Don't Starve Together

Don't Starve Together

Landmines
29 kommentarer
3ly_Byl 13. apr. kl. 4:17 
i searched landmines and this is the only thing that showed up super sad
Demoman 13. mar. 2022 kl. 19:51 
It's a really good mod, there isn't many pvp trap mods to choose from and this one fills that empty void nicely, I just wish it took long to arm and had more range.
rezecib  [ophavsmand] 13. mar. 2022 kl. 12:31 
If I remember correctly, the trigger range is the same as tooth traps, and the explosion range is the same as gunpowder, and yes, they do get destroyed.
Demoman 12. mar. 2022 kl. 18:05 
how big is the range and do these destroy themselves after they are triggered?
keyboart 4. juli 2021 kl. 20:52 
this is a good mod good for pvp
Drinkcup 16. mar. 2018 kl. 21:02 
they are 200 damage then?
WiseCog 25. feb. 2017 kl. 9:25 
It damages your self... Wich is a shame cause I cant use it as defence, because I die from them myself... Can you fix that? Friendly fire turned off on yourself please!
Bunions 28. jan. 2017 kl. 19:34 
Hi Rezecib,

After reading some of your helpful posting on the Klei forums, I am trying to use some of your code to make a fix to a broken mod but I have some Lua questions. Would you mind helping me out via chat / friend request?

I'd appreciate it.
rezecib  [ophavsmand] 23. maj 2016 kl. 7:42 
Thanks for the crash report, it looks like they removed one of the pieces of code it was using. I just uploaded a fix.
CunningFox 23. maj 2016 kl. 2:20 
Mod crashes game...
http://pastebin.com/iDtHtXSx
Niko 30. maj 2015 kl. 11:55 
OH YAY
clot-giver 9. maj 2015 kl. 10:23 
Love it :D
Blahramewe 22. apr. 2015 kl. 19:28 
Variant idea: replace the gunpowder with mucus to make a sticky mine. Little to no damage, but the poor fool who stepped on it gets stuck in place with anyone nearby slowed. Of course, if a giant steps on it they'll only be slowed.
Lerd_Gamer 11. apr. 2015 kl. 17:00 
I <3 this mod. Kill my friends with it.
Caliđa Myriad 9. apr. 2015 kl. 17:56 
make it so u can configure its time to set off (such as instant to an entire hour!)
rezecib  [ophavsmand] 3. apr. 2015 kl. 19:21 
@star Awesome! Yeah, I overwrote StartTesting because it wasn't very responsive to things walking over it, so I wanted to increase how often it checked for targets, and add a more reliable delay so it doesn't blow up as you place it. Glad you got it sorted :D
star 3. apr. 2015 kl. 18:53 
Fixed. Now all fine. Now mine does not touch owner and all people who can see the mine.
star 3. apr. 2015 kl. 18:49 
Seems works fine. Thanks!
However you overwritten StartTesting function. So I have to update Killer's Trap to make hook on hook on hook on hook (lol). Actually not so many hooks but enough to be difficult.
rezecib  [ophavsmand] 3. apr. 2015 kl. 16:40 
@star Okay, I rewrote it to use the mine component, but modify the functions it needed to.
star 3. apr. 2015 kl. 15:53 
Yes, only rawget function gives you safe way to check global variable. Btw you have not "mine" component. That's an incompatibility point with Killer's Trap, sadly.
rezecib  [ophavsmand] 3. apr. 2015 kl. 15:05 
@Ave Warren Fixed, sorry about that. I did not realize the mod environment was so sensitive to checking if a global variable existed...
rezecib  [ophavsmand] 3. apr. 2015 kl. 11:04 
@star I believe it is now.
rezecib  [ophavsmand] 3. apr. 2015 kl. 10:50 
@Kind oops! I'll get that fixed.
star 3. apr. 2015 kl. 5:16 
Did you make it compatible with Killer's Traps mod? :)
Spacey 3. apr. 2015 kl. 1:31 
Chaos mode still req alchemy lab!
Spacey 3. apr. 2015 kl. 1:27 
Perfect :)
rezecib  [ophavsmand] 3. apr. 2015 kl. 1:23 
@Kind Added Chaos Mode. Enjoy xD
Spacey 3. apr. 2015 kl. 1:12 
Thanks a bunch! /Isaacg