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Hoki, it is my issue. I forgot to change mod list building from ThingDef. And while your mod doesnt have them, it wasnt in the list. Now you can select a def type before. And then you mod should appears in the list
my own storyteller didnt show up as a mod in the listing. thanks to adding the "all mods" filter. storyteller is being found just the mod not being detected...
how does the mod read out the other mods for listing? i might have set something up the wrong way on my end.
- Def type filter: browse not only ThingDefs but also Recipe, Research, Gene, PawnKind, Hediff, Trait, Incident, Biome, Terrain, Storyteller, Backstory
- Thing class filter (for ThingDefs): narrow by concrete thingClass
- 'All mods' filter item; per‑mod counts shown in the dropdown
- New footer count: shows shown/total (respects filters)
- XML dialog QoL: non‑blocking, multiple windows allowed, search with yellow background highlight and auto‑scroll to first match
- External integration (Dev Mode): optional button to open the 'XML Document Viewer and Export' mod for the selected Def; falls back to internal viewer when unavailable
- Hover highlight on list items for better readability
I can show them only in dev mode, for example. And maybe even add settings to manually choosing def types...
If it is usable, i can add a couple of features, np.
would it be possible/much work to load storytellers into this as well?
Here is another useful one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561361253