Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
But well, I respect what you're doing nonetheless, this seems like a promising project and I appreciate that.
> Why does that comment section look like boted?? It's not even released and can't be tested but there's more feedback on this mod than on any other big mods released lately?
Zenarchist is literally a DayZ modding legend. If you think even his comment is botted, you might wanna check if you’re a bot yourself 🙂
When someone like Zenarchist comments on your mod, that’s not bots — that’s respect.
There’s genuine feedback here because one of the main goals of this post is to collect it early.
And this project isn’t just “another skin pack” — it’s a whole new level of work that takes much more time and effort to bring to a production-ready state. Trust me, you’d be way more upset if I rushed a release and ended up breaking your character with every update.
Anyways, you mentioned REST API, can you elaborate? Do you connect to dayz servers via rcon directly then manage database through ftp or something?
> if its not being released yet then why is it even on workshop?
Because:
- I need to test it somehow — I can’t just email every new PBO update to my team. Workshop is the easiest way to deliver builds.
- It’s a way to show the intent — that the project exists and is being actively worked on.
- To gather feedback early, even before the public release.
its same map or travel between servers ? same hive ?
> Is the setup the same as maplink via mongodb?
No, this is a Go backend with a built-in SQL and KV database. You don't need to install anything extra, just one binary.