Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Exactly my main gripe and disappointment with the TW design and the fantasy of the faction. Even SFO failed to rework VC meaningfully like this. Great job!
I tried fiddling with modding something like this myself — is there a way to make this permanent for Necromancer armies so they always recruit more and more undead until you always have a 40-unit stack with 20 trained and 20 horde units like Zombies and Skeletons?
For example, I tried to create a system where army slots scale with skill level in Lore of Death and Lore of Vampires, but it ultimately went nowhere as the game is too rigid like that. But having a scaling Waagh! stack based on hero level could be a workaround!
Love your work man.