Source Filmmaker

Source Filmmaker

Green Screen Rooms (Colorable)
309 kommentarer
Critical 30. aug. kl. 3:03 
the reason why it's black, because the colors 0, 0, 0 are the default colors for the map (probably), you just have to change it
SomeGuy_ 26. aug. kl. 7:30 
its just black until i go ingame
SomeGuy_ 26. aug. kl. 7:29 
i dont get how this works?
Daniel 19. juli kl. 23:07 
Thank you so much, Horrible Tricycle Accident
GhostFire 23. feb. kl. 9:36 
Thanks, that helped
Horrible Tricycle Accident 13. feb. kl. 17:50 
If it's not working, right click on the view port and make sure "draw game entities" > "other entities" is selected.
《Happi Doggo》 7. dec. 2024 kl. 11:29 
how the hell you use this map when its dark asf in there?
Simurai 31. okt. 2024 kl. 6:32 
Doesn't work
Impasta 15. sep. 2024 kl. 16:06 
does it show up in movies you make in SFM?
Ninja Cookie [Scarlett]  [ophavsmand] 11. sep. 2024 kl. 17:41 
I forget exactly but I think since 255 is the default then you would need to make it 254 instead? I haven't messed with it in a while.
bdean 11. sep. 2024 kl. 5:36 
RobotsInDistress 255 255 255 on all color values? thats what white is
RobotsInDistress 27. aug. 2024 kl. 21:58 
How to make a blank white screen?
CSecretive 3. juli 2024 kl. 13:12 
Will try, thanks
Ninja Cookie [Scarlett]  [ophavsmand] 3. juli 2024 kl. 12:03 
@CSecretive Make sure to move the playhead to the negatives then back to update the scene in the viewport.
CSecretive 3. juli 2024 kl. 11:46 
Colors don't change in viewport?
Mystic Monkey 3. juni 2024 kl. 13:14 
Uh... sorta broke the camera... Unless I wasn't supposed to run "buildcubemap" in the console.
Now the Primary Viewport won't work.

But if I save the project and reload it, that sorta fixes it.
Mystic Monkey 3. juni 2024 kl. 12:40 
Thanks, will give a try.
Ninja Cookie [Scarlett]  [ophavsmand] 3. juni 2024 kl. 12:10 
@Mystic Monkey
That's an issue with the built in cubemaps (which I shouldn't have done the way I did), you'd need to, like, rebuild the cubemap with `buildcubemaps` when the scene in the correct color. Don't know if that will work but I think it's the best bet.
Mystic Monkey 3. juni 2024 kl. 11:20 
I have a question.
Say I wanted to take a picture of an object with reflective textures, I can change the colour of the green screen room with the buttons (even though there is no white button), my issue is there's always a green sheen on the reflective object.
Is there a way to update the lighting of a model before exporting the poster?
zzshu! 1. apr. 2024 kl. 14:33 
this is a goated map, remember to add lights tho..
John "Telamon" Shedletsky 26. jan. 2024 kl. 12:49 
yay i can make weezer
悪Ojisan 23. dec. 2023 kl. 7:27 
tried following everything what the description said. nothing helped
ChumpRumpkis 24. sep. 2023 kl. 17:14 
to make the models not black disable lighting
ChumpRumpkis 24. sep. 2023 kl. 17:11 
nvm
ChumpRumpkis 24. sep. 2023 kl. 17:10 
broken
Ninja Cookie [Scarlett]  [ophavsmand] 1. sep. 2023 kl. 11:24 
@crouch2004
sadly not, but there is one room that doesn't have signs, which you can block the doors in with some type of prop most likely.
crouch2004 31. aug. 2023 kl. 19:06 
out of curiosity is there a way to get rid of the sign lights?
the thing im making doesnt require a greenscreen or anything and just needs an empty, dark room and i dont know how to get rid of those lights
darkstar189 30. juni 2023 kl. 6:38 
Add lights
3venus3 12. juni 2023 kl. 20:30 
i loaded in a model and it's entirely black, not sure how to fix
EmmerDoodle (def not autistic) 4. juni 2023 kl. 14:21 
medic's glasses relfect green, how do i fix this?
patriiiii 4. mar. 2023 kl. 14:03 
This is awesome, thanks! :):demoticon:
temambiru 1. mar. 2023 kl. 3:08 
disregard previous comment...I figured it out...I needed to find the reflective material in the model, add a Float attribute, and name it $envmaptint
temambiru 1. mar. 2023 kl. 2:55 
@Ninja Cookie [Scarlett] I'm using Splatoon models on this and the hair is reflecting a lot of the green...aside from disabling lighting do you know how to fix this? (I don't know if you'll know how to fix this, but I'm asking anyway, just in case...I'll also check other places, but thanks for the help in advance)
Ninja Cookie [Scarlett]  [ophavsmand] 13. feb. 2023 kl. 4:10 
@i don't care
ent_fire recolor color "255 255 255"
Dendrolimus Sibiricus 12. feb. 2023 kl. 23:39 
Can i change the color of greenscreen to white?
SplatLue19 5. feb. 2023 kl. 8:12 
@Ninja Cookie [Scarlett]
Well, I tried it and... giving mat_specular a 1 or a 0 didn't do anything.
Ninja Cookie [Scarlett]  [ophavsmand] 30. jan. 2023 kl. 15:29 
@OctoLonery19
Try "mat_specular 0" in the console, then reset the playhead to below 0 time and back to where you want it.
SplatLue19 30. jan. 2023 kl. 8:29 
Hello, I have a question, how do I remove this green screen stripe that usually appears on my Splatoon character's hair? i tried a few things but nothing works and... it doesn't look very good.
Horrible Tricycle Accident 12. jan. 2023 kl. 17:03 
The other comment about Draw Game Entities > Other Entities was immediately useful, and it might be worth mentioning in the description. Thank you so much for the green screen.
Bug 31. dec. 2022 kl. 6:44 
im new to sfm so forgive me if this stuff is obvious

i loaded up the map and it says that it does not have a HDR lightmap and i need to make my own or something
do you know a fix for this?
안재환 24. nov. 2022 kl. 4:04 
how to make model bright
404_coffee.exe 3. sep. 2022 kl. 5:41 
green screen good.
ProtoBlue 25. aug. 2022 kl. 7:54 
There's no green screens, even after running in and shooting the buttons
finkitsallover 18. juli 2022 kl. 11:38 
Thank you so much I tried it and it immediately worked, I appreciate the help
Ninja Cookie [Scarlett]  [ophavsmand] 18. juli 2022 kl. 11:26 
@finkitsallover
on the bottom right of the scene screen there should be "Work Camera", press the arrow next to that and do "Change Scene Camera > New Camera" (skip this if you already have a camera), then on the left, right click in the Animation Set Editor and select "Create Animation Set(s) for Existing Element(s)" and add the Camera, then you can select that camera and modify the "bloomScale" slider
Ninja Cookie [Scarlett]  [ophavsmand] 18. juli 2022 kl. 11:19 
@finkitsallover
from what I remember, add the Camera as an object on the left, then edit the camera's sliders its-self to remove the glow
finkitsallover 18. juli 2022 kl. 11:04 
I am new to SFM and am curious at how to remove the green glow that appears over the models as I tried many things and still have no clue
el1tejim 11. juli 2022 kl. 13:19 
Hey, thanks for the quick response. I've managed to sort the error, my SFM was mismanaged and I was noclipped wayyy underneath the map lol. thank you for offering the help! it's a great map and has been very useful so far :steamthis:
Ninja Cookie [Scarlett]  [ophavsmand] 11. juli 2022 kl. 6:16 
@E-Jim
Doing all that should 100% make it function, it's possible you misunderstood a step, or your SFM install was somehow mismanaged, in which case I'd recommend right-clicking SFM and pressing Properties, going to Local Files, and verifying the files there to check for any problems.

If it still isn't working, the best suggestion I can make is to enable "Other Entities", making a save, restarting, loading the save directly, then checking it's enabled.
el1tejim 11. juli 2022 kl. 4:37 
Newer to sfm here, in the editor, the screen is entirely black, but works fine in F11. I've tried the "draw other entities" fix in the description, updated the timeline, added lights, but there's nothing that has worked. Is there another fix? ty :steamthumbsup: