Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

More Interesting Germanic GamePlay Mod - Beta Test
10 kommentarer
Ki Adi Hoontang 10. sep. 2015 kl. 8:59 
Hey man, just wondering if ur still working on the mod?
Badger BrownCoat  [ophavsmand] 13. feb. 2015 kl. 14:39 
thanks, Javilos !
while the germans used the term 'king' in some areas, it doesn't mean the same thing to them. in the migration era, we get germanic kingdoms - but they aren't in germany ( the migrators) - how much central authority those kings had is a seperate discussion, i'm curious how attila will handle that. Later, the Franks under clovis lead to, in time, both France, and the holy roman empire.
HOWEVER - it's not impossible that Arminius ( of Teutonburg forest )or nay of several other kings that were defeated by their own would-be subjects COULD have successfully forged kingdoms -
after all, that's exactly what Caeser was trying to stop, wasn't it?
Anyway, i've taken a bit of a break - this is good encouragement to get back to it!
Javilos_Septim 13. feb. 2015 kl. 13:25 
Thats so true that till some 1 or 2 hundred years ago germania had never been a united nation (untill bismark and all that crap)

Great mod.
The Dictator 11. feb. 2015 kl. 11:33 
very interesting,looking foward to it's completetion
Badger BrownCoat  [ophavsmand] 7. feb. 2015 kl. 12:16 
most of the units are from BBW's http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=370770455
as to the rest, and the tech treee, I 'll get crackin, sir!
Sebidee 7. feb. 2015 kl. 11:33 
Any screenshots? :)
Badger BrownCoat  [ophavsmand] 7. feb. 2015 kl. 11:06 
@ Sebidee - well, having to use a workaround ha sthe benefit of resurrecting the importance of the chieftain hold techs that EE killed - s my job's half done in that one - we'll see if the cAI will actually build them tho'
Sebidee 5. feb. 2015 kl. 13:43 
I really like when mods make use of technology. Good job badger :)
Badger BrownCoat  [ophavsmand] 4. feb. 2015 kl. 9:52 
sike, it's up for now for a couple of folks giving input to see the first changes - the heart of the mod is in buildings and tech trees that advance the germans past the tier1/2 units they have now - i'll save that for the description -
anyway, just getting this in a placeholder for teh first tests, sorry not much is up yet.
Sikeliorex 4. feb. 2015 kl. 8:36 
Ok