RimWorld

RimWorld

Warhammer 40,000: Backstories
12 Comments
Anndra  [author] 30 Sep @ 1:10am 
@Halicade: Thanks for flagging that up! I've pushed a fix for it now.

@恰似宛然一笑生花: I hope Chinese players enjoy the mod! Thank you for your efforts in translating it.
恰似宛然一笑生花 29 Sep @ 7:03pm 
Now you can see "Warhammer 40,000: Backstories_zh" that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Halicade 29 Sep @ 3:47pm 
Hello! Just a heads up, the delicate trait is missing their MayRequire for biotech.
恰似宛然一笑生花 29 Sep @ 6:38am 
Yes it work fine now! Cheers! Now it's my own turn now. I'll trans it asap :)
Anndra  [author] 29 Sep @ 6:18am 
Updated once again and it should - should! - work fine now. If it doesn't then I've missed something and please let me know.

Other players should note that a side effect of making this change is that existing saves will be adversely affected due to the defname change in the code - saves will be playable but existing backstories will be re-assigned at random and change pawn traits. I apologise, but there's not really a way around this for my coding capabilities and it's my own fault for not having set it up better in the first place.
恰似宛然一笑生花 29 Sep @ 4:49am 
Eww www...At first glance it did run well, but when I tried to extract the text to translate through all my tools, there are still some bugs here like:

Could not process def-injections for def 40k_GoreMage: System.Xml.XmlException: Name cannot begin with the '4' character, hexadecimal value 0x34.

Could you plz fix that again? Thanks for your hard work!
Anndra  [author] 29 Sep @ 4:15am 
It's now fixed! You shouldn't get any more errors from the mod.
Anndra  [author] 29 Sep @ 12:52am 
Those are traits provided by RimDark: Mankind's Finest - I thought I'd set it up so that they only get added if that mod is present and don't cause problems otherwise, but it turns out that's not the case. I'll get to work fixing that, it should be fixed in a few hours.
恰似宛然一笑生花 28 Sep @ 6:38pm 
bug report:Could not resolve cross-reference: No RimWorld.TraitDef named BEWH_FieldMedic found to give to RimWorld.BackstoryTrait RimWorld.BackstoryTrait
Exception in ConfigErrors() of 40k_BloodPactSawbones: System.NullReferenceException: Object reference not set to an instance of an object
Could not resolve cross-reference: No RimWorld.TraitDef named BEWH_Serf found to give to RimWorld.BackstoryTrait RimWorld.BackstoryTrait

etc.:(
Anndra  [author] 26 Sep @ 9:45am 
The mod has been updated with a good chunk of extra backstories, including a clutch for chaos aligned factions/pawns. Some of these are currently unused in the code, but are ready to be enabled once the Sabbat's Blight mod is updated to 1.6.
Anndra  [author] 25 Sep @ 5:45am 
I see that, and I see that it's because Steam was unkind when assigning a file ID to my other mod and the last four digits are triggering the word filter because it thinks the ID is a dogwhistle lol. I've contacted Steam Support about it.

In the meantime, I hope you enjoy the mod!
Thank you for this mod, btw your link isn't redirecting to your other mods