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Trying to understand if this was design oversight or intention =)
Thank you for fixing enemies demolishing the objective in one turn (when they can hit for 10 points each time the device lasts nothing).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1964595004
I mostly ask because
"Any mods which forcefully over-ride mission definitions may over-ride the alertness changes made here as well so be aware of that. If any significant incompatibilities arise, I can look at more forceful approaches to adjusting the mission definitions through script."
I've added some additional conditions to the the target evaluation procedure in the mod which will force the device to be attackable only n-times-per-turn (default = 1) irrespective of the number of active aliens. The max. attacks per turn is configurable in the XComAI.ini file so you can change it, if it makes the missions a little too straightforward with the default settings.
I'm also hoping to find a solution to large units being able to trample the objective but that may take a little while to integrate.