Counter-Strike 2
Bourg
117 σχόλια
@tiosam 22 Μαρ 2024, 9:14 
please port this map from cs2. one of best comunity maps i´ve played!
курью пиво 16 Δεκ 2022, 6:20 
LPOO
Bhoppi 26 Απρ 2018, 3:17 
Many good maps but this one is sexy, simple but not simple. Every corner has surprise.
EXPERIMENT 626 16 Φεβ 2016, 19:05 
so clean, so simple, so beautiful !!!!!!!!!!!!!!!!!!!!!
Frøg 25 Οκτ 2015, 10:53 
Really like it man! It's awesome. The gameplay is very fast paced and I like all the "wallbang-able" spots. Also, I like the T skins you chose :3 The anarchist looking ones are my favorite :D But all in all, great map. Really hope it gets added in an operation.
MnogoQm 12 Σεπ 2015, 4:10 
i really like that the time is kind of dusk-ish or dawn-ish i cant decide its very cool and its something that has not been done yet with all the wallbangs :)
MnogoQm 12 Σεπ 2015, 4:09 
VALVE MAKE THIS MAP COMPETITIVE ITS SO COOL AND SEXY OHHH
Klems  [Δημιουργός] 11 Σεπ 2015, 9:48 
FUCK this nav. Why do I always find something is missing AFTER shipping the update?
capy 11 Σεπ 2015, 9:21 
nice updates, but I want to throw greandes in to that flag! Are you a NAV wizard? http://i.imgur.com/qhA2ICg.jpg :csgohelmet:
Tomskky {GORILLA TAG LEVEL 25} 5 Σεπ 2015, 15:04 
make the B doors smaller, thats what i would say. The way they are now you can't smoke/molly very well
TESTME 5 Σεπ 2015, 7:52 
love the map and the design but i think you need some post plant positions on a and more nade spots
Matzebiene 5 Σεπ 2015, 4:06 
Looks Nice. Gonna try it later. Nice work!
kaldren. 4 Σεπ 2015, 20:08 
10 manned this tonight. I enjoyed the fast pace the map had, but it was kind of hard keeping track of how many different connectors around the mid area there are. the window in mid kind of confused me, it really seemed kind of funky with the gameplay since it was spammable to a degree that a good deal of damage still happened through it, people would get in firefights through it. also, A site really lacks some post plant positions, it was had to hold it after the bomb was down since they could come from anywhere easily, and there just wasnt ample cover. I did get a funny collateral, on the ct side of A by the truck, looking towards the mid connector, i shot a T coming around the corner and the bullet went through the gray door behind him and hit a teamate in the head lol. it was a fun map though, just a little chaotic. well done :D!
Jiro 4 Σεπ 2015, 14:03 
Bien joué ma caille, j'espère que ça sera la win!
POUR LA FRANCE DU GENERAL, LES PETITS BOURGS DE NOS CAMPAGNES
11 22 Αυγ 2015, 3:58 
looks amazing bro gj
capy 17 Αυγ 2015, 8:33 
ok I had not noticed another garage door on the door to the left. It's just an odd area for TWO big doors to me now :orb: only recently noticed the wires boost in :csgoa: good stuff!
Klems  [Δημιουργός] 17 Αυγ 2015, 7:08 
It would only block the window temporarily. The door can't possibly fall off the track because there are metal thingies that blocks it. I see your point though, I may be overthinking it :) I just needed a wallbangable wall, as a matter of fact I was never truly happy with this door.
@Gimpel I didn't know, thank you. This will be dealt with in the next update :)
spendabelFreund 17 Αυγ 2015, 7:08 
@ham5, the sliding door currently closes another wide door (visible from inside the building). It's not meant to close the windows or the other door.
I didn't immediately realize either.
spendabelFreund 17 Αυγ 2015, 7:06 
BTW, there's still a broken DM spawn near CT spawn (a slight bit towards middle/A). You spawn inside the ground (only your head sticks out, no movement possible)
spendabelFreund 17 Αυγ 2015, 6:55 
Nevermind, I just went ingame and saw that there is another door behind the sliding door
capy 17 Αυγ 2015, 6:54 
why would it slide to the right and block a window instead of the door to the left? if you slide that door to the left to block the door as I imagine it was intended, then it will fall right off the track.... leave it tho even fmpone docks his semi trailers backwards :Pentagram:
spendabelFreund 17 Αυγ 2015, 6:51 
What would it close or open then?
Klems  [Δημιουργός] 17 Αυγ 2015, 6:49 
@ham5 What do you mean? It's a sliding door, IRL it would slides to the right along the wall.
capy 17 Αυγ 2015, 6:37 
Im quite confused about this door and its track.. http://i.imgur.com/WbH2chw.jpg :csgoanarchist:
Klems  [Δημιουργός] 30 Ιουλ 2015, 6:42 
@Gimpel It's the main entrance into B for the terrorists, with the forklift and the boost spot over B.
spendabelFreund 30 Ιουλ 2015, 6:29 
Hey :)
Where is "main" in this map? (Trying to understand your last update)
Ome 13 Ιουν 2015, 5:33 
perfectly to play
Den!ed 14 Μαϊ 2015, 2:42 
looks real nice
Tiger's Flow 13 Μαϊ 2015, 8:31 
Salut mec, j'ai squatter ta map et j'avoue que j'ai pas grand chose a dire si ce n'est bravo, je ne vois pas ce que tu pourrais refaire en fait, peut etre detailler encore plus le decor autour, les toits, apres les grilles vers le spawn terro GA, qq objets que tu pourais changer en non physique ou des conneries comme ça, mais sinon nickel, un peut trop de grand espace je trouve, mais ça les gout et les couleur hein... ;)
Et ton radar, serieux travail de pro! GG
Chek mon dernier projet, beaucoup plus serieux que le precedent http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=441482957
Cliché 2 Μαϊ 2015, 14:05 
Fantastic map, I only played with bots but it has great rotating features and great places to hold site. It feels a little small, if it were extended in any way I think it'd be much better. Maybe even take from nuke something like rafters at B site?
AMEGO /rus/ 29 Απρ 2015, 2:46 
подкинте оружик
Tiger's Flow 25 Απρ 2015, 18:28 
Superbe l'ami, respect franchement, je débute dans le level design, je suis à la foie motivé et dépité et voyant ton taf mec! Passe jetter un oeil à ma map quand t'as le temps et dis moi ce que t'en pense*
et si t'as 2 3 conseil pour le maping je suis preneur l'ami! ;) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=429139307
capy 24 Απρ 2015, 1:10 
looks kinda blury and not as crisp now
Nogo 10 Απρ 2015, 14:23 
Nice map.
Thx for it.
upper 3 Απρ 2015, 14:47 
Hey, great visuals. You have done a great job working with different materials - something I find really hard to pull off. Congrats on a great map!

If you have time please check out my map I'm working on and drop me some feedback.
de_boiler (http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=416322409)
Zikon 28 Μαρ 2015, 9:29 
great map!
capy 25 Μαρ 2015, 21:35 
that railing at B was annoying thanks!! lol'd at the plinko tower! :) and this nodraw? http://imgur.com/xbZv773
e1fy 21 Μαρ 2015, 4:35 
Fucking beautiful
Cass 18 Μαρ 2015, 18:59 
i think this is a good map good jod man
AlexB -_- 18 Μαρ 2015, 12:12 
I really do think this is a great map!
capy 18 Μαρ 2015, 1:55 
http://imgur.com/ajhwzhj -op shadows!
This map is not final!! Needs to be rebuilt without -keepstalezip and without -onlyents
SHIV 17 Μαρ 2015, 20:06 
Add pls
Magus 17 Μαρ 2015, 12:21 
Running on my server, bon travail mec...
BALKANY 17 Μαρ 2015, 12:17 
A very good map, good team balance and good awp spot.
One question, how many slot in this map?
Very good job and i hope valve add this map in future update. Congratulation bro...
Brokkolii 17 Μαρ 2015, 8:57 
Nice, thats actually a Map that can do it into an Operation! :D I like the the B Spot, the Jumping on top of it and the risky spot besides the Entrance. The A-Spot and the A-Long way is a little bit open, but can work well. If there is any Playtesting like to test with you. Its very impressive how you cover all the Areas with diffrent Patterns. Also there is much love in this Map, because if you look close you see some little Stuff, like the bucket in the Middle :D
thatguyfromtraderjoes 16 Μαρ 2015, 21:21 
gign van
Axel'Arellano⚡⚡ ⚡ ⚡ 16 Μαρ 2015, 19:50 
wow
capy 16 Μαρ 2015, 16:53 
ahh ya that looks a little different;] so precise! much jumping, cammping on railings, wow
geng 16 Μαρ 2015, 12:19 
`very nice map dude but i think its is to t sided tho also when i typed a weapon command it bugged and csgo stopped
Klems  [Δημιουργός] 16 Μαρ 2015, 9:54 
@Kaphene: thanks a lot! It really helps us map maker.
@ham5: You changed the nav yourself, that's why the changes aren't updated. Delete it and it should be fine. I tried to improve FPS by redoing the whole hint pass, if there are some areas where FPS aren't acceptable then send me a screenshot.