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回報翻譯問題
Oh yeah, I forgot about this weapon... He seems to be a predecessor to saug 9mm from bo4, so it's excusable. However, in general, the game features two completely fictional weapons with some parts inspired by real-life counterparts (like LC10 mostly inspired by Walther MPK)
In bo6 A LOT fictional weapons?
The real fictional weapon in bo6 are LC 10 and that's it.
The reason of hybrid weapons in bo6 (some of them) is because of California law and the studio laziness to buy licenses from weapon manufacturers. In the case of MP5, it's just the banal HK Copyright and protection over the MP5 in games (lol). US studios are now not supposed to directly replicate the mp5 in video games. If they want to have guns like it then have to deliberately alter parts of it so that it cannot be called a 1:1 MP5.
CW is the last cod to call it the MP5 and the last cod with proper MP5 look...
P.s Sorry, i just love bo6 (and the Treyarch itself)
Bo6 was ruined, because of really stupid collaborations (like Beavis and Butthead)
What default gun did you replace?
that aside, there's not very many ports on the workshop that actually work when decompiled, animal33's ports do but others like seimei or w/e his name is intentionally gatekeeps his mods by having them break on decompile
the hunting rifle is the only gun that has both it's deploy and reload timing attached to it's non_layer counterpart, this allows me to let the _layer versions of those animations play at their original framerate, since having them sped up looked pretty bad
Will you do more ins:Sandstorm ports on bo6 or on any other animation?