Cities: Skylines

Cities: Skylines

Quad's Panorama
29 kommentarer
ingbin 28. aug. 2020 kl. 5:40 
Is it growable or RICO?
Sir Diaran 15. maj 2019 kl. 10:56 
Thanks.. My first city with unlimited money to try your stuff :D
Quad Rioters  [ophavsmand] 14. maj 2019 kl. 19:16 
The feature was broken (for my assets) back in the day and still hasn't tested it myself recently. You are welcome to try.
Sir Diaran 14. maj 2019 kl. 19:14 
Is there a district theme we could use for the Quad stuff? :D
Mr.Necrophile 11. apr. 2019 kl. 14:55 
Are you sub'd to the other Panorama?
Nosh2O 5. apr. 2015 kl. 15:58 
Loading custom asset Panorama from 'Quad's Panorama' [CustomAssetMetaData, e0c4e32ad8c7852bb54f8706f69eb8ca, in package ''411159395' [C:\Program Files (x86)\Steam\steamapps\workshop\content\255710\411159395\Quad's Panorama.crp]' (2747864, 2048)] [Modding]

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

No base generated: Panorama_Data [Core]
Gril Penetration Unit (GPU) 1. apr. 2015 kl. 3:41 
oh yeah, its probably because they've already reached the max level, thanks! great buildings by the way :)
Quad Rioters  [ophavsmand] 1. apr. 2015 kl. 3:28 
@Hippopotamus - If all of your buildings have reached the highest level by Eden in my case, my buildings or any growable mods will not spawn.
Gril Penetration Unit (GPU) 31. mar. 2015 kl. 14:48 
ive downloaded a few of your buildings but cant get them to spawn :( ive enabled them in the content manager and they dont spawn as growables and i cant find them as ploppables in any of the categories.
Turjan 31. mar. 2015 kl. 5:07 
Sounds excellent, thanks.
Quad Rioters  [ophavsmand] 31. mar. 2015 kl. 4:46 
Updated, improved detail and ridded of weird illumination problem.

I have discovered how to turn off the pesky color mask that keeps making my buildings too bright unintentionally. I will have all fix throughout the building along with new buildings.
Turjan 28. mar. 2015 kl. 14:49 
I really like the form of the building. The window textures looks somewhat flat, but I like it, nevertheless.
slcowden 27. mar. 2015 kl. 19:14 
The update the building's heigth made a huge difference in a good way.
The Revenant 26. mar. 2015 kl. 18:24 
Thx m8!
2 years... to that, I salute you.
Quad Rioters  [ophavsmand] 26. mar. 2015 kl. 5:06 
The update is here. The building should be in the reasonable size now, plus the LOD and tri reduction.

@THΣ SCIΣΠTIST - Blender +2.5 years of self-study :D
The Revenant 25. mar. 2015 kl. 17:54 
Hey, I was wondering, how do you make these custom models?

(Btw, great work! A nice addition to my city!)
Quad Rioters  [ophavsmand] 25. mar. 2015 kl. 5:00 
@Slawa, you have the point. I will try to come out with something, but this will take a while. Thank you for the suggestion.
Slawa 24. mar. 2015 kl. 11:44 
Would you consider to downgrade this to lvl4? It looks good next to other lvl4 buildings, but is too small among other lvl5 highrises. I like the building, it just seems lost when all surrounding buildings are lvl5
Quad Rioters  [ophavsmand] 21. mar. 2015 kl. 19:35 
Thank you, I am a fan of skyscrapers as well. However, there are two factors that need to be concerned.
First, all growable buildings in this game are kinda... not tall. So I am trying to build a slightly taller building each time to not having a bizarre-looking building.
Second, 4x4 is obviously too small for super tall buildings. So I need to balance its width and height for the look.
Furturemore, the reason I don't do the unique or probable buildings yet because I don't want to mess with their stats leading to the gameplay. But I will definitely get to that soon once I have a hand full of growable buildings.
Lastly, English is my second language, so feel free to correct my gramma, I digress, :hardhat:.
Jets63 21. mar. 2015 kl. 14:57 
upvoted
hashimoto4life 21. mar. 2015 kl. 14:45 
Great work! Any more high rises coming up?
slcowden 21. mar. 2015 kl. 11:18 
Thank you, good work, I am envious of your tallents.
Herr Gamer 21. mar. 2015 kl. 2:36 
thx <3
Quad Rioters  [ophavsmand] 21. mar. 2015 kl. 2:36 
Got it.
Herr Gamer 21. mar. 2015 kl. 2:01 
I wish you would also do screenshots of your buildings inbetween the default ones, so we know how well it fits in.
Baleur 21. mar. 2015 kl. 1:06 
Brilliant!
Glasseater 20. mar. 2015 kl. 22:06 
great Job!
Kiss me if you can.. 20. mar. 2015 kl. 21:21 
thanks.