code and added the function so its re-plantable item now too.
BlackWidow 2. sep. 2015 kl. 20:28 
Deja Vu you are the best @,..,@
Deja Vu  [ophavsmand] 30. juli 2015 kl. 0:35 
I pushed a bigger update into this mod as well.
All Turfs are now craftable so you can make cool looking grounds for your bases or simply let your imagination fly. Also each Junk Loot item drop chance is now configurable and the ones that are not needed can be turned off.
Deja Vu  [ophavsmand] 7. juli 2015 kl. 21:42 
@CasaNova73099
When you subscribe to the mod, you can see it under your "Mods" screen. With your mouse, hover over the Mods name "Craft Loot Run" and in the middle of the screen under the "name", "description" etc you should see a new button called "Configure Mod". Click on that button and the rest should be self explanatory.
ANerdNamedNova 7. juli 2015 kl. 17:48 
How do you configure the mod's settings? I'm relatively new to DST. let alone how to incorporate mods into the game.
Super Brasilis 5. juli 2015 kl. 19:14 
ok
Deja Vu  [ophavsmand] 5. juli 2015 kl. 19:11 
@Augusonic
You can configure each option in the mod, you can disable everything that you or your friends don't like and leave in the features you like. For example you can make the game even harder with this mod by setting the monster spawn very high so that the player has to be very careful when picking items. Perhaps you didn't read the full description of the mod or didn't try it out yourself? Because you can use this mod to make things harder or easier in the server.
Super Brasilis 5. juli 2015 kl. 19:07 
cool dude, but is hard to make mah friends to use mods like this, they say the game become much easy
Deja Vu  [ophavsmand] 3. juli 2015 kl. 23:46 
Updated the mod. A Player can now craft items which when placed on the ground spawn a pile of broken clockwork junk which can then be repaired with 3 gears and once that is done the player gets a broken clockwork companion.

Btw since I'm personally not good with art, if there is an artist out there who can create better art for the custom recipe items we could have a chat.
Super Brasilis 1. juli 2015 kl. 18:01 
pandora's box
Deja Vu  [ophavsmand] 14. juni 2015 kl. 15:38 
@mpgamer77
On dedicated server, restart the server and it should update itself. If you use in-game hosted server simply restart your game, it should update itself.
Lovo77 14. juni 2015 kl. 15:11 
YO!!! Mode indicating in my server it's out of date. How does it update in STEAM?
Deja Vu  [ophavsmand] 13. juni 2015 kl. 10:55 
@BlackWidow
This is something i had in mind with the mod. You can make a hardcore survival server with this by setting monster spawns very high. Eventually if many players play in the server the world becomes a battlefield of different monsters fighting with eachother and with the players as well. You can then use World Boss Gems to summon different world bosses as well (latest update) and/or just have fun with Meowmetheus (keep a lightning rod nearby tho). Or you can simply disable monsters and use the mod as a renewable items component in the server.
BlackWidow 13. juni 2015 kl. 10:31 
it can cause interesting affects whill running a server with friends hehe have a ton of twig plants and grass planted close and pick them all and see who survives lol we have been having a blast with it
BlackWidow 13. juni 2015 kl. 10:28 
so far this mod has performed for lack of a better word Perfect ^^
Deja Vu  [ophavsmand] 13. juni 2015 kl. 10:26 
@BlackWidow
Thank you, thank you. If you encounter any problems with the new custom items added to the mod, let me know. (Although there shouldn't be any)
BlackWidow 13. juni 2015 kl. 10:13 
and Deja Vu makes a masterpiece of a mod again lol im going to have to keep a lookout for mods you make from now on ^^ they are always perfect
melissa 13. juni 2015 kl. 7:02 
Great job. Meowmetheus is awesome :)
Deja Vu  [ophavsmand] 13. juni 2015 kl. 0:11 
Added another item to craftable items list: Meowmetheus. More info on this under mods description.
Deja Vu  [ophavsmand] 11. juni 2015 kl. 14:09 
Just updated the mod, added craftable items that are able to summon World Bosses (Giants) into the world. Should make things more interesting!
Deja Vu  [ophavsmand] 4. juni 2015 kl. 14:34 
Guys, i am now present in live public chat room where you can ask questions, we can solve problems or simply chat about game related things in http://im.ewul.net/public/ just join the "Gaming" room (no account required)
Deja Vu  [ophavsmand] 28. maj 2015 kl. 7:39 
Yes, it seems it has some weird issues on some games. I personally haven't got any crash so far, but other non game breaking anomalies happen. I will update the mod and remove mandrake options for now until it gets properly introduced to the game.
JustAc 28. maj 2015 kl. 7:30 
Mandrake make crash....
Серёга Мурмански 27. maj 2015 kl. 2:42 
Awesome! And Danger...:dshound:
Deja Vu  [ophavsmand] 23. maj 2015 kl. 6:58 
@adamdabuilder
Yes i already thought of adding some lower gear armor and weapons to the drop list, also blueprints shouldn't be in the game anymore or at least not required as a lot of mod introduce items that can be crafted now.
TasteeOohs 23. maj 2015 kl. 6:28 
Amazing work...thank you!
Adamdabuilder 23. maj 2015 kl. 5:59 
great mod and great work, can you try to add an option to spawn blue prints and/or spawn hats