RimWorld

RimWorld

Growing Zones Plus Reborn
34 Comments
Mr. Meeseeks 31 Oct @ 9:36am 
I would also love compability with dubs mint menus. I cant open the Bills tab right now so I have to just select plants to grow in a place and go without any specifc bills set up. When I deactivate this mod my game doesnt work anymore so I cant do anything right now and have to keep both :/
The Ghostie 12 Oct @ 7:15am 
Not sure who to ask between the two mods, but if it were possible to add dubs mint menus support to the bills tab on this, that'd be pretty awesome :)
BabyLettuce 7 Oct @ 3:42pm 
omg someone took over the mod, this makes me so happy! If you need direct source code or anything @Gideon I can look around for it, but it may have disappeared into the Aether after i recently wiped my PC :(
cherry-wave 6 Oct @ 9:35am 
If "sow over sown" is deactivated it wont sow at all?
Gideon  [author] 6 Oct @ 4:07am 
@Daniel, this could be because of another mod like ReGrowth2 that modifies sowing behavior. It could also be because of hysteresis or even this mod if you have the bill set to grow x and x is set to less than what's in storage.
Gideon  [author] 6 Oct @ 4:06am 
Since this happens on load, I would also consider anything that modifies saves or game state. Save file compression, old data cleanup, etc.
Gideon  [author] 6 Oct @ 4:04am 
@Bern Dawg, I do not have this issue. Sounds like a mod conflict. Do you have any other mods that modify grow zones or farming?
Bern Dawg 5 Oct @ 10:47pm 
Not throwing any red errors, but upon reload all bills are lost and in order to make it work (sowing at all, not just bill function) I have to delete and re create all grow zones. Pain in the butt and would be great if it just worked as intended
alonlystalker 5 Oct @ 1:31pm 
Any chance to make it work with hydroponics and artificial ecosystem etc?
Daniel 4 Oct @ 2:59pm 
My pawns are not sowing in the zones. I can manually make them but they don't do it on their own.
cherry-wave 25 Sep @ 5:43am 
When will you fix the blank window problem bc its pretty much the only reason to use this mod =)
Goodpie2 21 Sep @ 9:34pm 
Update: using devmode to disconnect and then reconnect the mechanoids seems to have fixed the problem.
Gideon  [author] 21 Sep @ 6:12pm 
@Goodpie2, delete the growzones before you uninstall.
Goodpie2 21 Sep @ 5:50pm 
Mechanoids seem to be unable to use the zones created by this mod, and uninstalling it causes major errors.
Gideon  [author] 19 Sep @ 10:33am 
When they corrected their errors the problem went away.
Gideon  [author] 19 Sep @ 10:32am 
ReGrowth 2 works
-=GoW=-Dennis 19 Sep @ 10:00am 
ReGrowth 2 has Smart Farming integrated, that is why I asked for compatibility back then. Both mods in the past did work together, allowed you to use some of the features at the same time and for conflicting ones decide per zone.
Gideon  [author] 19 Sep @ 7:27am 
There's not really a need for Smart Farming with this mod. This mod uses a bills system for planting crops and so much of what Smart Farming does will be overridden anyway.
KexoSK 19 Sep @ 5:29am 
My save game was broken when combining Smart Farming Continued and this mod, I had UI bugs, not being able to left click and etc.. But luckily I found working save where Growing Zones Plus Reborn wasn't loaded so be aware of combining it with Smart Farming Continued.
cherry-wave 11 Sep @ 5:29am 
There is a tiiiny problem with "Quick area" > when expanding the zone from an existings growingzone menu the double click wont fill the whole area
-=GoW=-Dennis 9 Sep @ 8:50am 
Seems to work fine on first look, though not sure how it interacts with the Smart Farming mod included in ReGrowth, will need to look deeper on the weekend.
Gideon  [author] 9 Sep @ 4:54am 
The errors are gone and map now loads successfully with both mods active. It would appear the issue was on their end and whatever they changed also fixed this incompatibility.

Because I like to be scientific about things, please confirm that the mod combo also works for you guys and if we see consistent functionality I'll remove the compatibility issue.
-=GoW=-Dennis 8 Sep @ 11:15am 
In the latest update today Zaljerem and Helixien worked together to fix the WMBP related errors, I have switched over and a clear log aside of the Better Mountains stuff. If you see remaining issues for your installation, you might want to report them :)
Gideon  [author] 7 Sep @ 12:32pm 
I'm not sure which side it's on currently. Once ReGrowth 2 reaches stable release state, if the problem is still present, I'll look into what it might take on my side.
veoba 7 Sep @ 12:27pm 
So, will you fix regrowth conflict or its on there side? I love that mod but this one seems must have for me too.
-=GoW=-Dennis 7 Sep @ 12:03pm 
Great to hear and understandable :)
Gideon  [author] 7 Sep @ 12:02pm 
I'm also very much in favor of ReGrowth 2 myself...just not going to deep dive a mod conflict until the red goes away.
-=GoW=-Dennis 7 Sep @ 11:57am 
Ah, that's from todays update just a few hours ago that introduced World Map Beautification into ReGrowth again (which is a pretty major thing, but not related to the Smart Farming mod integrated into ReGrowth that is most likely to conflict with yours and has been stable for a good while), will probably be resolved within a few days. I don't use that yet, as I have the standalone WMPB running and will only switch over to the new Regrowth version once the colony is done in a few days. Until todays update however, I had no issues beyond the one with Better Mountains and the BM people noted that one in their mod.

Well, I hope Helixien fixes that soon so your errors go away - I always loved playing with this mod in prior versions :)
Gideon  [author] 7 Sep @ 11:52am 
With nothing loaded except ReGrowth 2 and its dependencies, I get:

Could not find a type named ReGrowthCore.BiomesKitWorldLayer

[ReGrowth 2] Patch operation ModSettingsFramework.PatchOperationModOption(count=1, lastFailedOperation=Verse.PatchOperationReplace(/Defs/ThingDef[@Name = "ChunkBase"]/graphicData/texPath)) - RG_RockChunksTextures failed

Exception in ConfigErrors() of Surface: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 80860380]
Gideon  [author] 7 Sep @ 11:33am 
I have 353 and get several.
-=GoW=-Dennis 7 Sep @ 11:32am 
Huh, it's been around for weeks and I don't get any red lines with ReGrowth 2 in my log, and I use 514 mods.

The only one I get is when starting a new map, but it's an incompatibility with Better Mountains.

But okay!
Gideon  [author] 7 Sep @ 11:16am 
ReGrowth 2 just recently released for 1.6, and IMO it should still be considered beta due to all those red lines.
Gideon  [author] 7 Sep @ 11:15am 
ReGrowth 2 currently has a bunch of red in the debug log all by itself, so not right now, no. Not until they fix their stuff first.
-=GoW=-Dennis 7 Sep @ 11:06am 
First subscriber, original was a great mod, haha.
Do you plan to try to fix the ReGrowth 2 Incompatibility?