Source Filmmaker

Source Filmmaker

Pyroland Assets
59 kommentarer
Mastermjnd 22 aug @ 22:27 
W :demoticon:
bonk master 27 1 okt, 2024 @ 14:06 
on god
rakija gaming 4 aug, 2024 @ 5:44 
we need this for gmod
oopsboom24 23 feb, 2023 @ 9:37 
"I like this" -Heavy
J B R 13 okt, 2021 @ 11:10 
oh my god the sfm is so good- I love everything about this!!!!!!!!
Steebs 30 aug, 2021 @ 18:39 
How do I use this? What map do I use?
GibsonPaul 25 aug, 2021 @ 1:43 
when is the gmod
neidgood 10 apr, 2021 @ 10:51 
Map?
PyroMane 26 okt, 2020 @ 4:45 
do you belive in magic?
スターライト 22 jul, 2020 @ 20:56 
its so tedious having to paste every single piece of geometry, i wish there was a version with a bunch of stuff already placed
yy 5 apr, 2019 @ 7:23 
thx u
Stuf 5 feb, 2018 @ 14:32 
Thank you! :)
Corvet Eagrdown 7 aug, 2017 @ 18:43 
gmod port maybe?
Lysosome 7 jan, 2016 @ 7:52 
oh...ok thx dude, its a pretty impressive map, i must say, too
RedMser  [skapare] 7 jan, 2016 @ 7:28 
nah, a bunch of models. I have another workshop file http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=363477087 which can be used as a background, but you still gotta place all the terrain down as models.
Lysosome 7 jan, 2016 @ 7:10 
pls help me, is this a .bsp file, or wut
Rasmus 24 aug, 2015 @ 1:36 
Thank you SO much!:steamhappy:
Da Mario 12 jun, 2015 @ 14:48 
thanks.
RedMser  [skapare] 12 jun, 2015 @ 14:39 
The download for that is in the description. It's a map called "sfm_pyroland" and a variation "sfm_pyroland_pink".
Da Mario 12 jun, 2015 @ 14:38 
i like this pack but how do you get one of the skybox?
Kumquat [Velbud] 1 apr, 2015 @ 7:31 
So far it is!! XD However, I am gonna do a little bit more for the babies, as in I will be using witht the original tf2 models, also the enhanced version as well. Most of these will be based off the Pyroland video, so the task is simpler. Now, all I will need is a pasiphier for soldier. :P
RedMser  [skapare] 1 apr, 2015 @ 7:26 
Oh cool, good luck on that, hopefully shouldn't be too hard! (Keeping the facial flexes WILL probably be the biggest problem you'll run into :c)
Kumquat [Velbud] 1 apr, 2015 @ 7:23 
Welll, just ideas for what we missed. I already have project for myself relating to this, which is to make the rest of the pyroland babies. :3
RedMser  [skapare] 1 apr, 2015 @ 0:00 
I neverstated the pack is even near complete. My friend did stop modeling for the time being, and since I ain't the best in that, I'll let it sit for now.
Kumquat [Velbud] 31 mar, 2015 @ 20:58 
Oh shit, we are missing a few more assets. Aside from the flowers you have, there are also the flowers that appear out of the Rainblower from Meet The Pyro. In addition, we need more candy and sweets like ice cream as props. :P
Tempest 29 jan, 2015 @ 12:47 
Ah, very helpful. Thanks a ton.

Trying to make a video of 'I don't want to set the world on fire', so... obviously, burnt buildings are needed.
RedMser  [skapare] 29 jan, 2015 @ 12:45 
I just used a prop from portal 2, something something wooden barricade, which looks like that, plastered all over, as well as other wooden objects all around.
Tempest 29 jan, 2015 @ 12:43 
Holy hell. Now how to make those buildings look destroyed?

Though thanks, I needed the town in one piece as well for what I'm thinking of making.
Tempest 29 jan, 2015 @ 12:12 
Now if only there was a map of the part where Pyro burns all the buildings down.

I just want all those burnt buildings... buu.
Three Otters In A Trenchcoat 29 dec, 2014 @ 21:02 
DO YOU BELIVE IN MAGIC?!?!
1HP SUPER COOKIE WITH EVIL HATS 29 dec, 2014 @ 20:13 
o......... this is not a map its items. I was a bit confused on that.
6000 ANGRY BEES 27 dec, 2014 @ 8:35 
Many thanks!
Kumquat [Velbud] 27 dec, 2014 @ 8:34 
Great work, sir!!!!
RedMser  [skapare] 27 dec, 2014 @ 7:09 
Oh and just FYI, the maps are on the workshop too now (it finally worked :p), so no need to install them manually! Woo~
RedMser  [skapare] 27 dec, 2014 @ 7:00 
It should work now, sorry about that! D:
6000 ANGRY BEES 27 dec, 2014 @ 3:38 
Is it just me, or is this only downloading the four latest models instead of all the listed ones?
Maxxy 27 dec, 2014 @ 1:27 
Oho yea! Thanks for the release, it looks awesome!
Kumquat [Velbud] 25 dec, 2014 @ 16:54 
I recommend for the actual weapon since it's not a prop. :/
RedMser  [skapare] 25 dec, 2014 @ 16:53 
Oh, you didn't clarify for Pyrovision. I thought you meant like the way it looks in TF2, and not the overlay for the camera. That could easily be a simple texture you can put on top using any image editing program or even in SFM itself! I think a model would overcomplicate that.
Also for the bent model, I'd just add a few bones to it so you can bend it in animation too. Only wondering, should that be for the custom lollipop included in this pack or for the actual weapon?
Kumquat [Velbud] 25 dec, 2014 @ 16:38 
Also, try to make a bent version of the lollichop. Basically, all you need to do is bend the stick part of the lollipop to look as though it got bent when hitting something hard or on the wrong place like a pole.
Kumquat [Velbud] 25 dec, 2014 @ 16:34 
For the Pyrovision, I'd try to make a model with two eye holes in it. That wa it looks like we are looking through the eye holes of the Pyro's mask. It can have one bone so that it could be attached to the camera itself. Remove anything that would make it reflect any sort of light, to make sure it stays a Pyrovision. Aside from that, the part with the sandwich is understandable. Try this method for the eyeholes, and remember to use a plane with two eyeholes. If you need me to clarify it a bit more, this should help you get an image of what I'm talking about (only make the odel black with no reflections, and take the eyes as the camera view): http://www.featurepics.com/FI/Thumb300/20090327/Eye-Looking-Holes-Cardboard-1130420.jpg
RedMser  [skapare] 25 dec, 2014 @ 16:28 
Rainbow won't be hard (I could do that right now), the devs are planning on finishing all 9 classes for the baby models (and it'd be really hard and time consuming too), Pyrovision is impossible as the shader used by the game isn't included in SFM (unless we'd go ahead and remake every map wanted, but without shaders, that'll be REALLY hard to accomplish) and I don't see much point in an updated bitten sandwich as there already is a bodygroup for the sandwich missing a bit of it in the weapon model.
Kumquat [Velbud] 25 dec, 2014 @ 16:23 
Aside from these Pyroland assets, something else I'd recommend to animate would be trying to do the Baby versions of all the other classes. If you remember, there are already 3 baby models, but the issue is with their hands and with some of their gloves. In addition, we need Pyroland vission like from when you look through Pyro's eyes and maybe a slightly updated bitten sandwich. Hmm, maybe some rainbows? Just ideas from on top of my head for you guys to try. :/
strawbunny 25 dec, 2014 @ 13:09 
Thank you!
wekateka  [skapare] 25 dec, 2014 @ 12:00 
Just reporting in to state that I might continue to model some more stuff for this in the holidays or later. If anyone has some suggestions of pyroland related stuff they'd like to see, post it in the comments and me or Youmu will read it :)

Happy SFM-ing :ojchicken:
RedMser  [skapare] 25 dec, 2014 @ 5:35 
The download is two maps that you can use as a base to work on. I couldn't include it in the main download. It's practically the horizon you see on both images
zanthiatofaunlore 25 dec, 2014 @ 4:54 
Not bad. It's very cool.
MonkeyMaddnessVHS 25 dec, 2014 @ 4:21 
wait, is the download the same thing or something to make it better? :I Just asking
Kumquat [Velbud] 24 dec, 2014 @ 15:13 
XD Well, have fun with that!!! Expecting some good stuff from your work, sir!!!! :)