Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

HEROES OF LEGEND - NECRONS EDITION (Add-on) - NEW UNITS
184 Comments
Kira 23 hours ago 
However the hexmark turns out i would just be happy he is in the game, i dont expect full time team dev huge budget level quality from mods, and you have in my opinon, added more value to this game in past few months then the actual devs have in the past few year, by multiple magnitudes!
Gnida 31 Oct @ 9:29am 
I don't think we'll be upset if Hexmark animation is bad. The main thing is you tried.
Devian  [author] 31 Oct @ 8:13am 
Now i'm able to create my own meshes but i use a lot of reference found from models around the web. Most of them are too heavy to be used for the game anyway.

As for the animation stuff, sadly, it's beyond my knowledge. I only use base animation from Gladius.
Ulrik 31 Oct @ 1:15am 
And for the hexmark : Go check battlesector to see how to animate him ! :)
Ulrik 31 Oct @ 1:14am 
Hey, i wanted to know, are you a 3d modeler ? Game Dev ? Have you done all models you added ? Because if yes wow im realy impressed !
Devian  [author] 30 Oct @ 8:35am 
I think that he is a bit too strong for being a non-unique unit. But feel free to erase the "Unique" trait into its file unit to build it as many time you will.

@Kira Will do my best, but it will not be perfect.
Willow 30 Oct @ 7:09am 
Awesome mod! Could you please make the Heavy Destroyer Lord not unique so we can field several of them just like the melee version?
Kira 29 Oct @ 6:20pm 
I really hope you are able to get the hexmark online, its my favorite unit! Thank you for all your efforts!
Devian  [author] 29 Oct @ 12:06pm 
Overlord on its way !
Gnida 28 Oct @ 10:52pm 
Looks like Hexmark will be the most problematic for you.
Devian  [author] 28 Oct @ 2:34pm 
Doing my best :)

I tried again for the Hexmark, but the animation is a real issue :/
[†] Generalseal 28 Oct @ 2:08pm 
very nice your doing some great work with these mods
Devian  [author] 28 Oct @ 7:52am 
Macrocyte Canoptek Warrior available ! They will reduces the efficiency of the enemy and add some firepower to your frontline. They can be summoned by heroes (even most of those from the hero mod).
Devian  [author] 27 Oct @ 9:35am 
Hope you'll like them :)
Ulrik 27 Oct @ 9:20am 
WOuaaaah you added OPHYDIAN IN DA GAAAME ! What a good works thanks a loooot ! They never get some loves
Devian  [author] 27 Oct @ 8:24am 
Plasmacyte Canoptek availables ! They'll beef up your army and much more the Destroyer's Cult units.
NEI 24 Oct @ 12:53pm 
Nice add-on :steamthumbsup:
[†] Generalseal 24 Oct @ 4:48am 
according to lore space ships from all factions are like miles long at the smallest so the only way you could add navies would be to really scrunch down their size and with how powerful they are they would have like 13k health so if you wanted them lore accurate youd have to make them an absolute FORTUNE to recruit and take a longass time to build that being said it would be cool but possible a balancing headache
Devian  [author] 23 Oct @ 8:21am 
Yeah, but we're lacking visual and i think that the Abattoir can fit this role. And we already have the Doomsday monolith.
Gnida 23 Oct @ 8:19am 
@Devian I don't think spaceships will be appropriate in this game. I recently learned that the Necrons have a type of monolith called "Megalith"; they are capable of transporting multiple monoliths within their hull.
Devian  [author] 23 Oct @ 7:47am 
@AlexN20

They're already in game (with a different/newer model btw) as the Canoptek Wraith with the Specialist Pack but you're right, i prefered them with their old Dark Crusade style.

@Gnida I want so much release bigger ships for this game, but sadly most (nearly all) cannot be used on grounds.
AlexN20 23 Oct @ 6:39am 
Can you make an old Necron Wraith model? Alike the ones they had in Dark Crusade? I know you just made the Ophydian Destroyer, but, still, I have to ask.
Gnida 23 Oct @ 6:15am 
It seems like the Necrons have Tomb World ships, but they are very large ships.
Devian  [author] 22 Oct @ 2:37pm 
A tomb world ? What do you mean ?
hlpss900100 22 Oct @ 2:11pm 
Your custom model is really well made, I love it!
.
Is there any chance you could make a mini Tomb World?
Devian  [author] 22 Oct @ 8:10am 
Ophydian Destroyer added ! Half Canoptek, Half Flayed one... 100% destroyer ! Hated as they're powerful !

+ A new researcheable ability, the Ghostwind, that allow Flayed ones and Ophydian Destroyers to teleport.

Sadly, we nearly reached the end of this edition. I still have some ideas here and there but we're close to the ends :)
EVIL_SUPRESOR 22 Oct @ 5:49am 
It's sad to read this. So, all we can do is hope that the game's original developers release a DLC with a special unit...

Good luck, author!
Devian  [author] 22 Oct @ 5:46am 
It was planned at the beginning but sadly, the animation was an issue. I decided to keep the vanilla Destroyer instead.
EVIL_SUPRESOR 22 Oct @ 5:38am 
Hello, author!

I'd like to immediately commend you for the magnificent and TITANIC work you've done for this game, as one of the modding angels! Thank you. Thank you so much for your efforts!!!

No offense to your creativity and skills, but are there any plans to change the Enmittic Exterminator's model? Or was the original idea that it was LITERALLY the same classic destroyer, just with a different gun?

I just thought this was a reworking of the Lokhust Heavy Destroyers...
Devian  [author] 21 Oct @ 7:03am 
Apprenteks available ! Now, you'll be able to generates research if they gain experience while close to a Cryptek. And any Crypteks can benefits more action and attacks from them.
Ulrik 19 Oct @ 9:01am 
Wow ! YOU SUCCESFULLY MAD THE DOOMSTALKER !!! Well done, very good job dude ! And thanks for all units you're adding with your mods i'm in heaven ^^
Devian  [author] 19 Oct @ 1:02am 
Maybe some remnant files. It's strange anyways.
JB-717 18 Oct @ 7:14pm 
The only other mod I have on besides your 4 faction mods for the Tau, Necrons, Astra, and Mechanicus, is the new vehicles mod for the Astra that includes the Shadowsword and a few other units.

In anycase, I downloaded your new units mod for the Space Marine, and it appears to have resolved the issue. No crashes or that error appearing and I'm almost at turn 100. So that seems to have resolved the issue. I don't know what specifically could have been causing it tho among the associated mods, I guess there's something buried in there.
Devian  [author] 18 Oct @ 2:13am 
It's a ressource from the Astartes addon and it's not required for the Necrons/Tau addons (i checked again but there is nothing related). It's possible that you use a mod that need the Astartes addon. All dlcs ressources are already in the game even if you don't have it.
JB-717 18 Oct @ 1:23am 
So I loaded this mod and your Tau "new units" mod earlier. And this error came up "Units/SpaceMarines/WeaponMGFPC" does not exist, which closed out the game about 20 turns in.

Ive tried out your Imperial Guard's new units mod, and the Adeptus Mechanicus mod, and those all seem to be working fine so far. So Ive ruled those out as the cause.

I have no idea if any of these mods depend on the dlcs for this game, if any of those unit packs could be a reason? I don't know. Hope the error report help.
Devian  [author] 17 Oct @ 7:52am 
Why not. Maybe as a new unique hero or a new generic hero unit.
Gnida 17 Oct @ 12:14am 
Devian, did you have any idea that the Necron Lords might need to update their model and add Overlords to the Necron Tomb World regiment as more effective commanders?
[†] Generalseal 16 Oct @ 8:06pm 
your doing great work on these mods i think your idea for sisters of battle would be cool
Devian  [author] 16 Oct @ 12:21pm 
Yeah, as for the Sororitas, i've plan for them too. A rework of older models and new units. I think i'll merge some minor factions with them, like Inquisition and Arbites maybe.
WAGANETKA 16 Oct @ 11:53am 
What about the girls?)) The Sisters of Battle?) I saw they also have a few units added. Are they in your plans?
Devian  [author] 16 Oct @ 7:58am 
@Nexus 666 As the Tau, i found a great pleasure to work on Necrons !
Devian  [author] 16 Oct @ 7:57am 
I already released a bunch of new units for the Aeldari and Chaos (but Chaos need to be revamped with new models and balance). As for Orks and Tyranids, it's planned yes.

I can't tell when i'll finish to work on the Necrons' units since i will add more heroes to them. But according to the votes, the Tyranids are next.
Gnida 15 Oct @ 11:59pm 
An important question: when will you finish adding new units for the Necrons? Should we expect new unit packs for other factions? For example, for the Tyranids, Orks, Eldar, and Chaos?
Nexus 666 15 Oct @ 5:07pm 
This Unit pack has some of the best custom models I’ve ever seen great work as always Devian
Devian  [author] 15 Oct @ 1:52pm 
Canoptek Doomstalker added ! They can blow up stuff at long range but only if they didn't move !
Devian  [author] 15 Oct @ 11:38am 
Can't promess about the Ophydian Destroyers, as for the Triarch Stalker doing melee attacks, i can add a stomp ability but that's all. The animation will not fit a melee attack.

Doomstalker will be added soon !
Ulrik 15 Oct @ 10:24am 
Thanks for all new units you've added so far ! I'm a big Necrons fan so i can say you 'im very happy ^^ Do you think it will we possible to get Ophydian Destroyers ? Because even in all wh40k rts game we have, i've never seen them in any games or mods and it's a SHAAAAME lol they need some love too ! Also do you think it's possible to have triarch Stalker have a close combat attacks ? Because the one in tabletop hit hard in close
Devian  [author] 13 Oct @ 1:04pm 
A new pattern for Triarch Stalker that focused on vehicles at long range. Nothing too shaby but still.
[†] Generalseal 11 Oct @ 4:39pm 
super good work these mods of yours are amazing
Devian  [author] 11 Oct @ 4:34pm 
Ah, i'll check.