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Rapporter et oversættelsesproblem
For snap I dunno why it wasn't working so I changed the snap locking from ctrl+ to shift+.
You can put rubble in a refinery to get gravel 1:1.
I came back after years of absence from the game, delighted to see this mod still works, and even has been improved!
My bag is also a reshaped gravel bag so you can grab that from the game's SDK :P
As for why I want to do this.
-I have been meaning to start messing with the mod tools and this seemed somewhat up my ally
-Junrall mention on the Terrain Tool mod page that if someone could "" donate a model of a bag labeled "Terrain Mix" and maybe another model of a bag labeled as "Ice Mix" "" and I figure just having the bag that already uses the same logical for physic and stuff would be best
-I don't need any credit and the re-texture bags will be going to Junrall for his mod
-Just felt like learning something new
I decided to go with "Terrain Tool" for my version as there are three "Soil Tools" that are based off of each other whereas mine is not (well, I might have peaked at them but did blaze my own trail!).
I didn't want add confusion with a bunch of the same!
I am assuming you'll want me to remove the cement... correct?
Not trying to step on any toes!
Thank you for Concrete Tool! It is super helpful in removing specks of floating voxels that refuse to be drilled!
I was thinking it would be great to place grass, stone, sand, and so on. I tried Soil Tool (the "updated" version) and found it be distractingly glitchy with the animations and what not.
I decided to take a stab at a version of a soil tool using your code base and looking at what the author of Soil Tool was trying to do (As I lack insight and inspiration!) and found that it was easy to achieve with a few lines of code.
I am currently using my version locally on my PC and am wondering if you'd mind if I posted it here on the Workshop for others to use. It does still have the concrete so, if you want, I could remove that.
I of course appreciate the time and effort you've put into Concrete Tool and will credit you 100% for your hard work!
If you're not cool with this, I totally get it and will keep it local to my PC!
Thanks in advance!
-June
Hmm, this might be the case of another mod sending those packets, I don't have 18 or 26 types of actions, only goes up to 2...
Can you send your world? It would allow me to see the mods used and those entities aswell (if they exist, the error suggests they don't).
[00:19:10] Initialized
[00:19:10] DS=False; defined=STABLE,
[01:30:52] ERROR: Received packet with wrong entity; entityId=-8817051092249475026; expected IMyVoxelBase got = type=26
[01:30:52] ERROR: Received packet with wrong entity; entityId=-1739027670856890290; expected IMyVoxelBase got = type=18
[01:30:52] ERROR: Received packet with wrong entity; entityId=-8817051092249475026; expected IMyVoxelBase got = type=26
[01:30:52] ERROR: Received packet with wrong entity; entityId=-1739027670856890290; expected IMyVoxelBase got = type=18
Is there a way to disable the error message on the server host?
Significant changes and significant design decisions, first off don't forget the UI stuff this has, like the aiming, scaling, aligning, etc which I've no idea how I can even implement as a ship tool that isn't gonna require human interaction. Then there's the scalability of ship tools as it can be quite the performance concern.
I really don't have any good ideas on how to make this properly into a ship tool that wouldn't just cause severe problems, the hand tool is already kind of a problem as is (as noted in the to fix list) xD
The model is the least of its problems =)
@Heckler
Link the broken save and I'll take a look.
ConcreteToolMod.cs
Tool.cs
that is designed for hand tools and would need significant changes for ship tools
I would like the ship tools to be toggleable on / off like welders / grinder / drill also.
for the model I think something that looks like
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1694721473&searchtext=laser+welder
could be used
First one requires new materials or potentially a single color for the entire voxel map, and the 2nd one is already a thing in this mod, using the key as vanilla block painting :P
Can you use this tool to 'paint' voxels and/or the concrete material?
And yeah it would've been nice to ask beforehand :P but feel free to use the bag and its texture.