Cities: Skylines

Cities: Skylines

WaterWorks - Outlet
49 kommentarer
Poptch 12. jan. 2022 kl. 5:56 
I get failed when loading game for this mod. Please update. It worked in the past. I like to make waterfalls with it.
Diospectre 25. aug. 2018 kl. 4:18 
Please update. :steamsad:
orbops 24. nov. 2017 kl. 16:17 
Doesn't work with Natural Disasters.
iinkhat 29. maj 2017 kl. 6:02 
I take it that this mod can no longer be used whatsoever? damn :/
Maladroit 24. maj 2017 kl. 12:34 
This no-polution water drain asset appears to be working post Mass Transit:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=663764824&searchtext=Drain+pipe+-+no+pollution
优秀的人 21. apr. 2017 kl. 10:45 
用不了
houxu951201 15. apr. 2017 kl. 9:04 
玩到13万人的时候供水严重不足,把河水抽干了都不够
James 31. jan. 2017 kl. 6:21 
please can you update this as not everyone can get the natural disasters DLC
vic.foras 10. dec. 2016 kl. 21:24 
Please, update it. This mod is very useful to all CS community. Don't let it die.

:(
Micro_ 4. dec. 2016 kl. 5:55 
@rollo Please Update this! It´s my favourite Mod, because you can build so much nice stuff with it :)
rollo  [ophavsmand] 1. dec. 2016 kl. 8:08 
Might got broken in latest update, but it's now ingame with Natural Disasters so I doubt I'll be updating this.
Dr Happy Feet 1. dec. 2016 kl. 3:53 
I can place it just fine, but it doesn't seem to be puting out any water ;/ all pumps and outlets show 'working' ect but there just doesnt flow anything. help?
鱼丸粗面 1. dec. 2016 kl. 2:51 
水泵,可以释放清水,用于造人工湖等
ValkyWay 29. mar. 2016 kl. 22:30 
When I try to place it down, it will only place in a specific direction and it can't be moved restricting me from terraforming wherever I want. Can someone please tell me how to fix this?
Tom Lambert 28. mar. 2016 kl. 11:26 
@black fire If you're needing one of these, you can simply build a canal and plop sewage drains around the canal.
Black Fire 9. mar. 2016 kl. 9:42 
Hi Rollo, I need a freeky asset which would be preatty simular to this one and I hope you can help me!
I need a stand alone WASTE water source.
Must be available in the map editor
Do you know how to create such an asset?
mickael.och 22. feb. 2016 kl. 10:59 
Des français par ici?
BloodyPenguin 18. jan. 2016 kl. 4:14 
@Krases You won't need it since Extra Landscaping Tools provide water tool which does the same but is invisible
Boreas 22. dec. 2015 kl. 20:18 
Does this mod conflict with extra landscaping tools mod?
Ceverzish 25. okt. 2015 kl. 12:33 
could you make it smaller
Shelby 10. okt. 2015 kl. 15:25 
Oh wait... I had to go into my assets and enable it
Shelby 10. okt. 2015 kl. 15:24 
I cant find it in the game... :/
Contex 5. sep. 2015 kl. 11:07 
WTF IS THAT
Gfurst 25. aug. 2015 kl. 8:10 
Question... First I didn't notice and water flow graphic, is that how it is currently?
What exactly the flow AI adjusts to? I'd just hooked on my town's water grid and it sucked them dry alright.
I'm also guessing if I'm making an artificial lake or river that I'd need to have a proper "path" for the water to not overflow right?
Londsw 25. aug. 2015 kl. 3:30 
Excellent just what i need for my artificial lake
Gfurst 23. aug. 2015 kl. 7:04 
True (^^)"
I've guess the sewage system in game kinda simplistic...
I was thinking pumping water maintains its characteristics as dirty or something like that..
rollo  [ophavsmand] 22. aug. 2015 kl. 15:29 
Gfurst How would it be different from normal sewage outlet then ?
Gfurst 20. aug. 2015 kl. 10:43 
So basically it redirects water from some place to another?
Would be cool to have one to dump sewage too..
Tiberius 5. aug. 2015 kl. 14:30 
kinda wish this available without having to install terraform tool
LionSon 5. aug. 2015 kl. 13:27 
If its not showing in the menu then try holding the arrow button down that you use to scroll side to side with, it may show up past where you think the end of the menu is (Press it even if its greyed out and unpressable).
TioTrix 25. juni 2015 kl. 10:38 
water effect wound be cool.when it connectet with water and electro
ctcatuga 21. maj 2015 kl. 21:38 
worked perfect and was awesome before the update!
ctcatuga 21. maj 2015 kl. 21:37 
I don't think this is compatible with the update. Get this error message every time I try to build a new one or move one already placed:

Object reference not set to an instance of an object [System.NullReferenceException]

Details:
No details
System.NullReferenceException: Object reference not set to an instance of an object
at EightyOne.Zones.FakeBuildingTool.SimulationStep (.BuildingTool b) [0x00000] in <filename unknown>:0
at ToolManager.SimulationStepImpl (Int32 subStep) [0x00000] in <filename unknown>:0


Any suggestions?
bast 20. maj 2015 kl. 14:26 
It's not showing up in my water menu, i.e. the water tower I also subscribed is. Enabled in mods menu. Any hints?
Deadpan110 28. apr. 2015 kl. 3:43 
FIXED - seems I must have installed Terraform tools twice (possibly early on - before knowing the game a little better) - there was a manually installed version in the game directory which was disabled in the games mod tab - removed and restarted Skylines with the Workshop Terraform Tools only!
Keep up the good work!
Deadpan110 28. apr. 2015 kl. 3:20 
I can't seem to find this in my game so I pulled up the log file:

System.IO.InvalidDataException: Loading custom asset failed:['WaterWorks - Outlet' [CustomAssetMetaData, 722e5b1a03085b809885e90a32e0bb03, in package ''422549226' [/home/administrator/.steam/steam/SteamApps/workshop/content/255710/422549226/WaterWorks - Outlet.crp]' (6208335, 2048)]]
Unknown type to deserialize TerraformTool.WaterOutletAI, TerraformTool, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [Modding]

I have Terraform Tool 0.8 and have subscribed to all the other links in the OP

OS: Ubuntu 14.10

Feel free to contact me if you need me to dig up any more info!
Doggoooo 27. apr. 2015 kl. 15:21 
Oh my god I cannot believe I finally found something like this! Grassi-ass
yayie 20. apr. 2015 kl. 17:55 
The possibilities.

http://gtm.steamproxy.vip/id/yayieali/screenshot/532891003872208013

If you could add water controls to pour exact amount, that will be great.
eighthsin 17. apr. 2015 kl. 23:49 
Now I can terraform a lake and canal system and be able to fill it. Anyone having trouble with flooding, just turn it off when you've got the required amount of water you need.
leftbehind 13. apr. 2015 kl. 16:28 
Would it be possible to get 3 new assets?

Spring: water source making just enough for a stream.

Acquifer: water source making enough for a river!

Borehole: water outlet with enough capacity to handle an aquifer source

All of them would be 1x1, low maintenance cost (to avoid issues with auto-budget mod), zero pollution, zero waste. Borehole could be a very short vertical pipe (water building up above it will quickly hide it) and spring/aquifer could just be a boulder or pile or rocks or something inconspicuous (avoids obvious water towers, outlet pumps etc). Borehole would need small amount of power (to drive it's internal pump) but spring/aquifer would not need any power (as they are just natural resources in the ground).
Big Boss 12. apr. 2015 kl. 18:06 
outlet doesnt do anything lol, just stores water.
Alex 12. apr. 2015 kl. 9:13 
Thanks, rollo. I think I saw what was happening: when you turn the outlet off and on again, it empties its reservoir at once, which can be quite a bit.
FoxInABox 12. apr. 2015 kl. 8:24 
@rollo do you have the code available that you used to add the building AI?
Wanting to create some of my own though I kind of suck at coding, hoping looking at a similar code to what I want may help.
rollo  [ophavsmand] 11. apr. 2015 kl. 9:54 
Alex, use this water tower http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=422550209
Connect only one and after a while you should have a small stream.
Alex 11. apr. 2015 kl. 4:00 
Is there a way to control the water output? I just want to make a small creek in a park and it's really flooding the entire park :-(
Rotiti 10. apr. 2015 kl. 3:59 
This tool is so cool...
cerebellum 10. apr. 2015 kl. 3:27 
oh ok, so you added it to the terraform tools, that explains it ;)
rollo  [ophavsmand] 10. apr. 2015 kl. 3:17 
cerebellum unfortunately AI class is not stored in any way. You have to add it in mod for it to work, hence the dependency on terraform tools.
cerebellum 10. apr. 2015 kl. 2:41 
So nice to hear you made use of my mod to build this! I'm curious, do you have any insight on how the game includes AI with assets? As in, is the full AI logic included in the asset file?

That's how it seems to be, which is great! I originally thought for each building with a custom AI there would have to be an extra mod that includes the building AI to make the asset work, but that is not the case