Stormworks: Build and Rescue

Stormworks: Build and Rescue

OPV Cheetah MK.2 (IMPROVED) (100% CREDIT TO SPIDER)
6 Comments
Fogest 27 Sep @ 8:19am 
That is amazing, great improvements!!!
DatOrangeMonke  [author] 27 Sep @ 12:27am 
Well i have increased the rps cap and improved the engine air intake and exhaust output so it is 40 Knots by default and 50 Knots with high speed mode.
DatOrangeMonke  [author] 23 Sep @ 8:05am 
Well, you could increase the gear ratio but it would get to the point where the engine would be able to deliver that much rps. However the engine's rps is capped and there probably is a way to increase it but it is incredibly complicated due to the engine controlling system.
Fogest 22 Sep @ 7:57am 
Ah okay, so the gear ratio change doesn't help things? Curious if the engines could be swapped for some other kinds that people have made that maybe could be more efficient or more powerful without a huge space increase.
DatOrangeMonke  [author] 22 Sep @ 2:25am 
You know it would be cool but unfortunately you cannot go much faster without adding more engines and that would get pretty difficult but hey i might try it.
Fogest 21 Sep @ 10:47am 
It's cool to see someone try to get these ships back and going. These are the first real nice ships I used when I started playing Stormworks, and if the updates didn't break a lot of them, they would still be my go-to ships. It's nice to see one of them getting fixed.

I wonder if in addition to the high speed fix, you could implement a speed fix I saw mentioned in the original creation which says: "However, if you set the gear ratio connected to the water jet to the highest setting (3:1) both on and off, the speed will return to a level that allows you to outrun the Megalodon, although not as fast as before."