Cities: Skylines

Cities: Skylines

Toggle Zoning
80 kommentarer
Earl of Al 23. maj 2023 kl. 1:10 
@1072056977 Yes, as of today, the in-game tool, that comes with the update...
Ikun 5. maj 2023 kl. 18:35 
Any alternative mode we can use?
奇怪le的233君 25. jan. 2022 kl. 0:54 
Oh...If it causes many bugs, I won't subscribe it...
FlakyCrusty 24. dec. 2021 kl. 19:51 
Works but has many bugs and incompatibilities.
LemonsterOG 29. okt. 2020 kl. 8:27 
:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:

:vright: :vright: THIS MOD MAY CAUSE PROBLEMS IN-GAME :vleft: :vleft:

Broken Mods/Assets (read description)

Outdated Mods/Assets (read description)

Problem Mods/Assets (read description)

How to Find Broken and Bloated Assets

:redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare: :redflare:
Scumpii100T 26. aug. 2020 kl. 17:27 
add function to move the button location so it doesn't interfere with my fine roads tool?
Daler ♠ 24. juli 2020 kl. 15:26 
works great
Putzilla 26. dec. 2018 kl. 12:21 
It is broken. As soon as i got it my city could no longer make roads to zone with and unsubscribing didnt fix it. Also it replaces the button for controling road elevation steps and that sucks balls.
alf810 18. nov. 2018 kl. 7:56 
@zajcom: Zoning toolset (toggle + upgrade tool) by Arch Angel
zajcom 8. nov. 2018 kl. 8:00 
Any alternative mode we can use?
BTAxis 24. okt. 2018 kl. 8:27 
No, it doesn't work anymore.
Arch_Angel 408sj 17. okt. 2018 kl. 0:43 
is this mod still working?
Stealthy 21. juni 2018 kl. 7:41 
Maybe because this is 3 years old and hasn't been supported for that time either? How about not use this?
Jimmy 6. juni 2018 kl. 18:29 
the fact this removes the elevation step button is really unbelievably annoying. why?
Jorxan 30. juni 2017 kl. 20:29 
any one know a mod to get unlimeted zoneing if you do please tell me
gustavoheiden 30. juni 2017 kl. 8:39 
There is a button for Elevation, but Toggle Zoning is in front of it.
Is it possible to move "Toggle Zoning" button??

Here's a image of the issue: https://postimg.org/image/kt490gg25
Varana 28. juni 2017 kl. 7:51 
If you want to use this mod functionality, use one of these mods instead: Zoning toolset OR NoPillars
patrioticparadox 2. juni 2017 kl. 13:55 
@Elias can you post a link to that mod, please?
Korlac11 22. maj 2017 kl. 7:54 
Just a note to anyone who wants this mod: It doesn't do anything anymore.
Elias 1. feb. 2017 kl. 15:42 
@ all who have issues with this: the author doesn't seem to be interested in this mod/this game anymore. but the "no pillars"-mod by bloodypenguin (beware: there is an abandoned original version of "no pillars") offers the same feature and even can force zoning to highways. try it out.
Bobbystrahler 21. jan. 2017 kl. 1:28 
Nice Mod. But I have the same problem that I cannot use it since I installed Fine Road Tool Mod. Please fix this. I need your mod often :(
Tri 23. nov. 2016 kl. 8:27 
It's not lost. It's overlapped by the Fine Road Tool button...
Duff 18. sep. 2016 kl. 20:04 
I'm having the same issue as Caloric. Added Fine Road Tool and loss your zoning tool. :/
Caloric_Fibre 20. juni 2016 kl. 13:46 
I love this mod. It solves a lot of my planning issues. However, if I activate Fine Road Tool, which allows height increments of 1m, the button for Toggle Zoning disappears. Since I don't know where the problem originates, I am advising both you and SamsamTS, and am hoping that one of you will figure out how both mods can be used at the same time. Thanks.
PandaWaffles 14. maj 2016 kl. 20:58 
What Seraphin said, the button for elevation steps poofs when this is enabled
»qwertアンドルー 25. apr. 2016 kl. 13:07 
awesome thanks
Vercinger 30. mar. 2016 kl. 15:00 
@ramrom If you have roads connecting at an awkward angle, they'll make weird shaped zones that are pretty much guaranteed to not be fully utilized as they increase the total number of buildings (which increases policy costs) while decreasing the number of occupied tiles. A similar thing usually happens around 90 degree intersections, with some buildings facing one road and some the other, resulting in a larger number of smaller buildings and sometimes a few tiles left empty. This mod gives you the ability to deal with all that.
Seraphin 25. mar. 2016 kl. 0:29 
Will this one be updated to CS 1.4?

If it's active, there is no button to change the elevation steps of roads ...
ramrom 27. feb. 2016 kl. 14:11 
I'm curious. What difference does it make? Can't you just choose to not zone there?
Does this mod make the game behave differently or something?
Arch Angel 7. jan. 2016 kl. 18:02 
An alternative/extention of this mod: Zoning toggle + zoning upgrade tool[/url0
MaxPower 8. dec. 2015 kl. 2:22 
Does this mod still work in 1.2.2?
BloodyPenguin 13. aug. 2015 kl. 14:48 
Added toggle zoning functionality to my fixed version of NoPillars . It has forced zoning for highways too!

@Jakaya That fixes your issue hopefully :)
Siywill 13. aug. 2015 kl. 11:13 
...and with Traffic++, as far as I can see...
Siywill 13. aug. 2015 kl. 11:11 
Works good with 1.1.1c.
Jakaya 9. aug. 2015 kl. 8:39 
great mod too many incompatibilities doesn't seem to play nice with no pillar, traffic ++ i would like the trio :C
templeofdoom 5. aug. 2015 kl. 12:58 
Is this mod compatible/working with 1.1.1c?
Bur Duke 23. juli 2015 kl. 14:20 
Супер полезная вещь! Странно что её нет в оригинальной игре
Skeptik 8. juni 2015 kl. 12:51 
This breaks "Precision Engineering", could you please look into it? Much appreciated!!
Precision Engineering is found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=445589127
BayneRav 30. maj 2015 kl. 12:53 
Nice, If recall same thing happens when use terraforming tool around non zoned areas then make room with it to expand the area around the road, yet then need to rebuild a sector of road to have it zone the newly opened area... Look forward to enabling this for advancement
bltzn 28. maj 2015 kl. 17:20 
do you have the source code?
zyrtwo 22. maj 2015 kl. 10:31 
Quick test to check compatibility w/1.10c. Worked for me on new map, new game. Only created and tested on a few roads.
zyrtwo 19. maj 2015 kl. 19:43 
@Timmiej93—Yeah, I can't zone anything on a road that was placed with "overlap" on. Hoping that this mod works with the update, this mod is one of the most useful ones that I use.
Timmiej93 25. apr. 2015 kl. 5:40 
Do you guys perhaps have the no pillars mod as well? I've noticed that zoning get's completely screwed over when you place a road that's "overlapping" or whatever it's called.
zyrtwo 14. apr. 2015 kl. 8:38 
Actually I'm thinking that my issue might be a conflict with Traffic++ which I enabled recently and affects zoning as well.
zyrtwo 14. apr. 2015 kl. 8:09 
@Lord Charles—I'm having the same problem. I've been using the mod with no problems for a while then this started happening recently as I was doing alot of terraforming in my city.
H4Z1 10. apr. 2015 kl. 6:49 
I think this mod Is somewhat incompatible with No Pillars mod.... It unzones a specific type of road i even if you toggled it to zoned and vice versa... I tried disabling the No pillars mod when I did it and your mod works perfectly fine
Lord Charles 9. apr. 2015 kl. 2:42 
I'm guessing this mod is bugged but I have no way to confirm unfortunately. After a while it creates zones on roads, Creates unzoned roads even when it is set to zoned. Is it just me, or is this happening to others as well?
Fsac 8. apr. 2015 kl. 8:23 
Although this mod does exactly what is described, my experience with it was that, if you are using it to try and force Cims to build only along a specific side of the roadway (e.g. keeping houses faced away from main thoroughfares) you will be left disappointed. I built a rectangular roadway 4x12 tiles in area, three sides of which were toggled to not generate zoning tiles, while the final was. One of the first houses to pop up was facing opposite the road that had zoning enabled.

That said, there are still a couple of other narrow uses for this mod which warrant it's existence.
BiG-♥♥♥ 6. apr. 2015 kl. 16:23 
yeah, this is realy a great mod. is it possible to mod it one sided aswell?