RimWorld

RimWorld

Unfortunate Foods - Anomalous Meals
38 Comments
Pure Night Fool 31 Oct @ 7:26pm 
It seems to be due to the original game's ingredient display feature that the twisted meat in the food remains recognizable.
Pure Night Fool 31 Oct @ 6:49pm 
bug report:

my pawns still hate all the food in this mod and get twisted meat negative, except for the four new meals added in v1.3.
ProfileName 17 Oct @ 4:33pm 
Does the Grand Damn need to be chicken eggs? I've got other egglayers, and I would really like to be able to make it with... well, other kinds of eggs.
SadPlastic 23 Sep @ 10:17pm 
Very brit'ish food, jolly good!
Ash  [author] 23 Sep @ 1:45pm 
Not an optimal situation but I've switched from Adobe Animate to Affinity Designer 2, this tools switch might reflect in the artwork as I get used to the new and different controls and methods.

I got recommended to use an actual drawing program instead of a crash happy animation program and I'm trying. The new foods might look a little different, hopefully not too much though.
TurtleShroom 21 Sep @ 1:25pm 
Utterly genius. Absolutely based. I love that it doesn't upset normal Pawns because it tastes THAT GOOD. I can't wait to see this Mod in action.
Ash  [author] 21 Sep @ 8:33am 
@Robert20697

100% Horax would be like "How dare you make- actually these are quite good, pass the potato things?"
Robert20697 21 Sep @ 8:21am 
I like to imagine Horax seeing this, and going "...Okay, I guess that's funny, might as well make it good!" and using his influence to make all of the food actually enjoyable and beneficial.
Latex Santa 21 Sep @ 4:09am 
I'm sure my genetic supremacist weirdos that want to become androids and live in the Arctic would appreciate these recipes.
Mocha 20 Sep @ 3:44pm 
Awesome, thank you for the quick peek and fix! Happy to have helped! :D
Ash  [author] 20 Sep @ 6:21am 
@Mocha

Thanks for finding that issue, I was using the nutrition value getter in the code as part of the recipe because most food does as it's useful for mixing ingredients but it's not needed with this modded fixed ingredient style of meals. With that gone ingredients with no nutrition can go into the food and there's no issues with salt or herbal medicine.

Again thanks for the heads up!
Ash  [author] 20 Sep @ 5:39am 
@Mocha

That... might be a bug with the recipe. I'll look into it now, might be as simple as a missed period or I might have just straight up used the salt in the recipe code wrong.
Mocha 20 Sep @ 4:09am 
With the Salt Crusted Cutlets, it says they require 0.5x nutrition, but the salt from VE has a nutrition of 0.00, and despite having 100+ salt in storage, pawns can't cook the cutlets. Am I missing something?
天退星哈插翅耄 19 Sep @ 10:13pm 
4 meats to a pigman,turn it to be a monster
Atomic Amalgamation 18 Sep @ 10:06pm 
I could definitely go for a dread melt right now.
Monochrome 17 Sep @ 8:52am 
Love it
Bustly 16 Sep @ 6:56pm 
fair enough i suppose
Ash  [author] 16 Sep @ 3:16pm 
@Bustly

They are around 4 - 6 as they are still simple, fine and lavish meals more than anything. The buffs are generally weak and are more just defining features than anything game changing until you leaned into them for some specific aspect. Even then the meals do require manufactured ingredients generally though so you'd expect some small return.
Bustly 16 Sep @ 12:44pm 
also to meet the eldritchness of it it'd be funny to see some absolutely out-there ingredients (mmm human liver yummy), maybe even a tier 2 as well (meals requiring specific meals made here)
Bustly 16 Sep @ 12:42pm 
just curious: do these specialized foods have high cooking reqs? seems pretty insanely powerful to be able to convert a bad foodstuff into long-lasting (day to quadrum) buffs
Minus 16 Sep @ 12:19pm 
this mod is beautiful. so excited to use it for an anomaly playthrough this october!
Sari-n 16 Sep @ 5:31am 
Easy debuff / buff could be if you have vanilla expanded insanity, have each food count towards negative sanity (also ya did good on the lasagna lol)
Ash  [author] 16 Sep @ 3:33am 
@UncleRippu

Yeah the lasagna was inspired by the monster lasagna from Don't Starve directly, the first designs for the meals did have stronger positives and distinct negatives, either mental break threshold, sickness or some sort of sleep effect

as I worked on it and debugged stuff I dropped the negatives pretty quickly, it's already difficult to manage pawn foods and I didn't want to add more overhead to that with this mod as I feel the game does enough to make food rough

having heard that feedback a few times though I might implement a mod setting to switch from "British" normal to "Horror" hard mode and change the effects to be stronger positives with new negatives for people who want a tougher difficulty/reward curve.
UncleRippu 16 Sep @ 3:28am 
reminds me of the monster meat meals from don't starve; which makes me think eating these should come with some kind of negative debuff as opposed to a positive one. like yeah your pawns dressed it up better and put normal ingredients in with it, but not even a five star chef could make meat from an anolmalous monster any less bad for your body and/or mind
dysaster 16 Sep @ 2:37am 
So creative with the recipes and art, good job
Ash  [author] 16 Sep @ 12:49am 
@Halicade

If you've got the biotech DLC I recommend getting that gene removed.
DeathTomato 15 Sep @ 9:05pm 
Dreadmelt is a god tier pun
Hydrus 15 Sep @ 6:19pm 
oh boy its finally out
Thekiborg 15 Sep @ 5:13pm 
@Halicade thats not what you said last night
Not Dvdyyz 15 Sep @ 2:50pm 
My asstose intolerant
Halicade 15 Sep @ 12:25pm 
I'm lactose intolerant. Can you make a dairy free version?
[TZD] Walton Simons 15 Sep @ 11:54am 
tasty
Most Definitely a Mimic 15 Sep @ 11:27am 
Well making an Anomaly Space McDonalds is now my top priority
kolcio138 15 Sep @ 11:11am 
he twist my tots till bhang
Ash  [author] 15 Sep @ 11:09am 
@Sentinel

my guy... cmon man...
Thekiborg 15 Sep @ 11:09am 
Can confirm i drank his meal
Sentinel 15 Sep @ 11:07am 
Twisting my meat to make a meal out of it <3
kolcio138 15 Sep @ 11:07am 
Sloppy slop slop