Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
but your pumpshotgun works properly http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=400952970
I'm trying to find out if I should stay subbed on workshop for a future update or if I should just take all my animation mods and compile them into one addon for organization.
The Hunting Rifle is already up.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=402549237&searchtext=
When the pump or auto shotgun reloads, it uses the basic reloading counterpart from L4D1.
The chrome shotgun uses the empty reload from L4D1. It's really not that big of a deal, but its entirely seperate animations. I'm just wondering if he used if for diversity purposes or what.
No doubt! I'm ever in-debt to this man and his wonderful creations.
This chrome shotgun mod specifically has a different reloading animation from the pump shotty that Rocky released on here. I'm just wondering why it was switched, it just struck me as odd.
And Drag0n I would assume yes, he's done most of the other weapons already.