Europa Universalis IV

Europa Universalis IV

Expanded Colonial Regions
22 Comments
jurrasiczilla 13 hours ago 
But i am playing a eu4 game as Qing and im seeing the mod works nicely - portugal's conquering a good chunk of west africa without its CN getting smoked by the west africans
jurrasiczilla 13 hours ago 
should make it relatively easier with fetishist and animist groups since that's just a umbrella of various decentralized faiths
Zachdogg  [author] 31 Oct @ 11:47am 
Good point on Hinduism and Islam, although part of the point of this mod is that, one of the major goals of European Colonization of Africa (and to a much lesser extent) Asia was conversion and missionary work. One of my major problems with Trade Companies is that Africa never got converted. That being said, Europeans had little actual conversions from Islam and other eastern religion , so I may look into debuffing conversion for specifically eastern religions, as I still do want conversions in Africa.
jurrasiczilla 31 Oct @ 10:04am 
one suggestion tho (if you havent done this already) you should definetly make it extremely hard for CNs in afro-eurasia to convert (religious or cultural) stuff, especially with more organized religions such as islam and hinduism. (along with giving them tolerance modifiers ofc)
jurrasiczilla 31 Oct @ 9:49am 
top 10 eu4 modders oat
Poggle the Greater 21 Oct @ 10:38am 
The GOAT
Zachdogg  [author] 5 Oct @ 11:10am 
@Star this mod is focused on the entire globe, not just expanding regions in North America but adding them in Africa, India, Asia, and Indonesia.
Star 4 Oct @ 8:44pm 
seems like the mod Split colonies is just this mod but has more regions?
Zachdogg  [author] 26 Sep @ 5:14pm 
I tried that a little bit, but its pretty janky, you have to hardcode in the cn tags, and the game doesn't really like that, because those are supposed to be dynamic tags
the sniper warrior 117 26 Sep @ 8:22am 
@zachdogg I think you can bypass the "Countries in Colonial Regions can't spawn colonial nations" with a decision spawning the colonial nations, i can't guarantee this but it may bypass the event
ColdCristal 24 Sep @ 7:12am 
welcome lag
TsEragon 24 Sep @ 6:48am 
Pls Extended Timeline Version
Bratty Celestial 21 Sep @ 12:39pm 
I don't believe it's compatible with Extended Timeline and other mods that change the map
Šupiluliuma 21 Sep @ 8:19am 
Would this be compatible with Extended Timeline?
Surfnetz 20 Sep @ 2:02pm 
Good work! I like it very much
ThotQuake 20 Sep @ 10:13am 
Could change Hudson Bay's name to Rupert's Land. or Metis. make Hudson Bay into an English- formed name.
the Large Cow™ 20 Sep @ 5:38am 
ironman or nah
Heavenly Demon 19 Sep @ 11:27am 
Sounds awesome, gonna try, thank you.
Bratejas111 19 Sep @ 2:45am 
is this compatible with doge shattered europa?
Zachdogg  [author] 18 Sep @ 4:09pm 
@soup_boy Should be fixed now, thanks. Also caught a similar issue with the Venice missions. I can't actually test to confirm, I don't own any DLC after Leviathan, but code looks good to me.
soup_boy 18 Sep @ 12:22pm 
Excellent mod, though it does disable English missions in the "A House Divided" branch, which provides access to man of wars, as well as buffed marines and ICA.
Carlos Gamarra 16 Sep @ 2:37pm 
I am so glad to see being updated, thank you