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Rapporter et oversættelsesproblem
It seems repetitive to say this, but it worked for me. I don't know why that happens.
The metrocop sleeping on his shift inspired me in the first chapter of Swelter, the vortigaunt in the trainstation is a recreation of the beta concept of the vorticell, the basement serves as a cell for the vorts slaves
and you use scripted_sequence for the AI
do note, dynamic AI require custom binaries but that should be obvious and also not smth that workshop mods should do (you can already have custom enemy skins by just using npc_combine_s and giving it a custom model path over existing three models)
citizens also have custom model support too, i.e citizentype 4
And the train tracks in the wasteland, I'm thinking about how to add it since it's difficult to visualize, the route of the tracks is mostly covered by mountains and hills, That's according to the texture of the Highway 17 map, which is consistent with the playable maps.
I only added like 3 things nothing more