Don't Starve Together

Don't Starve Together

Natural Respawn
171 commenti
fat man 12 feb, ore 3:01 
good i guess but it ruins your base it respawns garden debries like crazy
robinn57 30 ago 2024, ore 13:21 
@SmugWyrmling Yep this happened to me. I turned Kill setting to killed. Then started the file back up killed them and save. Had my base there and they turned into not nice neighbors
SmugWyrmling 13 apr 2024, ore 13:52 
Mod finally broke after a while. clockwork will instantly respawn after they are killed making unkillable versions of themselves until the normal respawn timer they have, this also applies to ancient guardian.
hiboydd 5 mar 2021, ore 12:49 
If a tree petrifies and i mine it, will a regular tree respawn? Or will it be a petrified one?
Duorhs 7 nov 2020, ore 16:38 
If I enable this mod after I mine a rock , this rock won't respawn ,right? It seems that it won't respawn destroyed things before the mod was enabled.
Isosurface  [autore] 19 set 2020, ore 2:24 
You have to dig or burn them down
DarkWolf 12 set 2020, ore 13:24 
do trees respawn? do you need to leave or dig up the stumps?
Iskeletu 6 mag 2020, ore 18:48 
hey what if I install this mod after have killing every clockwork on my map, will they still respawn? what about destroyed boulders and pig houses?
Isosurface  [autore] 6 apr 2020, ore 5:20 
@leavemealone (for real), monsters that don't respawn after killed, like clockworks.
leavemealone (for real) 5 apr 2020, ore 21:06 
what does the "rare monsters" config refers to? i couldnt find it on the description or comments
Isaac Hipkiss 15 mar 2020, ore 19:26 
Also is there a debug command to repsawn all enemies instead of reloading the world?
Isaac Hipkiss 15 mar 2020, ore 19:22 
If I spawn an enemy in and the save the game, then reload, will it also respawn?
Templar 16 ott 2019, ore 12:54 
I love this mod but it causes things like minotaurs to respawn along with other modded stuff that shouldnt respawn, for example, a boss is summoned by mining a modded boulder but drops the boulder when despawned or defeated, the mod respawns the boulder mined, in other words you get more of the spawns.
女排狂人 17 lug 2019, ore 19:26 
Revya---> tentacles and ancient guardian
Revya 12 apr 2019, ore 2:48 
There's a "rare monster" config in the setting. What does it mean?
Louis 20 mag 2018, ore 13:38 
@isosurface thank you for your quick reply :)
Isosurface  [autore] 20 mag 2018, ore 1:21 
@CottonAlpaca, yes.
Louis 19 mag 2018, ore 10:42 
Does this mod includes Stalagmites ?
Drizlly 18 gen 2018, ore 5:01 
Like can you make an option so i can choose what will spawm?
turohabaneero 19 dic 2017, ore 5:44 
Are you going to add rundown houses?
Isosurface  [autore] 19 dic 2017, ore 3:29 
@Rowan, you don't need it at world generation, but it has to be enabled when destruction or killing happens.
Graywaren 18 dic 2017, ore 15:23 
Does this need to be enabled at world generation? If not, will it respawn things killed prior to mod being enabled?
turohabaneero 7 nov 2017, ore 7:05 
That is a shame.
Isosurface  [autore] 7 nov 2017, ore 6:29 
@see you next friday, no.
turohabaneero 7 nov 2017, ore 6:12 
Are the rundown houses that spawn merm included in this mod?
Domino/DarkEyv 3 nov 2017, ore 1:42 
Thank you so much!
Isosurface  [autore] 3 nov 2017, ore 1:39 
Updated. I have excluded marble trees, some marble structures and graves.
Domino/DarkEyv 31 ott 2017, ore 20:38 
Reporting a bit of a bug/issue here, a lot of things don't get so much renewed as they get replaced , which really starts to make a lot of little nuisances pile up in the world after a while. Marble sculptures, for example, in the vanilla game don't get destroyed, only harvested, but the mod doesn't seem to be able to differentiate and just spawns another marble sculpture next to the harvested one. And like Shame said, it'd be a lot better if graves could just "fill in" instead of spawn anew, to avoid getting a bunch of ugly holes all over the world after a while. Other than those little things I absolutely love this mod.
Shame 29 ott 2017, ore 10:11 
Some potential issues:
* Graves being continually dug up and respawning could pollute the world. Would be better if the graves you dug just gained an "undug" state after a while, or perhaps during a full moon/new moon.
* Things respawning after burning down seems like a great idea, but it means the burnt stuff you must chop or hammer down, otherwise you'll end up having a world polluted with burnt stuff. Would be great if the burnt stuff simply broke down/despawned after a while.
* Does this include player-crafted structures? If so I think it's bad for game design and can potentially pollute the world.
* Do things still respawn if you place down, say, wooden flooring after digging/chopping/mining them up? Because if so, that means there'll be almost no space for base-building to begin with, or bases will have stuff in them that you don't like.
* Caught by net - what do you mean by that? They'll respawn instantly? Because bees and mosquitos respawn in their hives already!
Glington 19 giu 2017, ore 14:22 
Great mod btw
Glington 19 giu 2017, ore 14:20 
Can I suggest a update with the ability to turn off tree respawn that way we can exp: only respawn mining only so that we can plant our self the tree

because at the moment we forget that it will respawn and we plant and later there are 2 or even 3 trees at the saem time and cant remove it unless we turn off the mod haha
PierogiMan 6 mag 2017, ore 10:27 
can you make a version ONLY for the ancient guardian? also ornate chests in the ruins maze too just like in DST
Triggered Moki 4 feb 2017, ore 10:39 
do mobs respawn too?
TheLegendaryFoxFire 20 gen 2017, ore 5:59 
Ah! Thank you very much for the quick reply!
Isosurface  [autore] 19 gen 2017, ore 20:22 
Petrified trees are now excluded.
TheLegendaryFoxFire 19 gen 2017, ore 4:16 
Aaah. I just cut down a huge forest of petrified trees after they all turned to stone and because you mine them they all grew back on me. Lol
Do you think you can add a way to exlude petrified trees from respawning from mining?
molligru 22 ott 2016, ore 22:09 
Cool, hopefully no overt conflicts then. Thanks a bunch.
Isosurface  [autore] 22 ott 2016, ore 21:52 
My mod is similar to the first method on the wiki page. Over respawn can happen if the respawn time is set too short and if the spawn probablity is very high (100%).
molligru 22 ott 2016, ore 16:51 
Yeah, just getting back into it myself. See http://dontstarve.wikia.com/wiki/Regrowth -- Trees and some other stuff now comes back/spreads over time under the right conditions. Was curious how it interacted with this script.
Isosurface  [autore] 22 ott 2016, ore 15:56 
@blahpers, it's been a while since I last checked DST news and update. I'm not sure what you are referring to.
molligru 22 ott 2016, ore 12:08 
How does this interact with the new built-in world regrowth settings?
76561198320365358 17 ott 2016, ore 2:14 
Hi, @Isosurface. I'm product manager of Tencent Game Platform(TGP). DST is now launching on TGP, and we want to provide your mod in our platform to DST players. Is that ok for you? You can cantact me by adding steam friend or email:3178783221@qq.com
Isosurface  [autore] 26 ago 2016, ore 4:46 
@生医肖, you'll have to edit the modmain.lua file. Add the prefab names of the monsters to the "exclusions" list.
Kano 26 ago 2016, ore 2:14 
hi, could you please add more options, such as i dont want some monster respawn, how could i do?
Isosurface  [autore] 16 ago 2016, ore 22:11 
@Ratboy Genius, it works with any existing worlds.
Milts 16 ago 2016, ore 18:36 
Oh, actually, it is overpowered. But as I said, it's configurable
Milts 16 ago 2016, ore 18:07 
Do I need to create a new world for it to work?
I loved the fact you made it totally configurable and not overpowered at all by default. I just need to test it, but I'm apprehensive to activate it
Dracodine 14 ago 2016, ore 9:22 
i asked in the chester mod already, they told me it isnt a causing of it, thats why i'm writing here o__o the Chester Mod i use is: Personal Chester and this content works normal. o_o
Isosurface  [autore] 14 ago 2016, ore 8:03 
@Dracodine, that must be a chester-related mod cuasing whatever is happening to your game. This mod does not change the behaviour of chester or eyebone.
Dracodine 14 ago 2016, ore 6:36 
*i meant despawn not respawn >.< sry