Cities: Skylines

Cities: Skylines

Cities Atlas
46 kommentarer
Hermit 24. maj 2016 kl. 22:14 
Absolutely correct Hannodb. THIS : Topo when placing roads ;)
hannodb 3. apr. 2016 kl. 12:27 
Now that a topographical map is part of the vanilla game, I thought I could unsubscribe this mod. Turns out I still need it. With it, I can toggle the topographical map when placing roads, something that can't be done in the vanila version.

Don't unsubscribe
Finwickle 24. feb. 2016 kl. 8:11 
This mod was later continued by fadster, see a few comments below: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=507225392
co-wie 24. feb. 2016 kl. 2:31 
PSA: Seems to be working under the v1.3 (Snowfall)
RobynsEgg 23. nov. 2015 kl. 19:15 
I would also agree that the buttons are large and in a conspicuous place. Moving/resizing/allowing them to hide with a key combo would be appreciated?
IndianaBronx 4. nov. 2015 kl. 15:51 
Fantastic mod ! Works fine and is extremely useful in many cases, I recommend it.

Unfortunately the buttons are in a bad position, I read the past comments, is very impossible to move it?
RobynsEgg 29. okt. 2015 kl. 22:11 
This works absolutely perfectly! (it needs to be refreshed periodically but so what!) Something that I have always thought was missing in the game, as it makes it easy to make your cities flow with the terrain! Great job!
inoxe06 25. sep. 2015 kl. 14:11 
hi
thx for ur job
is,it ok with afterdark plz?
Allianz4000 24. sep. 2015 kl. 7:58 
Thank you so much,
I always wanted an overlay like that!
fadster 31. aug. 2015 kl. 12:11 
It's not as intricate as yours, just the regular terrain view from the map editor. It would be nice to get the contour overlay to align properly. I'll check it out. Thanks Bobble!
Bobble  [ophavsmand] 31. aug. 2015 kl. 11:22 
fadster 31. aug. 2015 kl. 1:11 
I'll pick it up! :D
Bobble  [ophavsmand] 20. aug. 2015 kl. 11:01 
I am not. But the source code is available so some other modder could pick this up.
inoxe06 18. aug. 2015 kl. 15:18 
bobble thx for ur job.
but are u here?....
nev375 26. juli 2015 kl. 12:15 
Very helpful for locating airports and working with roads on a limited incline. But please, can we get smaller buttons or move them away??
Gfurst 29. maj 2015 kl. 11:12 
Hey thanks, the buttons are quite annoying too, what help do you need with them? An small icon should be easy enough, but moving the buttons to the edge of the lower bar should help too.
Stooge 27. maj 2015 kl. 13:13 
LOL. OK
Bobble  [ophavsmand] 27. maj 2015 kl. 12:58 
@Stooge: Feel free to update it on the github project and i will update the workshop. I'm currently not really playing C:S right now so I don't really have the drive to fix it myself now:).
Stooge 27. maj 2015 kl. 10:43 
@Bobble. You can setup the buttons to move. Put them in a panel and set the panel to be draggable I know for certain would work. I think you can also set buttons to be dragged, I will find a code snippet for you later that shows how to do it.
Lavious 25. maj 2015 kl. 11:11 
When I toggle off the "Terrain contour" the overlay is still visible at some camera angles? Anyone else experience this?
Bobble  [ophavsmand] 21. maj 2015 kl. 10:04 
@Ben that should be possible but it's not documented clearly anywhere how to do it. So i can't figure it out.
BenandJo 21. maj 2015 kl. 3:55 
Is it possible to move the position of the buttons?
Curvaceous Mite 20. maj 2015 kl. 7:22 
Works w/ v1.1.0b
Kazumi 19. maj 2015 kl. 9:59 
Support latest patch? Just ask since I don't really see any reason it dont ;P
i1024 10. maj 2015 kl. 11:40 
Awesome! Thanks!
Muspell 10. maj 2015 kl. 4:38 
pls change these ugly buttons
AJ3D 9. maj 2015 kl. 12:27 
This mod rocks! Its really hard to see the elevation with the game lighting, and this really helps.
F43nd1r 8. maj 2015 kl. 6:09 
Please add this mod to the mod corral!
Bobble  [ophavsmand] 7. maj 2015 kl. 13:08 
I got something working with the TerrainPatch stuff but can't get the colors to correspond with the height. Did manage to create a contour map though which for now is more usefull than the terrain height overlay.
Stooge 6. maj 2015 kl. 13:48 
Oh I love me some Google, it's just I'm not familiar with C# and don't really like OOP in general, so there's just a lot of things I don't even notice, much less realize it's part of the language and not just the code they wrote.

I've heard from countless developers I worked with over the years who love, and seem to be on an almost religous missing to lure me to the dark side that is OOP. I just think in a logical manner and so I prefer logical procedural type coding.

I'm also the type to comment the hell out of my code. The majority of the stuff I write has more comments than code. People make fun of me at work ... until they one day have to modify it and then they're grateful that it's fully documented right there in the code.
boformer 6. maj 2015 kl. 13:19 
yay!
Bobble  [ophavsmand] 6. maj 2015 kl. 13:01 
@WeWill When learning to program google is friend:P http://en.wikipedia.org/wiki/Singleton_pattern

So it basicly makes sure there's only one TerrainManager (instance) in the game. You can get all the other managers like this aswell when modding cities skyline.
Stooge 6. maj 2015 kl. 12:48 
Ah, see I didn't really know what singleton does, but I think I get it now. You may have turned me from dangerous to "wreaks havoc". I appreciate the info.
Bobble  [ophavsmand] 6. maj 2015 kl. 12:26 
@WeWill: http://pastebucket.com/85325 that's how i called the SetHeightMap function. First i Fill an array with colors based on the height of the map. Then i just set that array as the new HeightMap. That it sets the height of the terrain becomes painfully clear as I get the height using GetHeight on the same TerrainManager:P.

And it does seems there might be something to TerrainPatch. Maybe I can look into that over the weekend.
Stooge 6. maj 2015 kl. 12:01 
Might be another wild goose chase, but I think (THINK) that TerrainPatch.cs is where it is deciding how to color the overlay.
Stooge 6. maj 2015 kl. 7:07 
@Bobble - I am curious, how did you even get SetHeightMap to work? I'm still learning C#, so I couldn't figure out how to replace the function, and was unable to get it to do anything. Just curious. At this point in my C# knowledge I now know just enough to be dangerous. :)
Stooge 6. maj 2015 kl. 7:02 
LOL at the swallowing water. Sorry, it's hard to follow their code sometimes, since there are no comments to work from.
Fluffy 5. maj 2015 kl. 13:45 
I've been wondering why this wasnt in the vanilla game, thanks a ton! I might also check out the code, I've been wanting to dabble a bit in modding myself.
Bobble  [ophavsmand] 5. maj 2015 kl. 9:37 
So the SetHeightMap method sets the actual height of the terrain. Was fun to see though how the whole map was swallowed by water:P
Bobble  [ophavsmand] 5. maj 2015 kl. 9:19 
Will look into that
Stooge 5. maj 2015 kl. 6:36 
If you decompile the assembly-csharp dll, look under TerrainManager.cs and find " public void SetHeightMap(Color32[] map, int scale)" that might be what you need. I'd be more inclined to play around with it, if it didn't take 4 minutes to load a game.
Bobble  [ophavsmand] 5. maj 2015 kl. 5:02 
@WeWill GrokU I've added the source on github: https://github.com/sterfpaul/CitiesAtlas/
Stooge 5. maj 2015 kl. 4:57 
It'd be easier to help if you uploaded the source code somewhere ... I can decompile the dll, but it'd still be easier if you uploaded the code. Thanks for doing this, though. I played around with it for a few minutes the other day, but didn't spend a lot of time on it. So, very nice that you completed it. (My wife says my follow through on things kinda sucks ...)
LittleMikey 5. maj 2015 kl. 4:09 
Awesome! We've needed something like this for ages!
BadPeanut  [udvikler] 5. maj 2015 kl. 3:14 
you should rename it to terrain contours! looks great
jhernandez3738 5. maj 2015 kl. 2:27 
I have been wanting this for a while! i'm surprised its been this long, glad I wasn't the only one wanting this!