RimWorld

RimWorld

Just Disassemble it!
18 kommentarer
Hibab10 25. okt. kl. 11:23 
No, the mechanoid doesn't awaken the cluster, it just stands nearby and that's it.
HiϞ  [ophavsmand] 24. okt. kl. 1:12 
@Hibab10 thanks for letting me know. I'll run tests on the mech cluster, however, it's in the behavior of the Disassembler to stay close to its "factionmates" when it has nothing to do. Tell me, does it going to the nearest other mechanoid activate them as well? Because if it's an issue of the Disassembler getting up early and activating the mech cluster prematurely, you're right and it has to be updated to address it, otherwise it's just normal Disassembler behavior.

As for Reinforced Mechanoid 2, I'll look into it but I'm not sure if that is an issue of this mod's end, perhaps Reinforced Mechanoid 2 has some sort of behavior that makes it overlook the Hediff status of a mechanoid.
Hibab10 24. okt. kl. 0:08 
The Vultere mechanoid from the Reinforced Mechanoid 2 mod repairs all mechanoids that have body damage, as well as any constructions.
But with your mech there’s a problem — it gets repaired even when it has no body damage at all.

The second issue is that when your mechanoid spawns in a mech cluster, it somehow wakes up, walks to another cluster, and just stands next to its walls doing nothing. I have no idea why this happens.
HiϞ  [ophavsmand] 23. okt. kl. 23:16 
Thank you for the support Elijah :steamhappy:
Elijah 23. okt. kl. 22:31 
Yep definitely will save this mod for later. Thank you!
HiϞ  [ophavsmand] 23. okt. kl. 21:14 
Hey @Hibab10, thanks for the report. I haven't played with Reinforced Mechanoids 2, frankly I did not even know this mod existed; as such I don't know what could be going wrong. If you can, give me more information on how that other mechanoid from Reinforced Mechanoids 2 operates in comparison to mine.

1. The Disassembler seeks the nearest hostile downed pawn if the mod setting for "Disassembling Pawns" is enabled.
2. If non-available, it seeks the nearest hostile structure/trap to deconstruct/uninstall.
3. If too damaged, the Disassembler will attempt to retreat and repair itself with its tools.
4. If there's nothing in range, it follows the closest pawn of the same faction unless drafted or having a recharging station available, in which case it will just idle by the recharging station.
Hibab10 23. okt. kl. 12:36 
I don’t know why, but your mechanoid behaves very strangely when it spawns in a cluster — another mechanoid from the Reinforced Mechanoids 2 mod keeps repairing it endlessly.
Wolfette 16. okt. kl. 8:52 
I removed all four of them and just left the ball joints.
HiϞ  [ophavsmand] 16. okt. kl. 1:05 
@Wolfette thank you for the feedback. By arms do you mean just *the* arms or the cutting saws as well? As in, would you like both the cutting saws and the arms removed, or only one of them?
Wolfette 15. okt. kl. 16:04 
An interesting take on a smaller version of Vanilla Expanded: Mechanoids Carpenter. The sole thing I don't like is the arms. I know they are to imply it's ability to rapidly dissemble things but they break the no arm rule of Rimworld and it makes them look quite jarring. Out of curiosity I took the image and cut off the arms and it still looks very recognizable the head really changes its profile compared to other Mechanoids.
frus-m 15. okt. kl. 9:09 
нужен механитор для управления?
HiϞ  [ophavsmand] 14. okt. kl. 1:11 
Thank you! :milk:
恰似宛然一笑生花 14. okt. kl. 1:09 
Hello HiϞ , that's an interesting mod. So I created a mod "Just Disassemble it!_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
HiϞ  [ophavsmand] 12. okt. kl. 22:40 
I've now added a screenshot of a Gestated Disassembler mech to showcase its options.
HiϞ  [ophavsmand] 12. okt. kl. 20:11 
It can be set to either do it automatically or do it manually by your command.
Pimp Lucius 12. okt. kl. 19:28 
does the mechanoid auto disassemble things you have marked to be disassembled or does it have to be manually guided every time
HiϞ  [ophavsmand] 12. okt. kl. 8:58 
Thank you! :winter2019happybulb:
doctor who? 12. okt. kl. 8:56 
U know, it's really good and new idea. I like it! Also Mechanoid look like in cool retro-future-style and I like it! Thanks for mod