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Vatos Locos, Thanks, and one more thing - then I need to test your chambers, you'll give me link to your tests, ok?
Like how peeps have done with yours (ex. lighting could be a bit better) ;)
Plus, I've spoken to a lot of new chamber makers and we've been testing each others and helping to find alternative solutions and flaws to the chambers!
Basically, I'm also looking for more potential followers, subscribers and testers!
dmuk, Thank you too for review).
My best advice is to play some maps to get a better idea how to make a difficult map that is of simple design:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=378738534
If you need a guide to help you get a better footing and start with Portal 2 level design, read up on what this guy had to say:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=169270051
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=378720717
Read my profile before reading the rest of my comment!
The chamber made no sense. I just exploited white gel by redirecting already redirected white gel and "portal bumped" the fizzler and class to get to this point:
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=409200591
Try my SP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=398483361
Try my COOP map?
http://www.gtm.steamproxy.vip/sharedfiles/filedetails?id=376181211