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-10B with exactly same price & labor cost is actually detrimental to your empire growth
why ?
-because during that time you could have built 10 x 1B, and for each B you get increased labor (if under max pop). Also to consider, while the 10B is still building, 10x 1B allows earlier transfers to other planets, which may increase your efficiency again (more money, more labor, earlier starting planets)
Therefore, at least for me I added a very small saving of 10% labor & 5% price for the 10Bconstruction.
if you're interested in my changes, just say so, I can put the text files on pastebin.com or something.
So yeah I checked out the files directly, and mechanoid.txt was changed, as well as
Mechanoidpopulation.txt (in base game without expansion, as I don't have it.)
I managed to update those two to include the changes so that :
-10B base price & labor cost is the same (only multiplied by 10)
-10B scales again. (though I have not tested against late game, early game seemed fine)
Also it might be the fact that the Mechanoid pop increase in cost each time you buy one. I think I set it to expand and the standard rate.
I try to post here how to change files from this mod to make this changes - bus steam not allow more then 1000 char in one post, so sorry... :(
I love Mono race, and with this small fix it can be more fun to play :)
Also, if it is possible make feature about Chrispy talk - it be a great in square! :) Just press _on_ the target planet "transfer HERE 3/8/10 population", and system automatically find planet with population over cap and transfer it here (several planets if needed)! It is wonderful! :)
With that said this one Definitely deserves praise, why? because the Mono were Aton more work without it. This mod both makes it easier to build, transport, and effectively manage mono populations the 3 pop transport is literally perfect (as is the 8) for some world sizes, and the 10 allows effective/efficent rapid transit, (if only it had a percentage discount or something it'd be even better) Thank you 123mind for making the Mono less micro intensive, and more fun as a result.
So basically - you have a perfectly working mod and all the costs are calculated properly, but you also have a useless hook floating around overriding the behavior of the default MechPopulation.txt without doing anything, which is basically just a bit messy. It technically makes the mod less compatible with others but honestly given your changes are restricted to mechanoids, it would probably conflict only with other mechanoid mods, which is fine.
in data\constructions\MechanoidPopulation.txt you have this line:
AddLaborCostAttribute(MechPopulationBuilt, 0, 2.5)
which means "For each instance of the 'MechPopulationBuilt' attribute, increase labor cost by 2.5"
You also have:
AddLaborCostAttribute(10MechPopulationBuilt, 0, 2.5)
which means "For each instance of the '10MechPopulationBuilt' attribute, increase labor cost by another 2.5"
I say unnecessary because you don't add that attribute (10MechPopulationBuilt), you don't have it in the 10MechanoidPopulation.txt, and it doesn't seem to do anything - recommend you revert MechanoidPopulation.txt so it's the same as base.
Otherwise, looks really helpful. I'll add it to my ease of use tweaks if you decide to take the extra hook away!