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Rapporter et oversættelsesproblem
OG concussion rifle
(1/0.3333) x (21.5+21.5) (fire rate x (explosion damage + impact damage))
3 shots per second
6 bullets per chamber
2 seconds a clip
129 - DPS
(1/(0.7877/5)) x (12 + 80)
0.5 + 0.2877 - fire rate + intraclip wait
6.35 shots per second
15 bullets per chamber
2.3631 per clip
584 - Max DPS
350 - Realistic DPS
Yea, I increased the HP of everything by a multiple of over 4. That's a flat out, and objectively, a nerf. You aren't hitting all 5 shots even if you were point blank, you'll hit 2-3 per fire on average putting your realistic DPS somewhere around 250-350 at the MAXIMUM because there is damage falloff. With everything having far more than 4x the original health, the concussion rifle was straight up nerfed. If you are going to flap your gums, at least make sure that you have your ducks lined up in a row.
https://youtu.be/k4UIaLZNItw
I gave weapons ammo so you wouldn't run out and this mod is balanced for legendary mode. Did you even play legendary yet? If you have, you'll understand quickly why you get so much ammo.
Also the concussion rifle is nerfed, what do you mean buffed? As I already said, I heavily NERFED the weapon because it was blatantly broken. It's just that it does more damage in your hands now instead of being a wet noodle, but the weapon is actually nerfed.
Oh no! Don't let the professional gamers find out!
No, I did not change anything about their AI but I made the section much more doable instead of playing a game of hide and seek. In the full version of the mod, I will probably remove the entirety of the first section of the space battle because it is boring and doesn't really have a place in the game.