Space Engineers

Space Engineers

White Dwarf - Directed Energy Platform [DX11]
63 kommentarer
DeRavi 22. dec. 2017 kl. 3:17 
does it have to be pink and blue energy?
It Was Me, Dio! 22. sep. 2017 kl. 19:34 
@Baron_Grantville I think you would probably have to pay more and it would work better to send a private message.
Church.exe 17. sep. 2017 kl. 12:58 
hey if im in creative how do i know what ammo im using
TortoTheConqueror 30. juli 2017 kl. 5:46 
Can you create a small ship version?
Hawk Art 28. okt. 2016 kl. 22:18 
Dear SigmaStrain,

I am contacting you in regards to commissioning a private special copy of this mod, me and my fellow ship fighters are looking for a weapon that is almost identical to your's. The only difference is power, we need something like this, but it needs to be like an UBERMAC canon, it needs to be able to compleately tear through over 30 layers of heavy armor in a shot (we need a super ship killer). We are willing to compensate you with a good sum of $15 USD for this mod. We also would like the right to post the version you give us to the workshop for new server members to download, we of course would credit you for the creation, and it would remain your's under right of arist.

Thank you,
Lord Galen
OXxzyDoOM 17. maj 2016 kl. 8:40 
How to choose the firing modes?
[TSF] Mason 1290 21. mar. 2016 kl. 23:14 
SO... this is a MAC cannon?
SigmaStrain  [ophavsmand] 7. jan. 2016 kl. 14:41 
Developing DX11 as we speak.
Maks2103 7. jan. 2016 kl. 3:37 
DX11 Please
Moved Back To Main Profile 26. dec. 2015 kl. 18:00 
Now imagine making an AI turret out of this!
💗ARKSHIP🔥 20. okt. 2015 kl. 19:17 
Ha Ha:steamhappy:THX
SigmaStrain  [ophavsmand] 19. okt. 2015 kl. 23:34 
Hey all. It's been a while. I've been out of the country for a bit. Once I return, I'll add DX11 support.
💗ARKSHIP🔥 11. okt. 2015 kl. 20:47 
!WoW! Plasma:steamhappy:
AthanatosDevil 29. aug. 2015 kl. 18:14 
does it directly uses energy as its ammunition? or does it use an item as ammunition?
Hammy 28. aug. 2015 kl. 18:16 
Should make 1x6 small ship version with 3 shot per second fire rate.
Nepperoni 20. aug. 2015 kl. 14:54 
Reminds me of the portal gun.
Hawkwar 4. aug. 2015 kl. 23:37 
Watching this one to see if it becomes DX11 :)
PainGifter 10. juli 2015 kl. 16:36 
DX-11 Please.
SEMikeC 12. juni 2015 kl. 14:31 
Are you going to add DX11?
Fully Grown Tree 3. juni 2015 kl. 12:06 
Awesome mod. It's not too overpowered, but it definetly gets the job done. Have you considered making other kinds of laser/xaser weapons? If so, I have lots of suggestions that I think you'd might like!
SergeantShavedBalls 17. maj 2015 kl. 13:11 
Oh, and the sound is fucking awesome.
SergeantShavedBalls 17. maj 2015 kl. 13:10 
I really like the style of the long range bullets...finally something unique! The short range ones look a little weird and should definitely shoot at least a little bit further. I'd say 300+ meters so that they can actually be used on large ships.
Raziel 5. apr. 2015 kl. 22:28 
how i should mount it on a Turret?
[TSF] Mason 1290 2. apr. 2015 kl. 22:21 
where the support page? o.o
Hammy 2. apr. 2015 kl. 20:30 
Ahh so thats what causes the beam to be visible behind the weaon... thanks anyway
SigmaStrain  [ophavsmand] 2. apr. 2015 kl. 20:15 
It's actually just a trick! It's an emissive texture combined with a very long projectile. The trail scale is set to zero. This gives the illusion that it is a custom missile trail.
Hammy 2. apr. 2015 kl. 19:55 
Hey sigma, if its not a lot of trouble a guy by the name of Mepex is looking into custom missile trails and I think your the only one who I know has that so I was wondering if you could give him a hint on how to do that. He is the guy behind the MW1 Cannon turret. If you got the time please tell him how you did that.
SigmaStrain  [ophavsmand] 2. apr. 2015 kl. 7:02 
that's strange. I don't really know how to fix that. All of my files are uploaded to steam. have you checked their support page?
[TSF] Mason 1290 2. apr. 2015 kl. 1:58 
failed to download mod.
i already verified
i already un and subscribed
i already rebooted the game
=
same prob with ur flak cannon
SigmaStrain  [ophavsmand] 28. mar. 2015 kl. 16:20 
Updated the mod. Tell me how you like it.
KiryuDSeraph 28. mar. 2015 kl. 15:13 
I agree with Angry_Reaper, 150 meters is fairly reasonable since once you get within 300 meters its fairly hard for the turrets to miss and even the big missle launcher. so 75 meters is almost suicidal depending on the enemy ships armaments.

So 150 is close enough for the enemy to really damage you but give you enough distance to be able to get away without too much trouble.
space_artist_4real 28. mar. 2015 kl. 11:19 
This would make such a cool energy sniper ''rifle''!!!

-future I-//('ENGINEER')\\-I
SigmaStrain  [ophavsmand] 28. mar. 2015 kl. 11:17 
Gah. Such an agonizing decision. Thanks for your feed back. Why do you think it the range should be increased? I'm trying to make sure this weapon is balanced.
Angry_Reaper 28. mar. 2015 kl. 8:56 
maybe increase short range up t0 150 meters? maybe 200? 75 just seems short tho i under stand why
space_artist_4real 27. mar. 2015 kl. 14:53 
Do you actually know who was white dwarf? If yes, then this is pretty clever to name a precision redirected energy weapon after him!.

BTW: This is not a portal gun but it still makes holes :)

-future I-//('ENGINEER')\\-I
Chrono 27. mar. 2015 kl. 8:57 
This in no way looks like a"Portal Gun" :KSmiley:
SigmaStrain  [ophavsmand] 27. mar. 2015 kl. 8:08 
The design of the ammo was based around the idea that the actual "ammo" is the material you see floating in those containers. The containers are used to transport the material. If you fly towards the weapon and look inside, you can see a tube with some bright green material inside. That material is the Rectifier Substrate for the laser.
thelostsoul 27. mar. 2015 kl. 6:21 
i have an idea on how u can make it look cool if u want to hear it
thelostsoul 27. mar. 2015 kl. 6:20 
and i know not many people see them its an o.c.d for me and thx for the gun it is good
thelostsoul 27. mar. 2015 kl. 6:19 
spame for the lazer bullets add a little red to it

thelostsoul 27. mar. 2015 kl. 6:18 
try to add purple waves in it so its not one solid color
thelostsoul 27. mar. 2015 kl. 6:16 
the look of it does not fit when i use it it like bland to say does not fit with the gun to much

SigmaStrain  [ophavsmand] 27. mar. 2015 kl. 6:10 
Thanks for your support. Off how may I ask?
thelostsoul 27. mar. 2015 kl. 5:23 
cool but the ammo looks off but love it
Big Smoke 26. mar. 2015 kl. 8:14 
k
SigmaStrain  [ophavsmand] 25. mar. 2015 kl. 22:07 
you can just press the toolbar button you've assigned to the weapon to swithc firing modes in creative.
Big Smoke 25. mar. 2015 kl. 18:26 
add 2 extra creative only versions for each mode so that you dont have to waste time with making ammo for mode 2 in creative
Blaze Jedi 25. mar. 2015 kl. 8:43 
I do think, and this may be on the OP side when it hits small ships, if the second firing mode shoots in 3 vectors so we wouldnt have to relay on rotors to move the weapon to block incoming missiles (I'll post a video later to show what I mean)
Fatsack 25. mar. 2015 kl. 1:24 
Freakin Awesome!
SigmaStrain  [ophavsmand] 24. mar. 2015 kl. 16:42 
Ok good. I'm always open to suggestions. I try to balance the weapons to make them viable in PVP. I'm not too fond of OP designs without purpose.