Portal 2

Portal 2

Chocolate Chip
34 kommentarer
vallibus 9 maj, 2022 @ 13:43 
Chocolate Chip?!? How about some cake. Very nice.
Gabriel Bacon 10 jan, 2021 @ 20:37 
Different but pretty good moving platform puzzle!
lfairban 24 okt, 2020 @ 11:19 
Good map with a scarcity of portable surface.
jandlml 14 dec, 2016 @ 16:49 
lots of fun!
TG 17 okt, 2016 @ 0:41 
As well as, for faith plates, an indicator that indicates where you land is required.
TG 17 okt, 2016 @ 0:10 
Fun, easy to understand that I need to press the button behind grating, it's one of your gimmicks :P but the last move, I understood why there is a timer, to catch the cube quickly :D
Thumbs up!
ChrisLP 25 dec, 2015 @ 20:21 
Very easy, i've noticed the pedestal button close to the grating at the very beginning!!!
Aleskei 20 sep, 2015 @ 23:29 
cool testing,this mapping and logique is cool continu!
big red foot 18 feb, 2015 @ 11:45 
That was really fun. took a couple of times to figure it out. Great map
nintendo.erk  [skapare] 16 feb, 2015 @ 14:31 
We all learn new stuff every time ;)
Thanks.
Hibou 16 feb, 2015 @ 10:09 
Nice map btw =)
Hibou 16 feb, 2015 @ 10:09 
I really didn't understand that I have to press dat button behind the grid, didn't know that was possible XD.
I had to watch the video ^^
nintendo.erk  [skapare] 14 feb, 2015 @ 14:12 
Wow quite some trail and error there, I did parent a trigger push to the platform to help catch the cube. Glad it worked out the 2nd try ;)
Thanks a lot for the video.
DeathWish808 14 feb, 2015 @ 12:54 
Nice map! Went half retard on catching the cube. Went back when I was done and di it first time both times. Never fails. I think it's the pressure when doing it live. lol

Blind run: http://youtu.be/s_vomdOg3Qc
RedneckTexan 12 feb, 2015 @ 17:34 
Excellent Work
Miami Mike 9 feb, 2015 @ 21:23 
Thanks for answering my question. I deleted it so as not to spoil anything, but I'll repeat that your test is really, really, good!
nintendo.erk  [skapare] 9 feb, 2015 @ 20:20 
Yes it is, thanks :)
nintendo.erk  [skapare] 9 feb, 2015 @ 11:58 
Thank you all for the kind words, I am kind of surprised it reached the front page as I made it in little over 2 hours :D
ZAEROS 9 feb, 2015 @ 2:39 
Tough map for me. Did not pick up the portable wall at the first flipper and obviously failed. Got there eventually, Great fun, Thank you.
Portalized 7 feb, 2015 @ 21:02 
Clever and well done.
GBMusicMaster 6 feb, 2015 @ 17:54 
Very fun! I was stymied for a long time at the exit, though. Simple premise with a tricky solution. Thumbs up!
nintendo.erk  [skapare] 6 feb, 2015 @ 6:39 
That was fully intended, thanks a lot.
I parented a trigger push to the rail platform to help catch the cube.
If you drop the cube in the laserbeam through a portal and then portal yourself to the faithplate button you'll get trapped. It's hard to do and you have to do it on purpose but I did add a fix for that, a GLaDOS line and the cube fizzles so the laser is accesable again :D
Prototype 6 feb, 2015 @ 5:46 
Nice simple puzzle, I guess whatever you changed worked because I got the cube first try. Blind run
nintendo.erk  [skapare] 5 feb, 2015 @ 2:50 
Was some doing but managed it quaternary, the platform is a pti instance so I saved it as and added a trigger_push for cubes to it.
quat 4 feb, 2015 @ 17:33 
Took me about 1000 tries to catch the damn box. Trigger_push?
nintendo.erk  [skapare] 4 feb, 2015 @ 8:58 
Thanks dire, glad my work is still appreciated :D
dire.fcs 4 feb, 2015 @ 8:47 
Nice platform laser map.
nintendo.erk  [skapare] 4 feb, 2015 @ 8:20 
Thank you Jade :)
Jade BGE 4 feb, 2015 @ 8:12 
Very cool map! Thumbs up and thanks.
nintendo.erk  [skapare] 4 feb, 2015 @ 8:07 
Thanks jbustter, GLaD you liked it :D
nintendo.erk  [skapare] 4 feb, 2015 @ 8:06 
Lol yeah that delay actually has a purpose, it can be screwed though but it's also easely reset :)
jbustter 4 feb, 2015 @ 8:06 
well it was fun, and clever, trying to catch the cube was a little annoying but i dont know how you could improve that apart of that i liked it :)
nintendo.erk  [skapare] 4 feb, 2015 @ 8:05 
Thanks, I removed that white panel to make the player enter the portal to get the cube adding a little extra :)
jgaultney 4 feb, 2015 @ 7:59 
Looking good! Nice touch with removing that one portalable panel.
I wondered about that delay in the first platform :) It just occurred to me that
a 'ninja' (like Polux :p) could jump around that grating at the exit and not need the
second platform.