Portal 2

Portal 2

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30 kommentarer
SuperGenius 25. aug. 2022 kl. 18:09 
haha thanks for the tip. great maps btw. they are def good advanced maps. very fun!
olshi  [ophavsmand] 22. aug. 2022 kl. 12:47 
Thanks.
All of my maps have walkthrough videos embedded on their workshop page.
SuperGenius 22. aug. 2022 kl. 11:07 
im not gonna lie..i was stuck and tried to look up a walk thru on youtube. unfortunately, portal 2 "feedback" does not bring up your map. :) i stuck with it and got it after 15 min. great job.
kromwell 10. dec. 2021 kl. 9:51 
Pretty clever i have to say. :steamthumbsup:
hub 17. dec. 2020 kl. 12:15 
:cupup:
Nobody No-One 4. dec. 2020 kl. 10:43 
Funny.
Narkodes 18. nov. 2020 kl. 14:45 
Fun easy map.
bullfrog 11. sep. 2020 kl. 0:46 
Still good fun to solve.
asd417 4. nov. 2019 kl. 5:33 
I liked this. However I normally don't like making laser go through portal twice, reuse of space, the proper use of edgeless safety cube, and the idea behind it was enjoyable.
bullfrog 5. maj 2018 kl. 23:33 
Excellent puzzle. I'm normally pretty rubbish at this sort of map, but this one I managed to work out logically in a reasonable time – thumbs up and added to favourites :)
zwan33 3. maj 2016 kl. 13:42 
Took me just under 45min. It is nice how, after a while, you get familiar with the chamber and which portal placement could be useful. Although, it was hard for me to foresee later steps (e.g. the first "crossing lasers" portal happened rather by chance and the second one was the only portal placement which was left to do) , it was still cool how everything fit together in the end!
jgaultney 3. apr. 2016 kl. 8:06 
Great laser puzzle!! Thumbs up and favorited. :p2orange: :p2blue:
dire.fcs 2. apr. 2016 kl. 20:40 
Very cool and well designed laser puzzle!
wildgoosespeeder 1. apr. 2016 kl. 17:22 
Angled lasers and double redirects ? Nice! Very interesting concept throughout
totes amaze balls 6. aug. 2015 kl. 5:36 
Thanks!
olshi  [ophavsmand] 6. aug. 2015 kl. 5:10 
In your map you can replace both instances with edited copies of your own. In your copy of global_ents.vmf look for the ambient_generic entity. If you can't find it, try Ctrl+Shift+F and type in '@music'. In the property 'Sound Name' you can choose a different file to be played. Use 'music' as a filter and you'll only see music files.
totes amaze balls 6. aug. 2015 kl. 3:58 
oh sorry

I forgot to leave my comment on the map.

This is great!
You really think outside the box!
totes amaze balls 6. aug. 2015 kl. 3:56 
Yes i know.
What I dont know is what to do to get rid of it.
olshi  [ophavsmand] 5. aug. 2015 kl. 14:09 
The music is set in an ambient_generic entity in the global_ents.vmf which is part of elevator_entrance.vmf. You can find these instances in Portal 2\sdk_content\maps\instances\p2editor.
totes amaze balls 5. aug. 2015 kl. 13:16 
how did you get rid of the pti music?

I'm dying to figure it out!
quatrus 6. mar. 2015 kl. 8:05 
Nice medium difficulty laser puzzle. The logic of where to put the lasers was hard for me to figure in advance of activations via the portals - just followed along and the puzzle solved itself. Quite satisfying....! Thanks for creating in P@LC.. I missed these great puzzles in TWP site...
The Sojourner 28. feb. 2015 kl. 20:48 
Hammer work is far better than the average PeTI modification (though there's still plenty of room for improvement...). I especially appreciate that the soundscape is custom; few mappers ever pay attention to that.

...and let's not forget the pure elegance of the puzzle, which may very well leave me speechless (no crazy angles, just 45-degree ones) :p2cube:
| \_/ () 23. feb. 2015 kl. 11:41 
...I'm just going to click the favorite button...
Daoud Baba 23. feb. 2015 kl. 4:53 
Very enjoyable map !
Talisac 22. feb. 2015 kl. 6:35 
Haha took me about 5 min to solve because I got totally lucky on bridge move ^^' Nice puzzle, very nice use of angled lasers with lots of portals fired at same place. And nice and efficient design. Good work!
quat 17. feb. 2015 kl. 16:48 
If you still want to submit it to the contest, you could just turn the laser emitters themselves 45 degrees in Hammer, instead of relying on the redirection cubes, right?

Nice test.
DeathWish808 15. feb. 2015 kl. 10:15 
I wouldn't say easy at all. I'd say a nice medium and probably hard for the casual player. Anyway, was a fun puzzle and very clever.

Blind run: http://youtu.be/N1GnIg_F8nE (3rd one of 3 played.)
olshi  [ophavsmand] 14. feb. 2015 kl. 14:23 
Yeah, I suspected, that it would be on the easier side.
azertyuiop 14. feb. 2015 kl. 6:05 
Interesting ideas, good puzzle well calculated.
Requiemsoul 13. feb. 2015 kl. 15:40 
Easier than other maps of yours... but a lot fun and ingenious as usual. Well done.