安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Framerate issues, in this case, are caused by the massive amount of lighting in this track. There are lighting effects on obstacles like lasers and popup blockers. You can try reducing the intensity and range of the light in the objects' properties.
The first piece of the tunnel is backwards, creating a strange gap between pieces. That's not your fault, though, the end pieces are like that when you attack them to a road and not a tunnel.
Some obstacles are not aligned to the track. You can fix this by selecting it, right-clicking directly next to it and hitting alt+S.
This level has a needless number of obstacles. I know it's supposed to be hard, but you can make it incredibly hard without throwing obstacles all over the place. It's about how you use them, not how many you use.