Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

KLA's new Eastern Generals Mod (for campaign)
39 kommentarer
luissanminchaconchoi 20. feb. kl. 10:58 
Work to Judea!?
I-I-Eclipse-I-I 14. mar. 2021 kl. 12:05 
Thank you for the mod, thumbs up sent
Ariovistus223 9. sep. 2016 kl. 22:06 
awesome mod thanks
KLAssurbanipal  [ophavsmand] 17. maj 2016 kl. 13:02 
Yes, of course.
HighKnightsHemplar 8. dec. 2015 kl. 19:20 
save game comp?
Cosmodog 17. sep. 2015 kl. 8:39 
Ah, thanks guys. Funny because I did try that, but I must have messed up somewhere along the line. I just reworked it with the cine skins and it works now. :8bitheart:
KLAssurbanipal  [ophavsmand] 17. sep. 2015 kl. 3:38 
@ ToonTotalWar

Thank you very much friend.
KLAssurbanipal  [ophavsmand] 17. sep. 2015 kl. 3:37 
@ Cosmodog

Try to use models with "cine_..." in model names. Models with this word on the front are need to campaign map as ToonTotalWar said.
KLAssurbanipal  [ophavsmand] 17. sep. 2015 kl. 2:10 
@ revan

Thank you. :)
KLAssurbanipal  [ophavsmand] 17. sep. 2015 kl. 2:10 
@ estevaluis

I didn't mod map yet. Maybe in other time I will start mod cities.
ToonTotalWar 31. aug. 2015 kl. 16:33 
KLA - top notch as per usual mate! Will add in latest edition of AIO
ToonTotalWar 31. aug. 2015 kl. 16:33 
Cosmodog - you need a cinematic mesh so that the unit will work correctly in the campaign map. I have created a number of generals that are available in my AIO mod and if you contact me I will send you the mesh so that you can use mate ;)
Cosmodog 23. aug. 2015 kl. 9:26 
Great mod, man. I have a quick question. I'm trying to make a general reskin mod for Carthage and the only thing that isn't working is their campaign map animations. Instead of holding the standard on the campaign map, they all have the generic "T" pose as if they were being edited in the assembly kit. Did you encounter this at all or have any idea what I'm doing wrong?
kreia 29. juli 2015 kl. 11:08 
1st class as always :}
estevaluis 19. juli 2015 kl. 12:01 
I have an idea for a mod that might be really good except that I cant mod. I was thinking that maybe you could take larissa away from epirus and add in another faction with the same units as athens except that it's named mycenae and colored like the boiotian league from wrath of sparta
KLAssurbanipal  [ophavsmand] 24. juni 2015 kl. 15:52 
@ vonVince

Yes, of course. I am working on them from few months. It will be the best of generals mods. ;)
KLAssurbanipal  [ophavsmand] 24. juni 2015 kl. 15:51 
@ Geezer

Thank you. :)
vonVince 2. juni 2015 kl. 15:08 
KLA, can you make a stand-alone (without Sparta) Hellenistic generals reskin mod - please? :)
/!!!!!!!!!!!!!!! 26. maj 2015 kl. 16:17 
Good mod for adding some variety to those boring vanilla generals. Thanks alot!
KLAssurbanipal  [ophavsmand] 12. maj 2015 kl. 3:22 
Nie ma sprawy. :) Jeśli jesteś zainteresowany to wydaję jutro lub pojutrze wschodnich generałów pod Attylę.
Eutyches 30. apr. 2015 kl. 7:56 
Dziękuję za wyjaśnienie :)
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:37 
Attila Steam Workshop isn't yet available.
I can't post my mod here, so there is a link - KLA's Attila - Faction Leaders Mod (Kings & Emperors):

http://www.twcenter.net/forums/downloads.php?do=file&id=4182

KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:35 
@ Nobanion

Nie pisałem, ze są aż tak bardzo wierne historycznie. Chodziło mi głównie o urozmaicenie, choć wątpię, aby historycznie mieli błędy. Źródła to przede wszystkim płaskorzeźby, na podstawie których robi się głównie jednostki wschodu. Hełmy np. ten z rogami to robota CA na podstawie dobrze zachowanych źródeł. Jednak CA dało je zwykłym jednostkom a ja przeniosłem na generałów którzy wyglądali blado na tle "szeregowców". Czy rzeczywiście nosili je generałowie, czy jednostki piechoty, czy kawalerii to już kwestia umowna (jak w większości znalezisk ze starożytności). Nie zawsze jest potwierdzenie w sztuce, które ukazuje np. konkretną jednostkę czy postać historyczną w danym znalezionym hełmie. Jeśli chodzi o czapki to bazują na relifach.
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:30 
@ Viridis

It should be work with saves. :)
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:29 
@ Lannes

For Rome II. Attila Steam Workshop isn't yet available.
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:29 
@ Lowe "Linke"

I am going to update with more unique armors. Maybe in later this week.
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:26 
@ Some Guy

Yes, I am going to reskin them, too.
KLAssurbanipal  [ophavsmand] 20. apr. 2015 kl. 3:25 
I thank you very much to all of you for your feedback on my work.
󠀡󠀡 14. apr. 2015 kl. 13:07 
Atilla has armenia and parthia but both are non-playable copy-paste factions.
Eutyches 14. apr. 2015 kl. 2:35 
Co to znowu za jakoby historyczne umaszczenie? Byś dobry człowieku dał namiary naźródła skąd czerpiesz ispiracje do swoich jakoby historycznie wiernych wizerunkowo jednostek.
Kaiser PLUZ 12. apr. 2015 kl. 4:18 
More Generals! :D Nice Mod!
Inardesco 11. apr. 2015 kl. 1:58 
They look nice! Is it save game compatible or do I need to start a new campaign in order for this to take effect?
Pepito, Peasant First Class 10. apr. 2015 kl. 19:05 
@Lannes i dont think Atilla has Parthia or Armenia
Marshal Lannes 9. apr. 2015 kl. 7:51 
Is this for Rome II or Attila?
Mandinka Warrior (link) 8. apr. 2015 kl. 12:52 
Great, But I recommend adding some different armors like the eas_scake and Gre_Per_Armor
PRISMOT 8. apr. 2015 kl. 12:05 
Yes, please, we need KLA greek/hellenistic generals!
chsalpha 8. apr. 2015 kl. 3:22 
Looks nice. Will you do this for hellenistic factions too?
Some Guy 7. apr. 2015 kl. 18:21 
Great mod. The Eastern Generals are now more unique. Is it alright if you make a reskin for Nomadic Generals?
Ermanarich 7. apr. 2015 kl. 17:37 
Awesome!! Looked for something like that for a very long time (to be exact since threadoflength's eastern kingdoms expansion doesn't work anymore; The generals here are even more beautiful)