Arma 3
A3UE - Point Campfire
34 則留言
Land_Strider  [作者] 4 小時以前 
@Mogrul, Antistasi fast travel timer can be stuck at 1s for a bit while the teleport process actually moves the player and the client starts loading the new place in the background. Depending on your system or other mods, it may be that this last second move freezes your game or causes some other issue.


While we didn't encounter the counter getting stuck on more than 30 hours of gameplay with this extender, but we did notice that the timer sometimes would start at 0 when it should have been 6-7 seconds between the teleportation locations. The issue may very well be with our extender, as well.

However, some of the stuff that behave differently with a few players online is rather hard for me to debug with our sporadic friend group gameplay, so can you send me the rpt logs on a timer getting stuck session, so I may be able to glean out something more from it?
Godslayer4000 7 小時以前 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3426679874&searchtext=cheat+menu use this to teleport, antistasis is such a pain anyways.
Mogrul 7 小時以前 
With this mod added during a game; teleporting is broken - the time counts down and then it gets stuck on 1s, requiring a game restarting.
Aesir 10 月 5 日 下午 6:33 
You are the best! :munchies:
Land_Strider  [作者] 10 月 5 日 上午 3:04 
Updated the mod to have the server key folder at the correct place and added a HR income multiplier parameter.
Land_Strider  [作者] 10 月 5 日 上午 12:21 
Aesir, I'll push an update today with a feature and server keys folder put out one folder outside, next to the addons folder instead in it, as K1NG_J3W suggested.
Aesir 10 月 4 日 下午 10:40 
Hey. Great mod, thanks for putting this together. Can anyone explain how to run this on a dedicated server. I'm not sure where or how to place the keys.
Land_Strider  [作者] 10 月 2 日 上午 12:07 
@Godslayer4000, thanks for the suggestion and don't worry, I still plan on including more features into the mod so the suggestiojs are welcome.

As for your suggestion, I plan to do some more mission tweaks than just the convoys. I miss the propaganda missions from the old days, so I may think of turning your suggestion into something like that.
Godslayer4000 10 月 1 日 下午 7:25 
A suggestion for a new optional param,

when doing supply deliveries to a town that has joined you, enemy bluefor/opfor soldiers try to intercept and delay the supply delivery

(this is so your doing something during allied supply runs rather than just boredly staring as the 180 ticks down.)

I dont know if were allowed to make suggestions so sorry if were not but I just thought of this.
Land_Strider  [作者] 9 月 30 日 下午 4:52 
@K1IN_J3W, my mistake on putting the keys folder inside the addons! I'm in a bit of learning process on using Git to make versioning easy so I may be a little sparse on updating in the next few days, but I'll move the keys to the appropriate root folder of the mod next time I release an update for sure! Thanks for letting me know.
K1NG_J3W 9 月 30 日 下午 3:36 
Great mod! thanks for your hard work :)

A small change that would help server admins running FASTER to manage servers would be to have the 'keys' folder located in the mods root directory, rather than the add-ons folder.

Would it be ok to change this?
Land_Strider  [作者] 9 月 30 日 上午 5:10 
@Koger, adding bigger spawn distance options should be easy, but hard to know if it works well in all cases as the dynamic spawn system of Antistasi is its most mechanic and tied a lot of functions. I'll still give it a quick try on the next update.

As for the view distance, that is completely related to your own client settings in the video settings. If you are unable to see changes from video settings apply, check if you have any mod like CH View Distance that overwrites view distance settings.
Koger 9 月 29 日 下午 7:07 
Can you add an option for view distance super important for me and my buddies being able to see more than 1.5km maybe up to 7KM and could you add an option for spawn distance up to maybe 3km
General Jame Macheal 9 月 28 日 下午 12:58 
well just giving an heads up that the commander on my side isnt benefiting the shorter revive timer from CLS role
Land_Strider  [作者] 9 月 28 日 下午 12:20 
@General Jame Macheal, no worries, I wanted to give longer explanation for everyone as the topic comes up frequently these days. yes, the shorter self-revive is only available for CLS role atm so I suggest any solo players usually sticking to the commander role for versatile access to traits to try it out with the other parameter about all roles having medic, engineer and uav hacker on, too, to get the best advantageous role atm.
General Jame Macheal 9 月 28 日 上午 11:50 
i am solo and playing the commander role always so i dunno if it just an bug or if commander wasnt benefitting it is all
General Jame Macheal 9 月 28 日 上午 11:49 
@land strider, i understand i was just asking since the withstand seem to be stuck to 5 mins even with the change in CLS
Land_Strider  [作者] 9 月 28 日 上午 11:26 
@mista fisha, we are not really strict with the suggestion channels, but the best place to do it and keep it more visible is on the Github issues part you can find at the end of the mod description.

If you can't or don't wanna send it there, do suggest here, please.
mista fisha 9 月 28 日 上午 10:34 
nice mod, is there anywhere to put suggestions?
Land_Strider  [作者] 9 月 28 日 上午 10:22 
@YourSecurity12, it should be safe to add to or remove from existing savegames. The only save/load affecting change is about the factory/resource upgrading, but is set up to write or read related data only when the parameter is available.

I briefly tested playing on an existing save while developing the mod, and didn't have any problems. However, I haven't tested it on a lenghty play time on an existing save.

At this point the best bet would be playing it on a fresh save.
Land_Strider  [作者] 9 月 28 日 上午 10:18 
@General Jame Macheal, the main purpose of the shorter self-revive cooldown is making a distinction between roles now that with the other parameter all roles can have medic, engineer and uav hacker traits. That parameter basically makes all roles including the commander almost identical, except the camouflage, audible and load coefficent differences. Those should remain the main distinction between them while all roles can do common gameplay needs of repair and medical. With that parameter on, CLS was underpowered and could use a new distinctive feature. The shorter self-revive cooldown idea was born out of that. I'm planning to add other distinctive features to other roles later, but I have to think some good ones first.

For now, since all roles can do everything with the other parameter I mentioned, you can be CLS and still utilize the engineer and uav hacker abilities, as well as a 1.2x carry capacity.
General Jame Macheal 9 月 28 日 上午 9:09 
can you also add an way to reduce the self withstand as well so we can control whether or not an medic or all units can revive less than 5 minutes, i tried to use another mod to do this but it reduce withstand to 1 minute but also conflict with this mod making it useless either way XD
YourSecurity12 9 月 28 日 上午 12:42 
is that safe do add mid game
Land_Strider  [作者] 9 月 26 日 下午 9:03 
@Molotov Spring, 1 minute CLS self-revive timer option is added to the parameter.
Land_Strider  [作者] 9 月 22 日 下午 9:17 
@DeathGollum97 yes, this is compatible with Ace
DeathGollum97 9 月 22 日 下午 8:52 
@Land_Strider is this compatible with ACE?
skyleds 9 月 22 日 上午 7:26 
My buddy and I will definitely check this out on our next Antistasi playthrough
Molotov Spring 9 月 20 日 下午 5:00 
I just checked parameter. maybe i hope it can change minimum 1 minutes
Land_Strider  [作者] 9 月 20 日 上午 4:38 
@Molotov Spring, as of yesterday, it does for Conbat Life Saver roles depending on the related parameter setting. Default is 3 minutes atm.
Molotov Spring 9 月 20 日 上午 2:56 
Does this edit withstand cooldown?
latin lover 9 月 19 日 上午 9:54 
Persistent zeus saving increase is peak
Catertico 9 月 19 日 上午 9:26 
This is great, can't wait to test it on my 2 players campaign.
Land_Strider  [作者] 9 月 18 日 上午 6:53 
Have fun, and please let us know if you encounter any issues. We tested it as much as we can, but haven't had the time to do a proper play-through with it yet.
ElPedroChico 9 月 18 日 上午 3:07 
This looks really good, I look forward to using this in my next rebellion