Portal 2

Portal 2

trap doors
5 kommentarer
Mercurius 28. feb. kl. 23:46 
Very unusual, good level.
thx :steamthumbsup:
cochetmichel49 18. dec. 2017 kl. 6:29 
Interesting, but try+error, not, for me, the portal type game. Thanks anyway
solairflaire  [ophavsmand] 27. jan. 2015 kl. 14:03 
I had trouble getting some of the doors to open when I was standing on them. So I used disappearing doors.
The Sojourner 26. jan. 2015 kl. 16:21 
Aside from what Brave said, there's also some horrible texture abuse/misuse going on (although Brave wouldn't know it because his own maps are incoherently ugly even though he won't admit it despite the puzzles being fairly legit, albeit difficult). Other feedback:

> Some of the trapdoors (namely those that just disappear) look unrealistic.
> A better solution to the door is simply to move the trigger_once further away from the door, given how huge the space is (and maybe add a clipping texture where the door is).
> The elevators/lifts were malfunctioning. I think I bugged them, but I can't take responsibility for that.
Brave 23. jan. 2015 kl. 15:45 
I like to play unorthodox portal maps but I couldn't tell if you deliberately compiled this map with low quality, also the relections are messed up, e.g. faith plate, tractor beam!
There are some interesting ideas in this map, and i'm sure if more time and thought was put into designing/ aligning textures, and puzzles etc. this chamber would be sweet!
I also check for trapping possibilities, the only one I found is at the start of the beginning, if you walk out a little pass the entrance door and go right back in, the door shuts resorting to starting over, maybe change the trigger_once to multiple!
No vote, but like said interesting map.