Sid Meier's Civilization VII

Sid Meier's Civilization VII

Greece Rebalanced
17 Comments
Garebear  [author] 1 hour ago 
I updated it after I messaged!! The suzerain quest should now count the entire age for the Oracle quest
Sir Hix 2 hours ago 
Hey Garebear,

After a couple more games, I realized it’s actually your Oracle mod — so you’re 100% correct on that count. When you get a chance to fix it, I’d really appreciate it. I’m curious to see that legacy tradition card tied to that quest.

Hope your travels went well, and keep up the great work!
Garebear  [author] 7 hours ago 
Hi Sir Hix! Yeah, it's a simple fix, I believe. I actually set them to only check after the quest had started, so that it functioned as a goal. Are you sure it's with this mod and not my Oracle mod though? This mod should only require one city state to be suzerained after the quest starts. And sorry for the delayed response, I was travelling for Halloween!
Sir Hix 29 Oct @ 4:53pm 
Hello Garebear,

I really enjoy this mod and want to keep using it, but I’ve run into a small issue with the narrative events. I don’t recall their exact names, but one quest asked me to suzerain several city-states. The problem is that by the time it appears, I’ve usually already suzerained all of them.

In the base game, events like this check if the goal is already complete—like “build a wonder”—but this mod’s version doesn’t seem to. Is there any way to make the mod’s events recognize completed objectives? It’s a bit disappointing that both of my games have locked me out of those bonuses.

If nothing can be done, no worries—I still love the mod and appreciate all your hard work!
GrindPlayer 28 Oct @ 9:23pm 
the extra population help but the delay make you have weaker spot to settlers. I guess this is balanced.
I'm more concern with the cost to do town into city. Make greece like "another" Carthag civ.
But it's only my taste and it's fine.

Honestly I'll keep the mod because of your new narrative events but I don't find playing with incorporating city state is a good way (too much luick and variable about that).

If you're good with the state of your mod, it's fine ;-) don't change your vision just for only one criticism and keep it up. I want more rework from you and Renouf (you seem to have similar view about how to rework civ and I like it, even with what I thinh is flaws for my taste^^)
Garebear  [author] 28 Oct @ 9:16am 
I hear you grind and that's fair. Again, I don't really balance for Deity because the ai has insane bonsues that you're not going to easily get past without lots of conquest or very thought out strategic planning. Greece was already one of the more powerful civs, so I aimed to give it more flavour here than a power boost. I'll think about lowering either the production or population cost. Although you don't find that having the extra population helps very much?
GrindPlayer 28 Oct @ 12:59am 
Definitly I don't like having both delayed settlers and high cost for town -> city.
together make playing vs AI in deity very slog... City State incorporation don't really help to offset these 2 big malus I think.
Garebear  [author] 24 Oct @ 9:36am 
Hi Grind! Thank you for the feedback! I don't play on Deity, so I don't generally balance my stuff for deity. It feels right to me to balance sort of in the middle. Keep in mind your bonuses from either the Peloponnesian League or the Delian League will only be for half of the city states, leaving the other half for incorporating! I also unfortunately cannot change the tier requirement for killing units, it's just something baked into the game, that the devs would have to change. I am glad to hear the narrative events are sticking the landing though
GrindPlayer 24 Oct @ 8:34am 
I think playing around absorbing city is not so good, even with the new leader.
their city are awfuly placed by the map generation, it make your empire really scare and having problem with ressources spread.

For me, it didn't click. So this new gameplay + the settlers at 10 cap + cost converting town don't made it. I'm always too much late behind AI in divinity about wonders and even army because the lack of building (but maybe I'm not skill enough with your rework and the new leader too).

Don't know if I should play by absording city states (losing bonus like "The Hellias will be forever free") or if I should play Greece as per usual, without absorbing but losing time on city spread :/ Seem 2 anti-synergic ways.

But your narrative events are really good... maybe just delete the need to do some objective with only 1 tier unit (like tier 2 infantery or galley : many times I have tier 3 and can't achieved them so)
I like greece having some bonus about sea/water warfare too.
Garebear  [author] 23 Oct @ 4:55pm 
Glad you enjoyed it Renouf!!! The narrative events were definitely a pain to set up, mostly because there's just some stuff you *can't* do (the reason the Pelos path says tier 2 Hoplite specifically is because you can't create a quest with an objective that has an amount over 1, and have it count for multiple units). If you ever want help with the narrative events, I'm happy to try! I love your Persia mod, it's tons of fun to mess around with the sight ranges and the ranged infantry
Garebear  [author] 23 Oct @ 4:52pm 
Lemme know what you think GrindPlayer!
Renouf 23 Oct @ 8:52am 
Went with your suggested playstyle (integrating for cities and settling feeder towns) and it was very fun! Fits Lakshmibai amazingly. And omg proper narrative event chains!!? How miserable were they to make?? I might have to go back and add some to my Persia rework, but I've heard they're kinda tough to set up lol
GrindPlayer 23 Oct @ 3:31am 
I did many start, I have mixe feeling about the 10 pop cap / settlers changes. Need to dig deeper.
Garebear  [author] 21 Oct @ 1:43pm 
Whoops, fixed! Sorry it was really late when I was posting this
YouCanCallMeMarmelade 21 Oct @ 10:09am 
101?
Garebear  [author] 21 Oct @ 4:34am 
Hahaha, have fun!!
GrindPlayer 21 Oct @ 3:16am 
time to do another antiquity run I guess :-p