Cities: Skylines

Cities: Skylines

AAMI Park [OBSOLETE]
32 kommentarer
geecko  [ophavsmand] 6. aug. 2015 kl. 6:29 
Wizards can indeed do Wonders! Well... Unique Buildings this time! ;)
JoeZuCK 6. aug. 2015 kl. 1:03 
I did it! Yah! .. Pff I did it with the pedestrian road (seemed logical to me), but a wizard, sended through heaven, spoke to me and said the wise words: "Thou shall use the pavement path". DOH! Now V2 in my city. Thx!
geecko  [ophavsmand] 1. aug. 2015 kl. 15:03 
Yes, it does connect seamlessly to the building as shown in the slide above where people walk to and from the building. The pathway clips into the building itself and is connected to the ground on the right side, so your cims will use it normally.

The picture I shown you below simply illustrates that the game accepts the new construction (and its cost), but I didn't click/confirm to prove it's possible to build this connection. ;)

Here's an example of an extended seamless footbridge: http://i.imgur.com/hK36wkb.jpg
JoeZuCK 1. aug. 2015 kl. 11:41 
But .. is it connected? Does it real connect? Because in your pic and in my game I see the fence (circle) closing off the footpath.
geecko  [ophavsmand] 1. aug. 2015 kl. 4:28 
Ahhh, sorry about that. I thought you had troubles placing the building in your city. Make sure pointer touches the walking side, not the supporting pillars. Like this: http://i.imgur.com/QZuuImH.jpg
JoeZuCK 1. aug. 2015 kl. 0:47 
If I do that, the game asks me to destroy the whole structure...

http://oi57.tinypic.com/vy8b48.jpg
geecko  [ophavsmand] 29. juli 2015 kl. 15:08 
@JoeZuCK Bulldoze the road stub where the pedestrian bridge sits, then reconnect roads. Alternatively, use NoPillars mod for easier placement. Be careful when zoning around if you're using NoPillars, though.

Anyway, a new updated version is coming out soon.
JoeZuCK 29. juli 2015 kl. 12:17 
How do i connect the Pedestrian road/bridge. I cannot connect it to the part in which the pedestrian walkbridge ends in your asset.
NightHawk 5. juli 2015 kl. 10:19 
MCG next
strop7 15. maj 2015 kl. 22:25 
Come on for the MCG next !
AlphaMom 12. maj 2015 kl. 16:25 
great job,thanks
geecko  [ophavsmand] 29. apr. 2015 kl. 2:31 
@Eistein The other two pictures are from the first version without the roofing textures while the thumbnail is the updated one to get closer to the real building. I still have to add the new pictures... soon™. ;)
kreaturen 28. apr. 2015 kl. 15:25 
Ok. So long as there is a reason, and I know it's not something weird from my end. Still like it from afar, so when I build it doesn't really matter. Although, how did you get it to look like it does in the other two pictures, where the roof at least looks perfectly sharp?
geecko  [ophavsmand] 28. apr. 2015 kl. 12:55 
@Eistein I understand what you mean now. It was a trade-off for realistic size: all non-LOD maps are 2048x2048. But such size can be very demanding, especially if you also include lighting, specular and so on. I'm not sure if you can go bigger, say 4096x4096, but honestly I didn't want to stress it too further because, at the end of the day... it's still a game. Eventually you have to keep in mind that there's a budget, so you have to choose what's important at the expense of what's not, the windows being the unfortunate candidate (among others) which I compensated with stronger reflections. The roof takes up at least 30% of the entire map: any bigger and I wouldn't have had enough space to include other details.

I guess that's why the game limits the lot size for buildings (especially zonable ones). Smaller buildings have greater chances to get better textures. But if you go bigger you have to draw the line somewhere...
kreaturen 28. apr. 2015 kl. 11:33 
All settings are high. I didn't really noticed until I "drove" past it up close, so I can't really tell whether it always was this way for me... But I'm almost certain it wasn't. I tried to unsub/resub, but didn't help...

It was actually the outside textures I was thinking of. The windows and roof are the most noticeable, but I guess the inside is kind of blurry too (but that doesn't bother me too much). The billboards, field and the floodlight props on the roof are all good, as well as the concrete walls and stairs outside. So I guess that leaves the roof and outside windows, but that is quite a lot ;)

The roof has the blue dots and lines on it, similar to the left-most image you got, except I think mine is much much more blurry.

geecko  [ophavsmand] 28. apr. 2015 kl. 9:40 
@Eistein You mean you can't read any signs within the stadium? Is Texture Quality set to High in your game?
kreaturen 28. apr. 2015 kl. 7:02 
I don't understand, given your description the textures should be fine, but for me the building looks really ugly up close. Texture pixilated becond recognition.
Kronic_Rogue 27. apr. 2015 kl. 23:43 
I thought It was AAMI stadium form Adelaide
TERMINATOR-IL-2 26. apr. 2015 kl. 23:32 
wow... well done dude... just.. wow... :O
Michplay 26. apr. 2015 kl. 15:34 
wauw
hansitomjensen 25. apr. 2015 kl. 4:59 
YEA GLORY ! i love it its awesome job and so huge...... !!!!!!!:DDDDDDDDDDDDDDDD
geecko  [ophavsmand] 25. apr. 2015 kl. 4:50 
@Glory As far as I know Melbourne Central and this one are the only Melbourne buildings available in the game for now.
grand jackpot 25. apr. 2015 kl. 4:15 
Do you know where to get a Eurika Sky Building?
geecko  [ophavsmand] 24. apr. 2015 kl. 9:30 
Should be working now. Let me know if you encounter other issues.
geecko  [ophavsmand] 24. apr. 2015 kl. 7:20 
@UtterFilur It's a known bug, probably due to the new recoloring option. I'm working on it.
Peroxide 24. apr. 2015 kl. 7:13 
Its turning red when i zoom out...
AUSSIE OUTLAW 23. apr. 2015 kl. 2:27 
Well done mate, i encourage you to keep up the great work
Shaguar 22. apr. 2015 kl. 5:37 
Ur a legend, u made my fav stadium, keep up the good work
geecko  [ophavsmand] 21. apr. 2015 kl. 14:17 
Thanks man!
geecko  [ophavsmand] 21. apr. 2015 kl. 12:19 
I believe so. I'm getting info on how to update assets in the meantime.
leftbehind 21. apr. 2015 kl. 10:05 
Wow, that's still a lot of tris for the LOD - any chance you could reduce the LOD some more?