Garry's Mod

Garry's Mod

Winter - Deathmatch, TTT
9 則留言
Coffee Man 8 月 21 日 上午 6:38 
The map is too good to not feature a navigation mesh and ai nodes... So I did 'em myself! 😎💪

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3553197178
Nicholas 2024 年 10 月 20 日 上午 7:58 
I love maps where they have an backstory for the description, keep it up!
H4RP00N 77 0X 2021 年 8 月 25 日 下午 1:15 
nav_generate can also be for leadbots, which are player bots that are fun and are good for deathmatch moments. You can even have them with a specific playermodel and name too.
erkyp3rky 2020 年 8 月 29 日 下午 11:56 
brilliant
Danny Judas  [作者] 2018 年 4 月 9 日 下午 12:56 
Yes, and it says that in the description even. . .
death2341 2018 年 4 月 9 日 下午 12:21 
@Danny Judas
fyi nav_generate is for net-bots not npcs thats nodegraph
immortal man 2017 年 10 月 9 日 下午 3:16 
Thanks for making this map. Works really good with the TTT bots addon I've been developing.
Ikarion 2015 年 9 月 19 日 下午 7:40 
u need to add a link to the counter strike source cuz i can't find it bro
Danny Judas  [作者] 2015 年 1 月 25 日 下午 5:14 
@Robert Fagot

This is true with almost every gmod map. Type into console "nav_mark_walkable" (or whatever it is). This will add a starting point for the "nav_generate" command to work from.