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回報翻譯問題
Is a good mod!
Honestly X:R is still super-weak compared to its predecessors even after 3.0, but you modders make it a lot better. And I am willing to cut Ego some slack since it's their first real foray into a style more like Privateer than X. But man, it would be great if the mod community would collaborate on a big-time mod update to fix tons of greater and lesser issues like this in one mod patch.
Thanks again!
You're welcome!
you are welcome
As to the Combat Rating, thank you; sounds cool... I'll be using that too - :)
So I basically had to guess decent speeds. One Astrobee does very little damage and I thought they would split up and hit many targets (like in x3) so they seemed to need a greater buff.
But I actually asked below for opinions on Astrobees, so what do you think?
Assassin is my combat rank: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=407086244
1) You made most of the missles slightly faster, but the Astrobee almost 400% faster... Why???
2) In the above image I noticed the Skunk has ( (Assassin) ) next to its name... what and why?? (Just Curious).
Advanced thanx!!!
In terms of balance, I have no complaints there. The missiles are not overpowered to the point they can 1-hit fighters, but they still do decent damage on them. In addition, despite the fact missiles have better hit ratio from their increased agility, the AI still has a decent chance to dodge it and get away.
I have to admit I didn't test the dumbfires and swarm missiles much. Can someone give me his impressions regarding balancing?