Space Engineers

Space Engineers

SGC-Computer
Počet komentářů: 17
mr_trousers 1. kvě. 2016 v 23.13 
If anyone else chances on this script and has the same problem, I managed to fix it. Remove line 52 and add in its place:

var blockGroups = new List<IMyBlockGroup>();
GridTerminalSystem.GetBlockGroups(blockGroups);
mr_trousers 1. kvě. 2016 v 20.56 
When I go into the code of the programmable block and tell it to check the code, it says:

"Compilation failed
Line 52: 'Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' does not contain a definition for 'BlockGroups' and no extension method 'BlockGroups' accepting a first argument of type 'Sandbox.ModAPI.Ingame.IMyGridTerminalSystem' could be found ,are you missing a using directive or an assembly reference?"

Any ideas?
mr_trousers 30. dub. 2016 v 13.42 
My programmable block is giving me an error: "Assembly not found. Please compile script." Am I doing something wrong? I've never used programmable blocks before, sorry.

Thanks for this though, it looks really cool, and very useful.
Wolverine 17. zář. 2015 v 16.07 
This looks awesome!
Anhktus  [autor] 10. kvě. 2015 v 12.37 
because thats not the way phoenix built his mod. i just made this script with a little help from phoenix to make it easier to dial multiple gates without multiple dhds. he built the star gate mod.
Geneticus 10. kvě. 2015 v 11.59 
This seems like an overcomplicated way of doing this. Since Gate symbols are coordinate points, why not treat them as individual digits and a delimiter. then you just enter XXX,YYYYYYY,Z and if a gate is within 500m of those coordinates it locks and connects to that gate.
Anhktus  [autor] 23. dub. 2015 v 12.48 
i added you in steam, so you can see my world and download it
bluedragnpc 23. dub. 2015 v 9.58 
as far as i can tell i have it correct. if i can find a map on workshop with it i can see what im doing wrong, but other wiz no worries.
Anhktus  [autor] 23. dub. 2015 v 2.38 
in the lcd it just one name on each line. did you set up the groupname right? are all blocks on the same grid. check the names of all the needed blocks pls.
bluedragnpc 22. dub. 2015 v 12.00 
i belive so it might be the LCD setup. how is that suppose to look, just the gate names on each line or add other info too. i say this cause im not a c# type of guy.
Anhktus  [autor] 21. dub. 2015 v 22.35 
did you set it up the right way? incl lights and timers?
bluedragnpc 21. dub. 2015 v 21.20 
Tried the script and all i get is a message on program block saying "could not find any reconizable digits". The othe script for the iris works fine for me thou
Raziel 13. dub. 2015 v 4.59 
ah ok. that makes thing easier.
Anhktus  [autor] 12. dub. 2015 v 22.37 
Sorry but the lights are a must have for the script. But you can place them anywhere on the same grid. ;)
Raziel 11. dub. 2015 v 15.40 
Ok Thank you. can i take your scipt with out of Lights? i dont know where i should build all this lights.^^
Anhktus  [autor] 11. dub. 2015 v 15.09 
You'll need this script http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=391477548 in an extra programming block and set it up. The iris function is not part of my script. My script only covers the dialing of a list of gates. I hope you like it anyway and have fun with it, helping you to make the use of multiple gates easier.
Raziel 10. dub. 2015 v 20.34 
How i use the iris function?