RimWorld

RimWorld

Just Disassemble it!
18 Comments
Hibab10 25 Oct @ 11:23am 
No, the mechanoid doesn't awaken the cluster, it just stands nearby and that's it.
HiϞ  [author] 24 Oct @ 1:12am 
@Hibab10 thanks for letting me know. I'll run tests on the mech cluster, however, it's in the behavior of the Disassembler to stay close to its "factionmates" when it has nothing to do. Tell me, does it going to the nearest other mechanoid activate them as well? Because if it's an issue of the Disassembler getting up early and activating the mech cluster prematurely, you're right and it has to be updated to address it, otherwise it's just normal Disassembler behavior.

As for Reinforced Mechanoid 2, I'll look into it but I'm not sure if that is an issue of this mod's end, perhaps Reinforced Mechanoid 2 has some sort of behavior that makes it overlook the Hediff status of a mechanoid.
Hibab10 24 Oct @ 12:08am 
The Vultere mechanoid from the Reinforced Mechanoid 2 mod repairs all mechanoids that have body damage, as well as any constructions.
But with your mech there’s a problem — it gets repaired even when it has no body damage at all.

The second issue is that when your mechanoid spawns in a mech cluster, it somehow wakes up, walks to another cluster, and just stands next to its walls doing nothing. I have no idea why this happens.
HiϞ  [author] 23 Oct @ 11:16pm 
Thank you for the support Elijah :steamhappy:
Elijah 23 Oct @ 10:31pm 
Yep definitely will save this mod for later. Thank you!
HiϞ  [author] 23 Oct @ 9:14pm 
Hey @Hibab10, thanks for the report. I haven't played with Reinforced Mechanoids 2, frankly I did not even know this mod existed; as such I don't know what could be going wrong. If you can, give me more information on how that other mechanoid from Reinforced Mechanoids 2 operates in comparison to mine.

1. The Disassembler seeks the nearest hostile downed pawn if the mod setting for "Disassembling Pawns" is enabled.
2. If non-available, it seeks the nearest hostile structure/trap to deconstruct/uninstall.
3. If too damaged, the Disassembler will attempt to retreat and repair itself with its tools.
4. If there's nothing in range, it follows the closest pawn of the same faction unless drafted or having a recharging station available, in which case it will just idle by the recharging station.
Hibab10 23 Oct @ 12:36pm 
I don’t know why, but your mechanoid behaves very strangely when it spawns in a cluster — another mechanoid from the Reinforced Mechanoids 2 mod keeps repairing it endlessly.
Wolfette 16 Oct @ 8:52am 
I removed all four of them and just left the ball joints.
HiϞ  [author] 16 Oct @ 1:05am 
@Wolfette thank you for the feedback. By arms do you mean just *the* arms or the cutting saws as well? As in, would you like both the cutting saws and the arms removed, or only one of them?
Wolfette 15 Oct @ 4:04pm 
An interesting take on a smaller version of Vanilla Expanded: Mechanoids Carpenter. The sole thing I don't like is the arms. I know they are to imply it's ability to rapidly dissemble things but they break the no arm rule of Rimworld and it makes them look quite jarring. Out of curiosity I took the image and cut off the arms and it still looks very recognizable the head really changes its profile compared to other Mechanoids.
frus-m 15 Oct @ 9:09am 
нужен механитор для управления?
HiϞ  [author] 14 Oct @ 1:11am 
Thank you! :milk:
恰似宛然一笑生花 14 Oct @ 1:09am 
Hello HiϞ , that's an interesting mod. So I created a mod "Just Disassemble it!_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
HiϞ  [author] 12 Oct @ 10:40pm 
I've now added a screenshot of a Gestated Disassembler mech to showcase its options.
HiϞ  [author] 12 Oct @ 8:11pm 
It can be set to either do it automatically or do it manually by your command.
Pimp Lucius 12 Oct @ 7:28pm 
does the mechanoid auto disassemble things you have marked to be disassembled or does it have to be manually guided every time
HiϞ  [author] 12 Oct @ 8:58am 
Thank you! :winter2019happybulb:
doctor who? 12 Oct @ 8:56am 
U know, it's really good and new idea. I like it! Also Mechanoid look like in cool retro-future-style and I like it! Thanks for mod