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Rapporter et oversættelsesproblem
LOL@yellow engineer
We use this mod in our dedicated server.
We wish to control the printing of money but wish to be able to print it in survival.
I wonder if you could add a 'Mint block'.
Just a renamed assembler or any other block you wish to use. Naming it 'Mint' would allow us to control what ship grid can mount it with SESE.
Thank you for your attention and this excellent mod.
I may investigate the possibility of running a script to adjust the amount of spacebucks present in inventories directly on the saved sandbox files when the server restarts instead :)
The construction costs are stored in a modded Components.sbc file. It wouldn't be difficult to change the values on the fly if you have desktop access to the server but I believe that the sbc files are loaded into memory once the server/world starts, so changing the local file would only cause changes when the world is reloaded. Tyrsis, Demolisher50, Screaming Angles or others might be able to create a script to modify the values in-game. Unfortunately that is currently above my skill set.
I'm curious as to whether or not it's possible to dynamically change the value of space bucks in-game? Is the cost set in stone once the game starts or can it be fiddled on the fly?
I'm asking as it would be more interesting to have a space buck with variable value- whether global (for all players) or per component.
Just a morning thought- I'm like to hear your input!
Or I could create an exchanger block that converts whatever you input into it into SpaceBucks but I'm trying to avoid this option because there's already a currency mod that kind of does this.
I could build a script that uses a programming block to convert Ingots to SpaceBucks but I still need to see if the programming code allows generating materials from nothing (I know the mod API for modded blocks and such does it but not sure about programming block scripts).
Lastly I could just make SpaceBucks made from a single ingot type like Uranium or Platinum or something. But those are the only options I see at the moment to do what you described. Let me know what your thoughts are.
I understand people want to be able to build SpaceBucks out of a single material where ever they might be. I agree, it would be a handy function but I haven't come up with a way to do that. Either Id have to split SpaceBucks up into separate components (like Spacebucks_Iron... built out of Steel Plates, SpaceBucks_Platinum... and so forth). But at that point you might as well just barter ingots.
Example: It takes 3,500 iron for 10 space bucks making platnium 100 space bucks. This is using the numbers you are currently using. You will most likely have to fiddle a bit with the numbers to make it right but I believe in you, if you do decide to do the upgraded currency.
Platinum is the rarest of the ores and also the least efficient to refine, while Iron is the most common besides stone. As a result, there is a great discrepancy in their relative worth.
The values arent set in stone however, if I get a lot of feedback on how they are working or requests to change it, I may.
I'm glad you like it :)
Also, please use the comment section to talk about SpaceBucks. Comments referencing other mods directly or indirectly will, henceforth, be removed. I hate to have to do this but just because a mod may look similar, it doesn't mean it is. I appreciate your understanding.
Pecs: Thank you :) I'm glad you like the mod.
pokemonsucks: Hopefully the server will be up later this week. I'll post a link here when it is.
Wrex: Thanks :) I plan on using this mod with the Cargo Shop script to setup in game material trading. But I've also thought how you could do it to say purchase a ship by using SpaceBucks to open a hanger door or somehing.