Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Workable Mountains
41 kommentarer
Ôrgin 18. apr. 2018 kl. 11.23 
Nice!
Tuskor 6. okt. 2016 kl. 13.51 
Will there be an update for Rising Tide?
[PIGZ]MrTango 21. juni 2016 kl. 7.31 
:( no rising tide update
Galgus 22. jan. 2016 kl. 23.28 
Hoping for a Rising Tide update for this.
ɌƗȻꝀŦɆɌ 4. nov. 2015 kl. 17.18 
if you update, could you also make marvels workable? i thought there would be a benefit to colonizing near one, but i just got 3 useless tiles :P
Raynor 9. sep. 2015 kl. 9.37 
what mod does it tho?
Ryika  [skaper] 9. sep. 2015 kl. 9.27 
@Spartan Jamez: Solution is in the mod description.
@general_james: Don't know of any mod that currently does that.
Raynor 9. sep. 2015 kl. 8.38 
Does this mod or Ice Begone! Add ice under the mountians? I'm subed to these mods and now I have the ice problem?
general_james 7. sep. 2015 kl. 23.02 
Is there a way or a mod to allow units to pass through or end a turn on a mountain or other "impassable"terrain?
Ryika  [skaper] 25. aug. 2015 kl. 12.19 
1.) No, this mod does not allow movement through mountains
2.) The Ai will create the buildings with relatively high priority and will work the tiles if they have yields that it thinks are better than yields on other tiles. It will however not try to get all of the 3 techs for the buildings to get maximum yields, unless it wants to get the techs anyway. (Or in other words: Like most objects that have some synergy, the AI will only make use of them by accident)
Beltalowda 25. aug. 2015 kl. 12.07 
Sounds pretty awsome. Just two questions

1) Does it allow you to pass through mountain tiles? If so, is there a way to keep them inpassable?

2) Do the AI's also know how to use the mountain yields / buildings?
MrZalgo 14. aug. 2015 kl. 6.03 
thanks
Morwo 8. aug. 2015 kl. 4.59 
i only got 1 other mod "awesome stations". i abon this addon before i started civbe. but anyways this does not work for me. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=496174273
Ryika  [skaper] 8. aug. 2015 kl. 2.00 
Solution is in the mod description. The very first paragraph. (Well, the second)

If that doesn't help, try disabling all other mods and see if it still happens. German Language Pack shouldn't be a problem (other than the fact that it will still display the English "Mountain" instead of "Gebirge")
Morwo 8. aug. 2015 kl. 1.51 
Below mountains there is ice too, it glitches out on rivers and canyons.
http://images.akamai.steamusercontent.com/ugc/433821946837374448/A7AF74DDD235EA46400881855D2CD47DD1E7D30E/
Morwo 8. aug. 2015 kl. 1.48 
Hi there, like to report a thing about this mod. while playing the german game version, mountains turns to ice in tooltip. and crater are filled with ice. i guess it's just cosmetic.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=496108151
Xelanthol 22. juli 2015 kl. 18.33 
Hm. These should be in the base game!
RaiderRaven 13. juli 2015 kl. 11.02 
Cool sounds nice i'm might try this out
Ryika  [skaper] 20. juni 2015 kl. 5.28 
Thanks for reporting, just uploaded a new version - this should fix the issue. This update will not be compatible with older versions of the mod, so if you have other games running that use this mod finish them first.
GeneralPIG 18. juni 2015 kl. 11.11 
Had some issues with this mod: clashes with awesomeloadout where it doesnt allow settlers to spawn when chosing the loanshark mod. also clashes with Bylandandsea mod where it prevents resources from being populated in regions other than around the starting zones
Meiji 1. juni 2015 kl. 7.07 
Thank You so much :D
Ryika  [skaper] 30. mai 2015 kl. 22.46 
Meiji 30. mai 2015 kl. 22.43 
Can we have an alternate download link please?
Galgus 29. mai 2015 kl. 0.59 
Ah I see, in that case its fine.

I love how this mod allows specializing to use mountains, its the kind of thing I wish there was more of in the tech tree.
Ryika  [skaper] 28. mai 2015 kl. 22.21 
@Galgus: Oh, I'll need to rephrase that - it's +2 science from the building itself, not "per building" the city has. That would be extremely op, yeah. ^^
@extremedstone: That's a really cool idea, but I'm not sure if it can be done in BE without feeling "forced". (I know whoward did it for Civ 5, but I think he used his dll-magic) I'll look into it as soon as I have the time to do so. :)
@SushiSquid: Well, thanks for your original! Had a lot of fun with it in Civ5.
Galgus 28. mai 2015 kl. 16.15 
The only thing worrying me with this mod is the Research Station's +2 Science per building in the city it is built in, which seems extremely strong.
CYBER 17. mai 2015 kl. 23.58 
Thank you so much! Finally something to do with those pesky mountains!
I have one request though: could you make a 'tunnel' tile improvement so mountains will be crossable? Like: put a worker next to a mountain, click 'build tunnel', select the tile you want the tunnel to be on, and it will finish in 20-30 turns on quick game pace.
Keukotis 13. mai 2015 kl. 18.29 
Oh sweet! Now I don't have to bother making this. I really have been intending to do this for a while, but I've been busy a lot of the time and lazy the rest of the time. Thanks for this!
AeliusGrimm 12. mai 2015 kl. 14.40 
Oh man... well besides appearance modifiers.. I have "Building - The Botanika", "Farms and Generators on Water", "Toheck's Specialist tweaks", "Time victory disabled", and "Institute - National Wonder"
Ryika  [skaper] 12. mai 2015 kl. 13.52 
And it still shows "ice"? No idea what's the cause for that then, what other mods are you using?
AeliusGrimm 12. mai 2015 kl. 12.21 
I did, and did that the second I got the mod.
Ryika  [skaper] 12. mai 2015 kl. 5.48 
See "IMPORTANT"-paragraph of the description.
AeliusGrimm 12. mai 2015 kl. 5.09 
For some reason, games that I have this mod in turn all "Mountain" tiles into "Ice" tiles, meaning that I don't get any resources from the mountain tiles. The buildings still seem to work though, I can build them fine.
Ryika  [skaper] 10. mai 2015 kl. 17.39 
Should be compatible (didn't test it myself though), but as this re-uses existing icons Colorful Tech Web will show wrong Icon Colors for the new Buildings.
Crimson13 10. mai 2015 kl. 16.43 
I think that this doesn't work with Colorful Tech Web, the mod page of it says that it has issues with mods that add buildings and the like. Is this compatible or is it something else on my end?
Ariatiki 10. mai 2015 kl. 14.15 
Thank you! Looks like a useful mod!
Alkydere 10. mai 2015 kl. 9.10 
Glad to see there's still a trickle of good mods appearing here and there!
-AKEVA-BANSHEE- 9. mai 2015 kl. 17.55 
I love this mod idea however it could use some tweaking but take your time. :)
Blueberryies 7. mai 2015 kl. 17.00 
Excellent mod.
Tom 7. mai 2015 kl. 7.36 
Welp, here I was thinking I'd be good on mods for a while D: Yet another to add to my already massive list I'm using in game!
Dusk Shadow 7. mai 2015 kl. 5.20 
-uses to many (alot of Ryika) Mods- Another one!? and its Good and balanced too! damnit another one for the perma list! -wanders off muttering to self about overmoding horors of oblivion-