Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Last Stand v2
25 kommentarer
Luckylegs 19 nov, 2018 @ 14:26 
Its a mod... I thought it was a map lol.
TheShroker 18 nov, 2018 @ 22:40 
do you have a server with this on
Luckylegs 11 sep, 2018 @ 0:36 
I hate when they put only one screen shot.
•҉The Flying Flail 3 sep, 2018 @ 10:38 
Deadliest Warrior 2 Plz Creb
=SM= MEOW 29 okt, 2017 @ 17:48 
the mode is not working anymore for me. after installing mode, when I try to join, the game freezes at loading screen
Gimlet Gelt 14 jul, 2017 @ 14:28 
I was kind of considering re-opening my server to run Last Stand only
Crustacean Soup  [skapare] 11 apr, 2015 @ 22:18 
and now it is :)
Crustacean Soup  [skapare] 11 apr, 2015 @ 16:53 
I'm also adding a HUD for that rules text and to show the multiplier, which is the only reason this isn't done yet...
Crustacean Soup  [skapare] 11 apr, 2015 @ 16:49 
It's still confusing, though.

I'm going with the second plan, kind of. New in-game rules will display this when first spawning (big and in the centre of the screen where it can't be missed):


The defending team:
- is on its LAST STAND
- cannot respawn
- starts with bonus health
- gets points from kills, with a bonus multiplier

The attacking team:
- has the defenders outnumbered
- can respawn
- does not score points


hopefully that's simple enough. The multiplier will increase by 1 every X seconds (tuning...), and for every kill. Will try to see what other maps I can find that work well with this other than NoMercy. Moor and Arena might make sense if I create special variants of them...
Corgizer 16 mar, 2015 @ 7:11 
why anybody play this mod, this mod must be integrate at the original game, it's the best game mode
The Irish Canadian 23 feb, 2015 @ 19:14 
Score doesn't have to have a multiplier either it could work similar to how DW killstreak extra points work just faster if that was easier.
Crustacean Soup  [skapare] 12 feb, 2015 @ 12:15 
(of course, in the aforementioned scoring scheme, points are only awarded to the defending/"last standing" team)
Crustacean Soup  [skapare] 12 feb, 2015 @ 11:37 
If we wanted Last Stand to be 100% kill-based, and to have kills simply add to team score rather than scoring round victories (because the round victories seem to be confusing people, and also tend to reward clever/boring camping spots), then an idea:
- every kill you get adds to your score multiplier. More kills = more points per kill ==> lasting longer and getting more kills will start a snowball effect where your round begins to count for more points
-- then, game is over either when:
--- second team the play defender exceeds the score limit
--- if the first team to play defender exceeds the score limit, give the second team one more chance to beat them

BUT, I might need some UI to have the score multiplier show on the screen so it's not even more confusing than the current situation, which is a little bit of work.
Crustacean Soup  [skapare] 12 feb, 2015 @ 11:37 
So far from testing, I have (imho; there might be better ideas):
- Need to be pickier with the level choices. There aren't many that work well with this.
- Kills should be worth much more bonus time. I wouldn't want to make it purely kill-based though, there's a point where just surviving alone ought to be worth something . Maybe
- HUD markers should be smarter (i.e. work properly). Maybe always come up after a minute too?
- Defenders should have a buff, maybe bonus health
- Objective messaging needs to be more obvious and repeated in chat
Conatus 10 feb, 2015 @ 21:08 
The idea is nice, but the defenders ought to all be kings, or be increased in health & damage, or something; the infinite waves thing might kinda overwelm them, especially if they're new or bad.
Voidbaby 10 feb, 2015 @ 3:23 
sounds great I'll try it
Negev Pro 7 feb, 2015 @ 22:41 
Mission making man breh! Keep em coming! Btw a LTS TO might be cool, for ex. complete an objective, another wave of the team is spawned. Idk just a thought :P
♛KingBongHogger♛ 7 feb, 2015 @ 18:23 
Another good one already? Damn bro you're like a machine hahaha
Integration 7 feb, 2015 @ 14:23 
Quite interesting
Rat Flayer 9000 7 feb, 2015 @ 7:25 
This sounds great.
Olorin 7 feb, 2015 @ 3:12 
Looks damn cool !
Tech Priest 7 feb, 2015 @ 3:01 
Cool
Cody 3 feb, 2015 @ 19:43 
Sounds interesting
The Irish Canadian 3 feb, 2015 @ 15:25 
This looks like a great mod for people who like LTS!
Crustacean Soup  [skapare] 1 feb, 2015 @ 13:17 
I'm a little afraid of spawn-related bugs in this one because it's derived from LTS, so please let me know if anything goes weird.