DayZ
BeyondBounds
38 kommentarer
Dani 5. okt. kl. 12:06 
Sounds like the Nexus project thry have in Rust. But let me get this straight this is for linked servers and you need a car to travel?
RPowerSpeed 5. okt. kl. 2:25 
The concept is similar to the current MapLink function of Daemon. I'm interested to see whether this mod runs stably.
parasire.010 4. okt. kl. 13:36 
Dude its like a dream come true, Sent a request, If I can help at all reach out please!
FortniteFein 4. okt. kl. 9:33 
h
911🔞 3. okt. kl. 22:39 
nice
:steamthumbsup:
Dr. Tux Jones 3. okt. kl. 22:01 
Dude, what the hell... YOU ARE CRAZY, I LOVE IT
同性恋 3. okt. kl. 20:23 
123
Kornflakes 3. okt. kl. 20:07 
Hey, this looks extremely impressive man. I would love to get further in touch with you in regards to functionality within the mod. Sent ya a req :)
steelmaus 3. okt. kl. 18:15 
I am very new to DayZ. I am learning to not get upset when someone takes me out! I do truly enjoy the whole experience, although I wish other players would talk to me before taking out my 'toon'. Them's the breaks though! Keep up all the great work.
TESTY 3. okt. kl. 14:30 
this has alwaays been around furious five had something sim on that server
Ferso 3. okt. kl. 8:12 
мяу
[TREIBJAGD] Ano 3. okt. kl. 7:37 
Finaly! Was waiting ages waiting for such!
L△ndum 3. okt. kl. 5:11 
I know Zen, he's a notorious modder around here, and I seen Deceased too I wasn't talking about them, but you gotta recognize that, for a mod that's not even released yet.. That comment section is weirdly enthusiatic, people around here love to shitpile on people so that's why this is surprising.
But well, I respect what you're doing nonetheless, this seems like a promising project and I appreciate that.
WoozyMasta  [ophavsmand] 3. okt. kl. 5:08 
@L△ndum
> Why does that comment section look like boted?? It's not even released and can't be tested but there's more feedback on this mod than on any other big mods released lately?


Zenarchist is literally a DayZ modding legend. If you think even his comment is botted, you might wanna check if you’re a bot yourself 🙂
When someone like Zenarchist comments on your mod, that’s not bots — that’s respect.

There’s genuine feedback here because one of the main goals of this post is to collect it early.

And this project isn’t just “another skin pack” — it’s a whole new level of work that takes much more time and effort to bring to a production-ready state. Trust me, you’d be way more upset if I rushed a release and ended up breaking your character with every update.
L△ndum 3. okt. kl. 4:50 
Why does that comment section look like boted?? It's not even released and can't be tested but there's more feedback on this mod than on any other big mods released lately?
Zenarchist 2. okt. kl. 18:38 
Epic project! Great work guys, looks awesome, loving the interfaces. It would be fantastic if this mod includes a simple API to hook into for transferring modded player & item stats to the other servers too, for mods which add extra player stats/persistent variables (eg Terje's skill/medicine mods etc - assuming you're planning to add that but just thought I'd mention it in case). Good luck with the project
Chris 2. okt. kl. 7:28 
Great idea! Thank you very much for your effort, looking forward to using it soon! <3
Deceased 1. okt. kl. 17:41 
I guess, could've been under a random name so you don't blue ball anyone.
Anyways, you mentioned REST API, can you elaborate? Do you connect to dayz servers via rcon directly then manage database through ftp or something?
WoozyMasta  [ophavsmand] 1. okt. kl. 17:37 
@Deceased
> if its not being released yet then why is it even on workshop?

Because:
- I need to test it somehow — I can’t just email every new PBO update to my team. Workshop is the easiest way to deliver builds.
- It’s a way to show the intent — that the project exists and is being actively worked on.
- To gather feedback early, even before the public release.
Deceased 1. okt. kl. 17:14 
if its not being released yet then why is it even on workshop?
TheMagnificentKing 1. okt. kl. 16:46 
Whats the difference from maplink? or is this just a nicer maplink?
El Wahrani 1. okt. kl. 13:20 
not understand what do you mean with this mod ? what do you can do with ?
its same map or travel between servers ? same hive ?
ForanYT 1. okt. kl. 11:02 
Nice work
THE PIMP 1. okt. kl. 10:19 
Nice work. I got a spare server identical mods to my other server just on a diff map. If you want a tester hmu
DaRkThoR 1. okt. kl. 7:23 
nice job this is what dayz need
DaMadesTx 1. okt. kl. 7:02 
WOW
Hightech 1. okt. kl. 3:34 
We're really looking forward to the release.
Good Citizen 1. okt. kl. 2:08 
It's incredible, it really transcends boundaries. Can you make a Chinese language version?:steamthumbsup::steamthumbsup::steamthumbsup:
TrojanSizedMan 1. okt. kl. 1:52 
you pull this off, you gon be a legend. got a quick question tho, how would mods that work only for sakal for example, react when I move onto a different map? anyway seriously, this is sick mod, thanks for even just sharing this beta, i just appreciate even suggesting such possibility to this game:steamthumbsup::steamthumbsup::steamthumbsup:
[BL] Hannibal 30. sep. kl. 20:29 
This looks very promising, have used maplink previously but this looks like a more refined implementation
GloryStar 30. sep. kl. 15:06 
All similar mods have two problems: they are difficult to set up and have zero compatibility with mods.
WoozyMasta  [ophavsmand] 30. sep. kl. 14:23 
@Hightech
> Is the setup the same as maplink via mongodb?

No, this is a Go backend with a built-in SQL and KV database. You don't need to install anything extra, just one binary.
teni_ruin 30. sep. kl. 12:00 
wow!!
Hightech 30. sep. kl. 11:30 
Is the setup the same as maplink via mongodb?
Sentoz 30. sep. kl. 9:35 
As stated, the mod is currently in beta, so it's only available on one server. Instructions will be released in the future.
Radiant Loner 30. sep. kl. 4:46 
Sick mod blud
SWat 29. sep. kl. 23:34 
How does it work? Post instructions!
Sentoz 28. sep. kl. 17:03 
This is the best gaming experience I have ever had