Garry's Mod

Garry's Mod

Dynamic reflections test
53 kommentarer
Bage 21. okt. 2021 kl. 9:55 
Male 07
ajtrc 4. aug. 2021 kl. 20:51 
This was the first addon I ever got, for some unknown reason.
zzgdd 14. apr. 2018 kl. 19:04 
the map is called map and episode 2 is half-life 2 episode 2
draek (real) 2. mar. 2018 kl. 13:10 
what is episode 2
floundering moth/artist 20. dec. 2017 kl. 6:51 
What's the map called?
♥♥Micra♥♥  [ophavsmand] 13. mar. 2017 kl. 7:16 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
Sorry. I haven't worked with Source for a long time

How did you make the real time reflecting floor? I'm curious
Explained on this comment section
ArbréMajique54 12. mar. 2017 kl. 23:46 
Can you please make a semi-reflective glass material? Cubemaps are horrific to use with glass
ArbréMajique54 12. mar. 2017 kl. 18:10 
How did you make the real time reflecting floor? I'm curious
Labour Dobson 27. juli 2016 kl. 18:09 
llol it has aleak
9/11 5. juli 2016 kl. 10:11 
I love this.
♥♥Micra♥♥  [ophavsmand] 4. juni 2016 kl. 3:50 
Yeah? It's just proof of concept.
lavie is best daughteru 2. juni 2016 kl. 22:04 
This is a worthless map
enra 28. mar. 2016 kl. 7:40 
thanks dude! :D amazing im gonna impliment this in so many maps many thx
♥♥Micra♥♥  [ophavsmand] 28. mar. 2016 kl. 7:25 
https://www.youtube.com/watch?v=rkz_DwFDzgA
take a look at the link in the description
enra 27. mar. 2016 kl. 6:11 
how did you do this? because i would love to use this in my maps and see it implemented in other maps also really sweet i love it, it looks so nice :D
Hali 21. dec. 2015 kl. 14:04 
oh
♥♥Micra♥♥  [ophavsmand] 21. dec. 2015 kl. 5:53 
hl2 and ep2 have shaders which are required for this to work properly
Hali 21. dec. 2015 kl. 1:53 
required?

Hali 21. dec. 2015 kl. 1:53 
hey, why hl2 OR ep2? like i have the full half life franchise but im wondering why is it able to be hl2 or ep2?
Hali 17. dec. 2015 kl. 15:44 
sweet, once i get a beefy comp that can run hammer i can try out these things :)
♥♥Micra♥♥  [ophavsmand] 17. dec. 2015 kl. 3:58 
It's quite easy. You just need to convert your image files to VTF and make VMT files for them
Hali 17. dec. 2015 kl. 3:41 
i actually didnt know you could use textures from the web
Hali 17. dec. 2015 kl. 3:41 
np m8 :)
♥♥Micra♥♥  [ophavsmand] 17. dec. 2015 kl. 3:27 
Thanks : ) .
Hali 16. dec. 2015 kl. 14:58 
i like the wood texture btw, it looks really fancy
Hali 16. dec. 2015 kl. 14:57 
oh... XD
♥♥Micra♥♥  [ophavsmand] 16. dec. 2015 kl. 5:35 
Just checked that map out and it has one dynamically reflective floor plane and in the bathroom the mirror is made by using an brush entity called "func reflective glass". I totally forgot that this entity even existed ;D. So yeah, there can be two dynamically reflective planes but the "func reflective glass" can only be 100% reflective chromed plane which is only useful when making mirrors.
Hali 16. dec. 2015 kl. 1:26 
looks great :) if you add in normal textures for the walls and door and window frames you can use it to pose! also does cinema_theatron use this? i have seen these ssorts of reflections on the map but he used it more then once somehow, i saw your comment saying you can only use the floor once
UnhorsedGoose 4. jan. 2015 kl. 23:03 
It still isn't working, I've installed and mounted HL2:E2, used mat_specular and everything. I'm not sure what to do, if anyone would care to help
Geisteskrankenchan 2. jan. 2015 kl. 9:53 
Really useful, thanks a lot.
♥♥Micra♥♥  [ophavsmand] 30. dec. 2014 kl. 8:10 
This is a more detailed tutorial :D

1.place cubemaps in your map

2.Compile your map

3.Open VIDE and press the button on the far right side

4.Click "Open"

5.Select everything where it says "Texture" or "Texture (HDR)

6.Click "Un/Delete"

7.Then save it by clicking the second button from the left

8.Now exit the program

9.Now place that BSP-file to your game's "maps" folder (if it isn't already)

10.Start your game and type "buildcubemaps" in the console

11.Now you may need to restart your game

12.Finish!
Franko 29. dec. 2014 kl. 15:52 
I downloaded VIDE but what do i do next i dont know how to open or where to extract it to ive been trying to for a long time lol
♥♥Micra♥♥  [ophavsmand] 29. dec. 2014 kl. 2:10 
Hey MatlaS. I downloaded the texture from the internet.You must note that you can only have one reflective surface like this in your map and it only works when applied to a brush that is func_reflective_glass. I think that these reflections only work in HL2 and Episode 2

The material's VMT-file looks like this:

"lightmappedreflective"
{
"$basetexture" "newtextures/woodfloor"
"$bumpmap" "newtextures/woodfloor_bump"
"$surfaceprop" "Wood_Plank"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0"
"$refracttint" "[.5 .5 .6]"

"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "1"
"$reflecttint" "[.2 .2 .2]"

"$fresnelpower" "0"
"$minreflectivity" "0.8"
"$maxreflectivity" "1.0"

"$normalmap" "newtextures/woodfloor_bump"

"$bumpframe" "0"
}


This video might also help you
https://www.youtube.com/watch?v=rkz_DwFDzgA
Creator of Tweak Sauce Izzybee 28. dec. 2014 kl. 12:55 
Hey FIN, what texture is the floor? and how did you get the reflections?
*I do see the lighting its just I want to be able to put this detail into my maps!*
♥♥Micra♥♥  [ophavsmand] 27. dec. 2014 kl. 11:08 
I see. All I can says is that Source engine is very outdated and buggy :D...I can't wait to use Source 2 : )
Bogpin 27. dec. 2014 kl. 7:43 
Its not the map there are a bunch of lines that look like shadows but it happens on other maps too. Usually when i see a mirror
♥♥Micra♥♥  [ophavsmand] 26. dec. 2014 kl. 20:38 
Probably a bug. This map has a lot of problems :D
Bogpin 26. dec. 2014 kl. 15:35 
Why are there tons of shadows that float around the map, is it supposed to do that?
Franko 26. dec. 2014 kl. 12:08 
wow Thank you
♥♥Micra♥♥  [ophavsmand] 26. dec. 2014 kl. 11:57 
1.Download a program called "VIDE"
2.Open your maps bsp file on VIDE's Lump editor
3.delete everything where you see "texture" or "textureHDR" (or something like that)
4.click save
5.in game open your console and type "buildcubemaps"
6.Now restart your game and you have nice reflections
Franko 26. dec. 2014 kl. 10:52 
I have a quick question how do you get env_cubemaps to work on hammer i tried every thing build cubemaps on the console all that fancy stuff but any ideas?
♥♥Micra♥♥  [ophavsmand] 25. dec. 2014 kl. 2:17 
Just one
advaneten 24. dec. 2014 kl. 16:46 
Do I have to mount Half life 2 AND Episode two, or just one?
♥♥Micra♥♥  [ophavsmand] 24. dec. 2014 kl. 7:54 
It is probably a bug :(
biddin 24. dec. 2014 kl. 7:48 
it Doesnt seem t be that reflective
is it a bug?
UnhorsedGoose 24. dec. 2014 kl. 2:03 
alright, I have to go double check that. Thanks :)
♥♥Micra♥♥  [ophavsmand] 24. dec. 2014 kl. 2:03 
You need to check Half-Life 2 or Episode 2 in your Garry's mod
UnhorsedGoose 24. dec. 2014 kl. 1:53 
lol
♥♥Micra♥♥  [ophavsmand] 24. dec. 2014 kl. 1:53 
yeah.I accidentally named it "Map" ;D
biddin 23. dec. 2014 kl. 21:02 
Is the map named "Map"