Space Engineers

Space Engineers

The Porthole Mod - Round Windows
63 kommentarer
Maison De Cornusiac 27. juni 2020 kl. 10:52 
fix please
Spectre 8. apr. 2020 kl. 11:00 
Any plans for small?
Maison De Cornusiac 8. jan. 2020 kl. 2:33 
Means, windows disappeared from g-menu and built ones vanished from creations. Just after some hotfix they sent after latest update.
Maison De Cornusiac 6. jan. 2020 kl. 5:29 
At this time, this mod gives a "critical error" warning after loading a savegame.
Wygos 27. okt. 2018 kl. 6:34 
Small?
Dr.Dangerous 1. sep. 2018 kl. 22:12 
As a functional feature, you could make the require less glass and more metal, and also be stronger than normal windows.
TheMorpheus 17. mar. 2018 kl. 13:44 
For small ships it will be so useful for plane style :steamhappy:
Wygos 24. feb. 2018 kl. 23:25 
Small ship plz
CMDR Sweeper 21. nov. 2017 kl. 22:00 
Currently broken in the latest Space Engineers version as of November 2017 and needs an update to be compatible.
KES 22. juni 2017 kl. 12:43 
would you like to do a small ship version? :)
wp05 7. apr. 2017 kl. 3:49 
please please please add these in for small ships :D
delleds 22. aug. 2016 kl. 22:04 
Hey, have you considered adding a 3x3 version?
Paul B. Hartzog 17. aug. 2016 kl. 11:37 
DX11 Small grid plz? thx. :-)
SievertChaser 7. maj 2016 kl. 4:00 
I like the style. I presume it still works.
uginFიჯ 7. mar. 2016 kl. 20:54 
@lgustavomp +++
lgustavomp 28. jan. 2016 kl. 16:05 
Do you allow me port it to small grid?
Fu$ion 27. jan. 2016 kl. 7:38 
We'll let you know :) Thanks
Admiral Daviour [JSSG]  [ophavsmand] 27. jan. 2016 kl. 4:07 
Ok, the issue should be fixed now. :engi:
Admiral Daviour [JSSG]  [ophavsmand] 27. jan. 2016 kl. 3:39 
That's a strange issue. I will look into it later today.
Fu$ion 27. jan. 2016 kl. 3:35 
SAme here, unfortunately the author is playing Elite:D so we won't see him for a few years :)
zakhm123 24. jan. 2016 kl. 6:53 
@Mattacon same thing is happening to me
Mattacon 14. jan. 2016 kl. 0:34 
I'm not sure what's happening, but for some reason the windows' icons have vanished in my world. I almost swore that the windows mod wasn't working but I can still select them as usual. Just that without any icons I am unable to tell which window I am holding in my hands now.
lyzer 11. jan. 2016 kl. 16:17 
Small ship version pls!
737✈Garrus 3. okt. 2015 kl. 2:13 
haha! fun joke! make it available on the small grid.
Admiral Daviour [JSSG]  [ophavsmand] 2. okt. 2015 kl. 13:58 
Small Ship [c1.staticflickr.com] :pilot:
737✈Garrus 2. okt. 2015 kl. 12:49 
Small Ship?
PainGifter 1. okt. 2015 kl. 10:06 
DX - 11 = Subscribe and thumbs up
Feralcus 30. sep. 2015 kl. 16:19 
HUZZAH! The wonderful windows return!:steamhappy:
Admiral Daviour [JSSG]  [ophavsmand] 30. sep. 2015 kl. 14:33 
I have now updated all AIS mods to be DX11 compatible. :engi:
Greytest 15. aug. 2015 kl. 21:29 
It's so sad seeing so many brilliant mods left behind because of DX11 =(
I'm sure you could find help from other modders if needed...

Cheers,
Greytest
Rhedd 12. juli 2015 kl. 4:13 
OI! What happened to your bridge windows? The mod disappeared a few moments ago and utterly gutted my flagship!

I had to go into the mods file and make a local copy to keep my ship from leaking air like a sieve, but that's not going to work very well online.

Those windows were positively brillaint, so I hope their removal was some sort of mistake. Please look into it. Thanks!
PainGifter 10. juli 2015 kl. 16:35 
Dx-11 Please.
Tiger 15. juni 2015 kl. 20:41 
Will there be added DX11 textures at some point?
Hellsteel1974 23. mar. 2015 kl. 4:34 
Glad to hear it was pretty easily fixed. Now we can have our ships with pressurized hulls and great looking windows :)
Admiral Daviour [JSSG]  [ophavsmand] 23. mar. 2015 kl. 3:26 
Oh hey, thanks! Yeah after some digging I figured out that apparently it was that simple, just add a line of code and tada... I still have no clue why some components worked and others didn't but at least this fixed to mod in such a way that you can use it with the new oxygen system. :engi:
Hellsteel1974 23. mar. 2015 kl. 3:01 
Hello again, I have personally no knowledge of SE modding but author of this mod , Tristavius, seem to have fixed his sloped windows and talked about some tag for oxygen or something in the comments of his mod, perhaps he could help?
Admiral Daviour [JSSG]  [ophavsmand] 22. mar. 2015 kl. 22:08 
TL;DR Version : Keen done did screw up their mod tools for a lot of people and an incompatible version of my 3D program with a now critical plug-in resulted in development of these mods basically coming to a halt. :engi:
Admiral Daviour [JSSG]  [ophavsmand] 22. mar. 2015 kl. 22:07 
As far as I know only the corner blocks aren't working at the moment. Since those windows were using the same collision meshes as the stock windows that means that it's more or less Keens fault that they aren't air-tight.

The obvious solution would be to simply make my own collision meshes. Problem is, the Havoc physics plug-in (2012 version that Keen uses) used to generate those properties does not work with my version of 3DS Max, the 2014 version of the plug-in however does but MVM Builder does not accept that. On top of that, I am forced to use an older version of MVM builder (a program used convert the models to a format the engine reads) because the current version is also broken in some way.

Currently it seems like it's up to Keen software to fix their mod tools as I'm not going to go through the trouble of trying out every version of 3DS Max or Maya that they could possibly have used that actually is capable of generating the files that will work in Space Engineers.
Tiger 22. mar. 2015 kl. 20:12 
Hopefully you figure out how to make these work with the air system. They look great on my new cruiser hull, but having the crew quarters leak like a screen door just will not do, and I had to temporarily swap them for the vanilla windows.
Admiral Daviour [JSSG]  [ophavsmand] 19. mar. 2015 kl. 20:57 
I have not yet got a chance to have a look at how the oxygen system works (the patch only came out a day ago for me) so I'll have to patch the mod when I have had a chance to give it a look.
Hellsteel1974 19. mar. 2015 kl. 14:35 
Seems something is going on with sloped windows in mods, they leak oxygen out with the latest patch from Keen: Sloped porthole windows in game with oxygen. And then again, Eike mastered to block air escaping with her round windows: Airtight round windows.
lazurkri 18. mar. 2015 kl. 13:27 
@ Silent Pony Productions
Really? You're SURPRISED? I'm not.... after the wildfire.... nay, thermonuclear popularity of Minecraft, applying Minecraft-esque things like mining and building with blocks to a great damage and physics system is a stroke of genius. Add in the fact that there are very few (Or none, I haven't player ALL the space games out there after all) games that you can FPS and 3rd person in that are set exclusively in space, and that the space sim genre as a whole really crashed in the last decade..... yeah, of course Space Engineers would have a massively talented and motivated community.


To the creator; thank you for this mod! Now I can give my WarShip builds windows that aren't easy targets for boarding parties!
[KEBEL] Lancer Dudo 17. mar. 2015 kl. 21:56 
Jeez... sometimes i think the modding community for this game is bigger than fallouts and skyrims...
p3st|cIdE 17. mar. 2015 kl. 21:00 
You are my hero! Finally!
Sam(ESP) 16. mar. 2015 kl. 13:41 
this will help to make the first interstellar macdonalds ingame ever hahahahaha, at least the playpark
Dee 16. mar. 2015 kl. 9:47 
Could you create a non-torpedo launcher porthole door? Just for normal use... A bit like the air tight doors found in most of NASA's spacecraft.
Nice mod tho :hiBUD:!
Chucky Dickens 16. mar. 2015 kl. 1:21 
"We're all living in a yellow submarine..."
Subbed
Quegga 15. mar. 2015 kl. 9:48 
Very nice
Tajin 12. mar. 2015 kl. 8:58 
Can those (same size version) be placed on small ships too?
If not, please consider it. Many ppl (me included) love building large ships out of small blocks.
Admiral Daviour [JSSG]  [ophavsmand] 12. mar. 2015 kl. 1:50 
I don't know how a porthole on a round block would work. I will add the 1x2 ramp to my to-do-list though.